Searched defs:elementArrayBuffer (Results 1 – 18 of 18) sorted by relevance
1162 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local
301 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local
764 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local
2647 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local
552 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local
4467 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local
171 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local271 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local
142 GLuint elementArrayBuffer = 0; member
1375 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local1462 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local1488 gl::Buffer *elementArrayBuffer) in drawLineLoop()1656 gl::Buffer *elementArrayBuffer) in drawIndexedPoints()
958 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local
1280 const gl::Buffer *elementArrayBuffer = vertexArrayVk->getState().getElementArrayBuffer(); in setupIndexedDraw() local2063 vk::BufferHelper *elementArrayBuffer = vertexArrayVk->getCurrentElementArrayBuffer(); in handleDirtyGraphicsIndexBuffer() local
76 int elementArrayBuffer; member
2615 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage()
69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local
2001 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local2079 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local
3230 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local
6377 GLBuffer elementArrayBuffer; in TEST_P() local6916 GLBuffer elementArrayBuffer; in TEST_P() local7244 GLBuffer elementArrayBuffer; in TEST_P() local
2307 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState() local5378 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData() local