Searched defs:elementArrayBuffer (Results 1 – 17 of 17) sorted by relevance
151 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local209 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local
350 void StateManagerGL::bindVertexArray(GLuint vao, GLuint elementArrayBuffer) in bindVertexArray()
948 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local
270 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local
665 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local
530 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local
2404 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local
3508 gl::Buffer *elementArrayBuffer = in maybeCaptureClientData() local
3169 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local
1356 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local1443 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local1469 gl::Buffer *elementArrayBuffer) in drawLineLoop()1637 gl::Buffer *elementArrayBuffer) in drawIndexedPoints()
808 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local
989 const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); in setupIndexedDraw() local1365 vk::BufferHelper *elementArrayBuffer = mVertexArray->getCurrentElementArrayBuffer(); in handleDirtyGraphicsIndexBuffer() local
67 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local
2588 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage()
1879 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local1957 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local
3170 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local
4340 GLBuffer elementArrayBuffer; in TEST_P() local