Searched defs:fence_state (Results 1 – 3 of 3) sorted by relevance
293 let mut fence_state = fence_state.lock(); in create_fence_handler() localVariable320 fence_state: Arc<Mutex<FenceState>>, field750 let mut fence_state = self.fence_state.lock(); in process_descriptor() localVariable1291 let fence_state = Arc::new(Mutex::new(Default::default())); in activate() localVariable
113 fence_state: Arc<Mutex<gpu::FenceState>>, field
2826 auto fence_state = GetFenceState(fence); in VerifyQueueStateToFence() local4986 std::unique_ptr<FENCE_STATE> fence_state(new FENCE_STATE{}); in PostCallRecordCreateFence() local12514 FENCE_STATE *fence_state = GetFenceState(fence); in RecordGetExternalFenceState() local