1 /*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "include/effects/SkRuntimeEffect.h"
9
10 #include "include/core/SkColorFilter.h"
11 #include "include/core/SkData.h"
12 #include "include/core/SkSurface.h"
13 #include "include/private/SkMutex.h"
14 #include "include/sksl/DSLCore.h"
15 #include "src/core/SkBlenderBase.h"
16 #include "src/core/SkCanvasPriv.h"
17 #include "src/core/SkColorFilterBase.h"
18 #include "src/core/SkColorSpacePriv.h"
19 #include "src/core/SkColorSpaceXformSteps.h"
20 #include "src/core/SkLRUCache.h"
21 #include "src/core/SkMatrixProvider.h"
22 #include "src/core/SkOpts.h"
23 #include "src/core/SkRasterPipeline.h"
24 #include "src/core/SkReadBuffer.h"
25 #include "src/core/SkRuntimeEffectPriv.h"
26 #include "src/core/SkUtils.h"
27 #include "src/core/SkVM.h"
28 #include "src/core/SkWriteBuffer.h"
29 #include "src/sksl/SkSLAnalysis.h"
30 #include "src/sksl/SkSLCompiler.h"
31 #include "src/sksl/SkSLSharedCompiler.h"
32 #include "src/sksl/SkSLUtil.h"
33 #include "src/sksl/codegen/SkSLVMCodeGenerator.h"
34 #include "src/sksl/ir/SkSLFunctionDefinition.h"
35 #include "src/sksl/ir/SkSLVarDeclarations.h"
36 #include "src/sksl/tracing/SkVMDebugTrace.h"
37
38 #if SK_SUPPORT_GPU
39 #include "include/gpu/GrRecordingContext.h"
40 #include "src/gpu/GrColorInfo.h"
41 #include "src/gpu/GrFPArgs.h"
42 #include "src/gpu/GrImageInfo.h"
43 #include "src/gpu/GrRecordingContextPriv.h"
44 #include "src/gpu/SurfaceFillContext.h"
45 #include "src/gpu/effects/GrMatrixEffect.h"
46 #include "src/gpu/effects/GrSkSLFP.h"
47 #include "src/image/SkImage_Gpu.h"
48 #endif
49
50 #include <algorithm>
51
52 using ChildType = SkRuntimeEffect::ChildType;
53
54 #ifdef SK_ENABLE_SKSL
55
make_skvm_debug_trace(SkRuntimeEffect * effect,const SkIPoint & coord)56 static sk_sp<SkSL::SkVMDebugTrace> make_skvm_debug_trace(SkRuntimeEffect* effect,
57 const SkIPoint& coord) {
58 auto debugTrace = sk_make_sp<SkSL::SkVMDebugTrace>();
59 debugTrace->setSource(effect->source());
60 debugTrace->setTraceCoord(coord);
61 return debugTrace;
62 }
63
init_uniform_type(const SkSL::Context & ctx,const SkSL::Type * type,SkRuntimeEffect::Uniform * v)64 static bool init_uniform_type(const SkSL::Context& ctx,
65 const SkSL::Type* type,
66 SkRuntimeEffect::Uniform* v) {
67 using Type = SkRuntimeEffect::Uniform::Type;
68 if (type->matches(*ctx.fTypes.fFloat)) { v->type = Type::kFloat; return true; }
69 if (type->matches(*ctx.fTypes.fHalf)) { v->type = Type::kFloat; return true; }
70 if (type->matches(*ctx.fTypes.fFloat2)) { v->type = Type::kFloat2; return true; }
71 if (type->matches(*ctx.fTypes.fHalf2)) { v->type = Type::kFloat2; return true; }
72 if (type->matches(*ctx.fTypes.fFloat3)) { v->type = Type::kFloat3; return true; }
73 if (type->matches(*ctx.fTypes.fHalf3)) { v->type = Type::kFloat3; return true; }
74 if (type->matches(*ctx.fTypes.fFloat4)) { v->type = Type::kFloat4; return true; }
75 if (type->matches(*ctx.fTypes.fHalf4)) { v->type = Type::kFloat4; return true; }
76 if (type->matches(*ctx.fTypes.fFloat2x2)) { v->type = Type::kFloat2x2; return true; }
77 if (type->matches(*ctx.fTypes.fHalf2x2)) { v->type = Type::kFloat2x2; return true; }
78 if (type->matches(*ctx.fTypes.fFloat3x3)) { v->type = Type::kFloat3x3; return true; }
79 if (type->matches(*ctx.fTypes.fHalf3x3)) { v->type = Type::kFloat3x3; return true; }
80 if (type->matches(*ctx.fTypes.fFloat4x4)) { v->type = Type::kFloat4x4; return true; }
81 if (type->matches(*ctx.fTypes.fHalf4x4)) { v->type = Type::kFloat4x4; return true; }
82
83 if (type->matches(*ctx.fTypes.fInt)) { v->type = Type::kInt; return true; }
84 if (type->matches(*ctx.fTypes.fInt2)) { v->type = Type::kInt2; return true; }
85 if (type->matches(*ctx.fTypes.fInt3)) { v->type = Type::kInt3; return true; }
86 if (type->matches(*ctx.fTypes.fInt4)) { v->type = Type::kInt4; return true; }
87
88 return false;
89 }
90
child_type(const SkSL::Type & type)91 static ChildType child_type(const SkSL::Type& type) {
92 switch (type.typeKind()) {
93 case SkSL::Type::TypeKind::kBlender: return ChildType::kBlender;
94 case SkSL::Type::TypeKind::kColorFilter: return ChildType::kColorFilter;
95 case SkSL::Type::TypeKind::kShader: return ChildType::kShader;
96 default: SkUNREACHABLE;
97 }
98 }
99
verify_child_effects(const std::vector<SkRuntimeEffect::Child> & reflected,SkSpan<SkRuntimeEffect::ChildPtr> effectPtrs)100 static bool verify_child_effects(const std::vector<SkRuntimeEffect::Child>& reflected,
101 SkSpan<SkRuntimeEffect::ChildPtr> effectPtrs) {
102 // Verify that the number of passed-in child-effect pointers matches the SkSL code.
103 if (reflected.size() != effectPtrs.size()) {
104 return false;
105 }
106
107 // Verify that each child object's type matches its declared type in the SkSL.
108 for (size_t i = 0; i < effectPtrs.size(); ++i) {
109 std::optional<ChildType> effectType = effectPtrs[i].type();
110 if (effectType && effectType != reflected[i].type) {
111 return false;
112 }
113 }
114 return true;
115 }
116
read_child_effects(SkReadBuffer & buffer,const SkRuntimeEffect * effect,SkTArray<SkRuntimeEffect::ChildPtr> * children)117 static bool read_child_effects(SkReadBuffer& buffer,
118 const SkRuntimeEffect* effect,
119 SkTArray<SkRuntimeEffect::ChildPtr>* children) {
120 size_t childCount = buffer.read32();
121 if (!buffer.validate(childCount == effect->children().size())) {
122 return false;
123 }
124
125 children->reset();
126 children->reserve_back(childCount);
127
128 for (const auto& child : effect->children()) {
129 if (child.type == ChildType::kShader) {
130 children->emplace_back(buffer.readShader());
131 } else if (child.type == ChildType::kColorFilter) {
132 children->emplace_back(buffer.readColorFilter());
133 } else if (child.type == ChildType::kBlender) {
134 children->emplace_back(buffer.readBlender());
135 } else {
136 return false;
137 }
138 }
139
140 return buffer.isValid();
141 }
142
write_child_effects(SkWriteBuffer & buffer,const std::vector<SkRuntimeEffect::ChildPtr> & children)143 static void write_child_effects(SkWriteBuffer& buffer,
144 const std::vector<SkRuntimeEffect::ChildPtr>& children) {
145 buffer.write32(children.size());
146 for (const auto& child : children) {
147 buffer.writeFlattenable(child.flattenable());
148 }
149 }
150
make_skvm_uniforms(skvm::Builder * p,skvm::Uniforms * uniforms,size_t inputSize,const SkData & inputs)151 static std::vector<skvm::Val> make_skvm_uniforms(skvm::Builder* p,
152 skvm::Uniforms* uniforms,
153 size_t inputSize,
154 const SkData& inputs) {
155 SkASSERTF(!(inputSize & 3), "inputSize was %zu, expected a multiple of 4", inputSize);
156
157 const int32_t* data = reinterpret_cast<const int32_t*>(inputs.data());
158 const size_t uniformCount = inputSize / sizeof(int32_t);
159 std::vector<skvm::Val> uniform;
160 uniform.reserve(uniformCount);
161 for (size_t index = 0; index < uniformCount; ++index) {
162 int32_t bits;
163 memcpy(&bits, data + index, sizeof(int32_t));
164 uniform.push_back(p->uniform32(uniforms->push(bits)).id);
165 }
166
167 return uniform;
168 }
169
MakeSettings(const Options & options,bool optimize)170 SkSL::ProgramSettings SkRuntimeEffect::MakeSettings(const Options& options, bool optimize) {
171 SkSL::ProgramSettings settings;
172 settings.fInlineThreshold = 0;
173 settings.fForceNoInline = options.forceNoInline;
174 settings.fEnforceES2Restrictions = options.enforceES2Restrictions;
175 settings.fOptimize = optimize;
176 return settings;
177 }
178
179 // TODO: Many errors aren't caught until we process the generated Program here. Catching those
180 // in the IR generator would provide better errors messages (with locations).
181 #define RETURN_FAILURE(...) return Result{nullptr, SkStringPrintf(__VA_ARGS__)}
182
MakeFromSource(SkString sksl,const Options & options,SkSL::ProgramKind kind)183 SkRuntimeEffect::Result SkRuntimeEffect::MakeFromSource(SkString sksl,
184 const Options& options,
185 SkSL::ProgramKind kind) {
186 std::unique_ptr<SkSL::Program> program;
187 {
188 // We keep this SharedCompiler in a separate scope to make sure it's destroyed before
189 // calling the Make overload at the end, which creates its own (non-reentrant)
190 // SharedCompiler instance
191 SkSL::SharedCompiler compiler;
192 SkSL::Program::Settings settings = MakeSettings(options, /*optimize=*/true);
193 program = compiler->convertProgram(kind, std::string(sksl.c_str(), sksl.size()), settings);
194
195 if (!program) {
196 RETURN_FAILURE("%s", compiler->errorText().c_str());
197 }
198 }
199 return MakeInternal(std::move(program), options, kind);
200 }
201
MakeFromDSL(std::unique_ptr<SkSL::Program> program,const Options & options,SkSL::ProgramKind kind)202 SkRuntimeEffect::Result SkRuntimeEffect::MakeFromDSL(std::unique_ptr<SkSL::Program> program,
203 const Options& options,
204 SkSL::ProgramKind kind) {
205 // This factory is used for all DSL runtime effects, which don't have anything stored in the
206 // program's source. Populate it so that we can compute fHash, and serialize these effects.
207 program->fSource = std::make_unique<std::string>(program->description());
208 return MakeInternal(std::move(program), options, kind);
209 }
210
MakeFromDSL(std::unique_ptr<SkSL::Program> program,const Options & options,SkSL::ProgramKind kind,SkSL::ErrorReporter * errors)211 sk_sp<SkRuntimeEffect> SkRuntimeEffect::MakeFromDSL(std::unique_ptr<SkSL::Program> program,
212 const Options& options,
213 SkSL::ProgramKind kind,
214 SkSL::ErrorReporter* errors) {
215 Result result = MakeFromDSL(std::move(program), options, kind);
216 if (!result.effect) {
217 errors->error(result.errorText.c_str(), SkSL::PositionInfo(nullptr, -1));
218 }
219 return std::move(result.effect);
220 }
221
MakeInternal(std::unique_ptr<SkSL::Program> program,const Options & options,SkSL::ProgramKind kind)222 SkRuntimeEffect::Result SkRuntimeEffect::MakeInternal(std::unique_ptr<SkSL::Program> program,
223 const Options& options,
224 SkSL::ProgramKind kind) {
225 SkSL::SharedCompiler compiler;
226
227 // Find 'main', then locate the sample coords parameter. (It might not be present.)
228 const SkSL::FunctionDefinition* main = SkSL::Program_GetFunction(*program, "main");
229 if (!main) {
230 RETURN_FAILURE("missing 'main' function");
231 }
232 const auto& mainParams = main->declaration().parameters();
233 auto iter = std::find_if(mainParams.begin(), mainParams.end(), [](const SkSL::Variable* p) {
234 return p->modifiers().fLayout.fBuiltin == SK_MAIN_COORDS_BUILTIN;
235 });
236 const SkSL::ProgramUsage::VariableCounts sampleCoordsUsage =
237 iter != mainParams.end() ? program->usage()->get(**iter)
238 : SkSL::ProgramUsage::VariableCounts{};
239
240 uint32_t flags = 0;
241 switch (kind) {
242 case SkSL::ProgramKind::kRuntimeColorFilter: flags |= kAllowColorFilter_Flag; break;
243 case SkSL::ProgramKind::kRuntimeShader: flags |= kAllowShader_Flag; break;
244 case SkSL::ProgramKind::kRuntimeBlender: flags |= kAllowBlender_Flag; break;
245 default: SkUNREACHABLE;
246 }
247
248 if (sampleCoordsUsage.fRead || sampleCoordsUsage.fWrite) {
249 flags |= kUsesSampleCoords_Flag;
250 }
251
252 // TODO(skia:12202): When we can layer modules, implement this restriction by moving the
253 // declaration of sk_FragCoord to a private module.
254 if (!options.allowFragCoord && SkSL::Analysis::ReferencesFragCoords(*program)) {
255 RETURN_FAILURE("unknown identifier 'sk_FragCoord'");
256 }
257
258 // Color filters and blends are not allowed to depend on position (local or device) in any way.
259 // The signature of main, and the declarations in sksl_rt_colorfilter/sksl_rt_blend should
260 // guarantee this.
261 if (flags & (kAllowColorFilter_Flag | kAllowBlender_Flag)) {
262 SkASSERT(!(flags & kUsesSampleCoords_Flag));
263 SkASSERT(!SkSL::Analysis::ReferencesFragCoords(*program));
264 }
265
266 if (SkSL::Analysis::CallsSampleOutsideMain(*program)) {
267 flags |= kSamplesOutsideMain_Flag;
268 }
269
270 // Determine if this effect uses of the color transform intrinsics. Effects need to know this
271 // so they can allocate color transform objects, etc.
272 if (SkSL::Analysis::CallsColorTransformIntrinsics(*program)) {
273 flags |= kUsesColorTransform_Flag;
274 }
275
276 // Shaders are the only thing that cares about this, but it's inexpensive (and safe) to call.
277 if (SkSL::Analysis::ReturnsOpaqueColor(*main)) {
278 flags |= kAlwaysOpaque_Flag;
279 }
280
281 size_t offset = 0;
282 std::vector<Uniform> uniforms;
283 std::vector<Child> children;
284 std::vector<SkSL::SampleUsage> sampleUsages;
285 int elidedSampleCoords = 0;
286 const SkSL::Context& ctx(compiler->context());
287
288 // Go through program elements, pulling out information that we need
289 for (const SkSL::ProgramElement* elem : program->elements()) {
290 // Variables (uniform, etc.)
291 if (elem->is<SkSL::GlobalVarDeclaration>()) {
292 const SkSL::GlobalVarDeclaration& global = elem->as<SkSL::GlobalVarDeclaration>();
293 const SkSL::VarDeclaration& varDecl = global.declaration()->as<SkSL::VarDeclaration>();
294
295 const SkSL::Variable& var = varDecl.var();
296 const SkSL::Type& varType = var.type();
297
298 // Child effects that can be sampled ('shader', 'colorFilter', 'blender')
299 if (varType.isEffectChild()) {
300 Child c;
301 c.name = SkString(var.name());
302 c.type = child_type(varType);
303 c.index = children.size();
304 children.push_back(c);
305 auto usage = SkSL::Analysis::GetSampleUsage(
306 *program, var, sampleCoordsUsage.fWrite != 0, &elidedSampleCoords);
307 // If the child is never sampled, we pretend that it's actually in PassThrough mode.
308 // Otherwise, the GP code for collecting transforms and emitting transform code gets
309 // very confused, leading to asserts and bad (backend) shaders. There's an implicit
310 // assumption that every FP is used by its parent. (skbug.com/12429)
311 sampleUsages.push_back(usage.isSampled() ? usage
312 : SkSL::SampleUsage::PassThrough());
313 }
314 // 'uniform' variables
315 else if (var.modifiers().fFlags & SkSL::Modifiers::kUniform_Flag) {
316 Uniform uni;
317 uni.name = SkString(var.name());
318 uni.flags = 0;
319 uni.count = 1;
320
321 const SkSL::Type* type = &var.type();
322 if (type->isArray()) {
323 uni.flags |= Uniform::kArray_Flag;
324 uni.count = type->columns();
325 type = &type->componentType();
326 }
327
328 if (!init_uniform_type(ctx, type, &uni)) {
329 RETURN_FAILURE("Invalid uniform type: '%s'", type->displayName().c_str());
330 }
331
332 if (var.modifiers().fLayout.fFlags & SkSL::Layout::Flag::kColor_Flag) {
333 uni.flags |= Uniform::kColor_Flag;
334 }
335
336 uni.offset = offset;
337 offset += uni.sizeInBytes();
338 SkASSERT(SkIsAlign4(offset));
339
340 uniforms.push_back(uni);
341 }
342 }
343 }
344
345 // If the sample coords are never written to, then we will have converted sample calls that use
346 // them unmodified into "passthrough" sampling. If all references to the sample coords were of
347 // that form, then we don't actually "use" sample coords. We unset the flag to prevent creating
348 // an extra (unused) varying holding the coords.
349 if (elidedSampleCoords == sampleCoordsUsage.fRead && sampleCoordsUsage.fWrite == 0) {
350 flags &= ~kUsesSampleCoords_Flag;
351 }
352
353 #undef RETURN_FAILURE
354
355 sk_sp<SkRuntimeEffect> effect(new SkRuntimeEffect(std::move(program),
356 options,
357 *main,
358 std::move(uniforms),
359 std::move(children),
360 std::move(sampleUsages),
361 flags));
362 return Result{std::move(effect), SkString()};
363 }
364
makeUnoptimizedClone()365 sk_sp<SkRuntimeEffect> SkRuntimeEffect::makeUnoptimizedClone() {
366 // Compile with maximally-permissive options; any restrictions we need to enforce were already
367 // handled when the original SkRuntimeEffect was made. We don't keep around the Options struct
368 // from when it was initially made so we don't know what was originally requested.
369 Options options;
370 options.forceNoInline = true;
371 options.enforceES2Restrictions = false;
372 options.allowFragCoord = true;
373
374 // We do know the original ProgramKind, so we don't need to re-derive it.
375 SkSL::ProgramKind kind = fBaseProgram->fConfig->fKind;
376
377 // Attempt to recompile the program's source with optimizations off. This ensures that the
378 // Debugger shows results on every line, even for things that could be optimized away (static
379 // branches, unused variables, etc). If recompilation fails, we fall back to the original code.
380 std::unique_ptr<SkSL::Program> program;
381 {
382 // We keep this SharedCompiler in a separate scope to make sure it's destroyed before
383 // calling MakeInternal at the end, which creates its own (non-reentrant) SharedCompiler
384 // instance.
385 SkSL::SharedCompiler compiler;
386 SkSL::Program::Settings settings = MakeSettings(options, /*optimize=*/false);
387 program = compiler->convertProgram(kind, *fBaseProgram->fSource, settings);
388
389 if (!program) {
390 // Turning off compiler optimizations can theoretically expose a program error that
391 // had been optimized away (e.g. "all control paths return a value" might appear if
392 // optimizing a program simplifies its control flow).
393 // If this happens, the debugger will just have to show the optimized code.
394 return sk_ref_sp(this);
395 }
396 }
397
398 SkRuntimeEffect::Result result = MakeInternal(std::move(program), options, kind);
399 if (!result.effect) {
400 // Nothing in MakeInternal should change as a result of optimizations being toggled.
401 SkDEBUGFAILF("makeUnoptimizedClone: MakeInternal failed\n%s",
402 result.errorText.c_str());
403 return sk_ref_sp(this);
404 }
405
406 return result.effect;
407 }
408
MakeForColorFilter(SkString sksl,const Options & options)409 SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(SkString sksl, const Options& options) {
410 auto result = MakeFromSource(std::move(sksl), options, SkSL::ProgramKind::kRuntimeColorFilter);
411 SkASSERT(!result.effect || result.effect->allowColorFilter());
412 return result;
413 }
414
MakeForShader(SkString sksl,const Options & options)415 SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(SkString sksl, const Options& options) {
416 auto result = MakeFromSource(std::move(sksl), options, SkSL::ProgramKind::kRuntimeShader);
417 SkASSERT(!result.effect || result.effect->allowShader());
418 return result;
419 }
420
MakeForBlender(SkString sksl,const Options & options)421 SkRuntimeEffect::Result SkRuntimeEffect::MakeForBlender(SkString sksl, const Options& options) {
422 auto result = MakeFromSource(std::move(sksl), options, SkSL::ProgramKind::kRuntimeBlender);
423 SkASSERT(!result.effect || result.effect->allowBlender());
424 return result;
425 }
426
MakeForColorFilter(std::unique_ptr<SkSL::Program> program,const Options & options)427 SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(std::unique_ptr<SkSL::Program> program,
428 const Options& options) {
429 auto result = MakeFromDSL(std::move(program), options, SkSL::ProgramKind::kRuntimeColorFilter);
430 SkASSERT(!result.effect || result.effect->allowColorFilter());
431 return result;
432 }
433
MakeForShader(std::unique_ptr<SkSL::Program> program,const Options & options)434 SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(std::unique_ptr<SkSL::Program> program,
435 const Options& options) {
436 auto result = MakeFromDSL(std::move(program), options, SkSL::ProgramKind::kRuntimeShader);
437 SkASSERT(!result.effect || result.effect->allowShader());
438 return result;
439 }
440
MakeForShader(std::unique_ptr<SkSL::Program> program,const Options & options,SkSL::ErrorReporter * errors)441 sk_sp<SkRuntimeEffect> SkRuntimeEffect::MakeForShader(std::unique_ptr<SkSL::Program> program,
442 const Options& options,
443 SkSL::ErrorReporter* errors) {
444 auto result = MakeFromDSL(std::move(program), options, SkSL::ProgramKind::kRuntimeShader,
445 errors);
446 SkASSERT(!result || result->allowShader());
447 return result;
448 }
449
MakeForBlender(std::unique_ptr<SkSL::Program> program,const Options & options)450 SkRuntimeEffect::Result SkRuntimeEffect::MakeForBlender(std::unique_ptr<SkSL::Program> program,
451 const Options& options) {
452 auto result = MakeFromDSL(std::move(program), options, SkSL::ProgramKind::kRuntimeBlender);
453 SkASSERT(!result.effect || result.effect->allowBlender());
454 return result;
455 }
456
MakeForColorFilter(std::unique_ptr<SkSL::Program> program)457 SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(
458 std::unique_ptr<SkSL::Program> program) {
459 return MakeForColorFilter(std::move(program), Options{});
460 }
461
MakeForShader(std::unique_ptr<SkSL::Program> program)462 SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(std::unique_ptr<SkSL::Program> program) {
463 return MakeForShader(std::move(program), Options{});
464 }
465
MakeForBlender(std::unique_ptr<SkSL::Program> program)466 SkRuntimeEffect::Result SkRuntimeEffect::MakeForBlender(std::unique_ptr<SkSL::Program> program) {
467 return MakeForBlender(std::move(program), Options{});
468 }
469
SkMakeCachedRuntimeEffect(SkRuntimeEffect::Result (* make)(SkString sksl),SkString sksl)470 sk_sp<SkRuntimeEffect> SkMakeCachedRuntimeEffect(SkRuntimeEffect::Result (*make)(SkString sksl),
471 SkString sksl) {
472 SK_BEGIN_REQUIRE_DENSE
473 struct Key {
474 uint32_t skslHashA;
475 uint32_t skslHashB;
476
477 bool operator==(const Key& that) const {
478 return this->skslHashA == that.skslHashA
479 && this->skslHashB == that.skslHashB;
480 }
481
482 explicit Key(const SkString& sksl)
483 : skslHashA(SkOpts::hash(sksl.c_str(), sksl.size(), 0))
484 , skslHashB(SkOpts::hash(sksl.c_str(), sksl.size(), 1)) {}
485 };
486 SK_END_REQUIRE_DENSE
487
488 static auto* mutex = new SkMutex;
489 static auto* cache = new SkLRUCache<Key, sk_sp<SkRuntimeEffect>>(11/*totally arbitrary*/);
490
491 Key key(sksl);
492 {
493 SkAutoMutexExclusive _(*mutex);
494 if (sk_sp<SkRuntimeEffect>* found = cache->find(key)) {
495 return *found;
496 }
497 }
498
499 auto [effect, err] = make(std::move(sksl));
500 if (!effect) {
501 return nullptr;
502 }
503 SkASSERT(err.isEmpty());
504
505 {
506 SkAutoMutexExclusive _(*mutex);
507 cache->insert_or_update(key, effect);
508 }
509 return effect;
510 }
511
uniform_element_size(SkRuntimeEffect::Uniform::Type type)512 static size_t uniform_element_size(SkRuntimeEffect::Uniform::Type type) {
513 switch (type) {
514 case SkRuntimeEffect::Uniform::Type::kFloat: return sizeof(float);
515 case SkRuntimeEffect::Uniform::Type::kFloat2: return sizeof(float) * 2;
516 case SkRuntimeEffect::Uniform::Type::kFloat3: return sizeof(float) * 3;
517 case SkRuntimeEffect::Uniform::Type::kFloat4: return sizeof(float) * 4;
518
519 case SkRuntimeEffect::Uniform::Type::kFloat2x2: return sizeof(float) * 4;
520 case SkRuntimeEffect::Uniform::Type::kFloat3x3: return sizeof(float) * 9;
521 case SkRuntimeEffect::Uniform::Type::kFloat4x4: return sizeof(float) * 16;
522
523 case SkRuntimeEffect::Uniform::Type::kInt: return sizeof(int);
524 case SkRuntimeEffect::Uniform::Type::kInt2: return sizeof(int) * 2;
525 case SkRuntimeEffect::Uniform::Type::kInt3: return sizeof(int) * 3;
526 case SkRuntimeEffect::Uniform::Type::kInt4: return sizeof(int) * 4;
527 default: SkUNREACHABLE;
528 }
529 }
530
sizeInBytes() const531 size_t SkRuntimeEffect::Uniform::sizeInBytes() const {
532 static_assert(sizeof(int) == sizeof(float));
533 return uniform_element_size(this->type) * this->count;
534 }
535
SkRuntimeEffect(std::unique_ptr<SkSL::Program> baseProgram,const Options & options,const SkSL::FunctionDefinition & main,std::vector<Uniform> && uniforms,std::vector<Child> && children,std::vector<SkSL::SampleUsage> && sampleUsages,uint32_t flags)536 SkRuntimeEffect::SkRuntimeEffect(std::unique_ptr<SkSL::Program> baseProgram,
537 const Options& options,
538 const SkSL::FunctionDefinition& main,
539 std::vector<Uniform>&& uniforms,
540 std::vector<Child>&& children,
541 std::vector<SkSL::SampleUsage>&& sampleUsages,
542 uint32_t flags)
543 : fHash(SkOpts::hash_fn(baseProgram->fSource->c_str(), baseProgram->fSource->size(), 0))
544 , fBaseProgram(std::move(baseProgram))
545 , fMain(main)
546 , fUniforms(std::move(uniforms))
547 , fChildren(std::move(children))
548 , fSampleUsages(std::move(sampleUsages))
549 , fFlags(flags) {
550 SkASSERT(fBaseProgram);
551 SkASSERT(fChildren.size() == fSampleUsages.size());
552
553 // Everything from SkRuntimeEffect::Options which could influence the compiled result needs to
554 // be accounted for in `fHash`. If you've added a new field to Options and caused the static-
555 // assert below to trigger, please incorporate your field into `fHash` and update KnownOptions
556 // to match the layout of Options.
557 struct KnownOptions { bool forceNoInline, enforceES2Restrictions, allowFragCoord; };
558 static_assert(sizeof(Options) == sizeof(KnownOptions));
559 fHash = SkOpts::hash_fn(&options.forceNoInline,
560 sizeof(options.forceNoInline), fHash);
561 fHash = SkOpts::hash_fn(&options.enforceES2Restrictions,
562 sizeof(options.enforceES2Restrictions), fHash);
563 fHash = SkOpts::hash_fn(&options.allowFragCoord,
564 sizeof(options.allowFragCoord), fHash);
565
566 fFilterColorProgram = SkFilterColorProgram::Make(this);
567 }
568
569 SkRuntimeEffect::~SkRuntimeEffect() = default;
570
source() const571 const std::string& SkRuntimeEffect::source() const {
572 return *fBaseProgram->fSource;
573 }
574
uniformSize() const575 size_t SkRuntimeEffect::uniformSize() const {
576 return fUniforms.empty() ? 0
577 : SkAlign4(fUniforms.back().offset + fUniforms.back().sizeInBytes());
578 }
579
findUniform(const char * name) const580 const SkRuntimeEffect::Uniform* SkRuntimeEffect::findUniform(const char* name) const {
581 SkASSERT(name);
582 size_t len = strlen(name);
583 auto iter = std::find_if(fUniforms.begin(), fUniforms.end(), [name, len](const Uniform& u) {
584 return u.name.equals(name, len);
585 });
586 return iter == fUniforms.end() ? nullptr : &(*iter);
587 }
588
findChild(const char * name) const589 const SkRuntimeEffect::Child* SkRuntimeEffect::findChild(const char* name) const {
590 SkASSERT(name);
591 size_t len = strlen(name);
592 auto iter = std::find_if(fChildren.begin(), fChildren.end(), [name, len](const Child& c) {
593 return c.name.equals(name, len);
594 });
595 return iter == fChildren.end() ? nullptr : &(*iter);
596 }
597
Make(const SkRuntimeEffect * effect)598 std::unique_ptr<SkFilterColorProgram> SkFilterColorProgram::Make(const SkRuntimeEffect* effect) {
599 // Our per-effect program technique is only possible (and necessary) for color filters
600 if (!effect->allowColorFilter()) {
601 return nullptr;
602 }
603
604 // TODO(skia:10479): Can we support this? When the color filter is invoked like this, there
605 // may not be a real working space? If there is, we'd need to add it as a parameter to eval,
606 // and then coordinate where the relevant uniforms go. For now, just fall back to the slow
607 // path if we see these intrinsics being called.
608 if (effect->usesColorTransform()) {
609 return nullptr;
610 }
611
612 // We require that any children are color filters (not shaders or blenders). In theory, we could
613 // detect the coords being passed to shader children, and replicate those calls, but that's very
614 // complicated, and has diminishing returns. (eg, for table lookup color filters).
615 if (!std::all_of(effect->fChildren.begin(),
616 effect->fChildren.end(),
617 [](const SkRuntimeEffect::Child& c) {
618 return c.type == ChildType::kColorFilter;
619 })) {
620 return nullptr;
621 }
622
623 skvm::Builder p;
624
625 // For SkSL uniforms, we reserve space and allocate skvm Uniform ids for each one. When we run
626 // the program, these ids will be loads from the *first* arg ptr, the uniform data of the
627 // specific color filter instance.
628 skvm::Uniforms skslUniforms{p.uniform(), 0};
629 const size_t uniformCount = effect->uniformSize() / 4;
630 std::vector<skvm::Val> uniform;
631 uniform.reserve(uniformCount);
632 for (size_t i = 0; i < uniformCount; i++) {
633 uniform.push_back(p.uniform32(skslUniforms.push(/*placeholder*/ 0)).id);
634 }
635
636 // We reserve a uniform color for each child invocation. While processing the SkSL, we record
637 // the index of the child, and the color being filtered (in a SampleCall struct).
638 // When we run this program later, we use the SampleCall to evaluate the correct child, and
639 // populate these uniform values. These Uniform ids are loads from the *second* arg ptr.
640 // If the color being passed is too complex for us to describe and re-create using SampleCall,
641 // we are unable to use this per-effect program, and callers will need to fall back to another
642 // (slower) implementation.
643 skvm::Uniforms childColorUniforms{p.uniform(), 0};
644 skvm::Color inputColor = p.uniformColor(/*placeholder*/ SkColors::kWhite, &childColorUniforms);
645 std::vector<SkFilterColorProgram::SampleCall> sampleCalls;
646
647 class Callbacks : public SkSL::SkVMCallbacks {
648 public:
649 Callbacks(skvm::Builder* builder,
650 const skvm::Uniforms* skslUniforms,
651 skvm::Uniforms* childColorUniforms,
652 skvm::Color inputColor,
653 std::vector<SkFilterColorProgram::SampleCall>* sampleCalls)
654 : fBuilder(builder)
655 , fSkslUniforms(skslUniforms)
656 , fChildColorUniforms(childColorUniforms)
657 , fInputColor(inputColor)
658 , fSampleCalls(sampleCalls) {}
659
660 bool isSimpleUniform(skvm::Color c, int* baseOffset) {
661 skvm::Uniform ur, ug, ub, ua;
662 if (!fBuilder->allUniform(c.r.id, &ur, c.g.id, &ug, c.b.id, &ub, c.a.id, &ua)) {
663 return false;
664 }
665 skvm::Ptr uniPtr = fSkslUniforms->base;
666 if (ur.ptr != uniPtr || ug.ptr != uniPtr || ub.ptr != uniPtr || ua.ptr != uniPtr) {
667 return false;
668 }
669 *baseOffset = ur.offset;
670 return ug.offset == ur.offset + 4 &&
671 ub.offset == ur.offset + 8 &&
672 ua.offset == ur.offset + 12;
673 }
674
675 static bool IDsEqual(skvm::Color x, skvm::Color y) {
676 return x.r.id == y.r.id && x.g.id == y.g.id && x.b.id == y.b.id && x.a.id == y.a.id;
677 }
678
679 skvm::Color sampleColorFilter(int ix, skvm::Color c) override {
680 skvm::Color result =
681 fBuilder->uniformColor(/*placeholder*/ SkColors::kWhite, fChildColorUniforms);
682 SkFilterColorProgram::SampleCall call;
683 call.fChild = ix;
684 if (IDsEqual(c, fInputColor)) {
685 call.fKind = SkFilterColorProgram::SampleCall::Kind::kInputColor;
686 } else if (fBuilder->allImm(c.r.id, &call.fImm.fR,
687 c.g.id, &call.fImm.fG,
688 c.b.id, &call.fImm.fB,
689 c.a.id, &call.fImm.fA)) {
690 call.fKind = SkFilterColorProgram::SampleCall::Kind::kImmediate;
691 } else if (auto it = std::find_if(fChildColors.begin(),
692 fChildColors.end(),
693 [&](skvm::Color x) { return IDsEqual(x, c); });
694 it != fChildColors.end()) {
695 call.fKind = SkFilterColorProgram::SampleCall::Kind::kPrevious;
696 call.fPrevious = SkTo<int>(it - fChildColors.begin());
697 } else if (isSimpleUniform(c, &call.fOffset)) {
698 call.fKind = SkFilterColorProgram::SampleCall::Kind::kUniform;
699 } else {
700 fAllSampleCallsSupported = false;
701 }
702 fSampleCalls->push_back(call);
703 fChildColors.push_back(result);
704 return result;
705 }
706
707 // We did an early return from this function if we saw any child that wasn't a shader, so
708 // it should be impossible for either of these callbacks to occur:
709 skvm::Color sampleShader(int, skvm::Coord) override {
710 SkDEBUGFAIL("Unexpected child type");
711 return {};
712 }
713 skvm::Color sampleBlender(int, skvm::Color, skvm::Color) override {
714 SkDEBUGFAIL("Unexpected child type");
715 return {};
716 }
717
718 // We did an early return from this function if we saw any call to these intrinsics, so it
719 // should be impossible for either of these callbacks to occur:
720 skvm::Color toLinearSrgb(skvm::Color color) override {
721 SkDEBUGFAIL("Unexpected color transform intrinsic");
722 return {};
723 }
724 skvm::Color fromLinearSrgb(skvm::Color color) override {
725 SkDEBUGFAIL("Unexpected color transform intrinsic");
726 return {};
727 }
728
729 skvm::Builder* fBuilder;
730 const skvm::Uniforms* fSkslUniforms;
731 skvm::Uniforms* fChildColorUniforms;
732 skvm::Color fInputColor;
733 std::vector<SkFilterColorProgram::SampleCall>* fSampleCalls;
734
735 std::vector<skvm::Color> fChildColors;
736 bool fAllSampleCallsSupported = true;
737 };
738 Callbacks callbacks(&p, &skslUniforms, &childColorUniforms, inputColor, &sampleCalls);
739
740 // Emit the skvm instructions for the SkSL
741 skvm::Coord zeroCoord = {p.splat(0.0f), p.splat(0.0f)};
742 skvm::Color result = SkSL::ProgramToSkVM(*effect->fBaseProgram,
743 effect->fMain,
744 &p,
745 /*debugTrace=*/nullptr,
746 SkMakeSpan(uniform),
747 /*device=*/zeroCoord,
748 /*local=*/zeroCoord,
749 inputColor,
750 inputColor,
751 &callbacks);
752
753 // Then store the result to the *third* arg ptr
754 p.store({skvm::PixelFormat::FLOAT, 32, 32, 32, 32, 0, 32, 64, 96},
755 p.varying<skvm::F32>(), result);
756
757 if (!callbacks.fAllSampleCallsSupported) {
758 return nullptr;
759 }
760
761 // This is conservative. If a filter gets the input color by sampling a null child, we'll
762 // return an (acceptable) false negative. All internal runtime color filters should work.
763 bool alphaUnchanged = (inputColor.a.id == result.a.id);
764
765 // We'll use this program to filter one color at a time, don't bother with jit
766 return std::unique_ptr<SkFilterColorProgram>(
767 new SkFilterColorProgram(p.done(/*debug_name=*/nullptr, /*allow_jit=*/false),
768 std::move(sampleCalls),
769 alphaUnchanged));
770 }
771
SkFilterColorProgram(skvm::Program program,std::vector<SampleCall> sampleCalls,bool alphaUnchanged)772 SkFilterColorProgram::SkFilterColorProgram(skvm::Program program,
773 std::vector<SampleCall> sampleCalls,
774 bool alphaUnchanged)
775 : fProgram(std::move(program))
776 , fSampleCalls(std::move(sampleCalls))
777 , fAlphaUnchanged(alphaUnchanged) {}
778
eval(const SkPMColor4f & inColor,const void * uniformData,std::function<SkPMColor4f (int,SkPMColor4f)> evalChild) const779 SkPMColor4f SkFilterColorProgram::eval(
780 const SkPMColor4f& inColor,
781 const void* uniformData,
782 std::function<SkPMColor4f(int, SkPMColor4f)> evalChild) const {
783 // Our program defines sampling any child as returning a uniform color. Assemble a buffer
784 // containing those colors. The first entry is always the input color. Subsequent entries
785 // are for each sample call, based on the information in fSampleCalls. For any null children,
786 // the sample result is just the passed-in color.
787 SkSTArray<4, SkPMColor4f, true> childColors;
788 childColors.push_back(inColor);
789 for (const auto& s : fSampleCalls) {
790 SkPMColor4f passedColor = inColor;
791 switch (s.fKind) {
792 case SampleCall::Kind::kInputColor: break;
793 case SampleCall::Kind::kImmediate: passedColor = s.fImm; break;
794 case SampleCall::Kind::kPrevious: passedColor = childColors[s.fPrevious + 1]; break;
795 case SampleCall::Kind::kUniform:
796 passedColor = *SkTAddOffset<const SkPMColor4f>(uniformData, s.fOffset);
797 break;
798 }
799 childColors.push_back(evalChild(s.fChild, passedColor));
800 }
801
802 SkPMColor4f result;
803 fProgram.eval(1, uniformData, childColors.begin(), result.vec());
804 return result;
805 }
806
getFilterColorProgram()807 const SkFilterColorProgram* SkRuntimeEffect::getFilterColorProgram() {
808 return fFilterColorProgram.get();
809 }
810
811 ///////////////////////////////////////////////////////////////////////////////////////////////////
812
get_xformed_uniforms(const SkRuntimeEffect * effect,sk_sp<SkData> baseUniforms,const SkColorSpace * dstCS)813 static sk_sp<SkData> get_xformed_uniforms(const SkRuntimeEffect* effect,
814 sk_sp<SkData> baseUniforms,
815 const SkColorSpace* dstCS) {
816 using Flags = SkRuntimeEffect::Uniform::Flags;
817 using Type = SkRuntimeEffect::Uniform::Type;
818 SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType,
819 dstCS, kUnpremul_SkAlphaType);
820
821 sk_sp<SkData> uniforms = nullptr;
822 auto writableData = [&]() {
823 if (!uniforms) {
824 uniforms = SkData::MakeWithCopy(baseUniforms->data(), baseUniforms->size());
825 }
826 return uniforms->writable_data();
827 };
828
829 for (const auto& v : effect->uniforms()) {
830 if (v.flags & Flags::kColor_Flag) {
831 SkASSERT(v.type == Type::kFloat3 || v.type == Type::kFloat4);
832 if (steps.flags.mask()) {
833 float* color = SkTAddOffset<float>(writableData(), v.offset);
834 if (v.type == Type::kFloat4) {
835 // RGBA, easy case
836 for (int i = 0; i < v.count; ++i) {
837 steps.apply(color);
838 color += 4;
839 }
840 } else {
841 // RGB, need to pad out to include alpha. Technically, this isn't necessary,
842 // because steps shouldn't include unpremul or premul, and thus shouldn't
843 // read or write the fourth element. But let's be safe.
844 float rgba[4];
845 for (int i = 0; i < v.count; ++i) {
846 memcpy(rgba, color, 3 * sizeof(float));
847 rgba[3] = 1.0f;
848 steps.apply(rgba);
849 memcpy(color, rgba, 3 * sizeof(float));
850 color += 3;
851 }
852 }
853 }
854 }
855 }
856 return uniforms ? uniforms : baseUniforms;
857 }
858
859 #if SK_SUPPORT_GPU
make_effect_fp(sk_sp<SkRuntimeEffect> effect,const char * name,sk_sp<SkData> uniforms,std::unique_ptr<GrFragmentProcessor> inputFP,std::unique_ptr<GrFragmentProcessor> destColorFP,SkSpan<const SkRuntimeEffect::ChildPtr> children,const GrFPArgs & childArgs)860 static GrFPResult make_effect_fp(sk_sp<SkRuntimeEffect> effect,
861 const char* name,
862 sk_sp<SkData> uniforms,
863 std::unique_ptr<GrFragmentProcessor> inputFP,
864 std::unique_ptr<GrFragmentProcessor> destColorFP,
865 SkSpan<const SkRuntimeEffect::ChildPtr> children,
866 const GrFPArgs& childArgs) {
867 SkSTArray<8, std::unique_ptr<GrFragmentProcessor>> childFPs;
868 for (const auto& child : children) {
869 std::optional<ChildType> type = child.type();
870 if (type == ChildType::kShader) {
871 // Convert a SkShader into a child FP.
872 auto childFP = as_SB(child.shader())->asFragmentProcessor(childArgs);
873 if (!childFP) {
874 return GrFPFailure(std::move(inputFP));
875 }
876 childFPs.push_back(std::move(childFP));
877 } else if (type == ChildType::kColorFilter) {
878 // Convert a SkColorFilter into a child FP.
879 auto [success, childFP] = as_CFB(child.colorFilter())
880 ->asFragmentProcessor(/*inputFP=*/nullptr,
881 childArgs.fContext,
882 *childArgs.fDstColorInfo);
883 if (!success) {
884 return GrFPFailure(std::move(inputFP));
885 }
886 childFPs.push_back(std::move(childFP));
887 } else if (type == ChildType::kBlender) {
888 // Convert a SkBlender into a child FP.
889 auto childFP = as_BB(child.blender())->asFragmentProcessor(
890 /*srcFP=*/nullptr,
891 GrFragmentProcessor::UseDestColorAsInput(/*dstFP=*/nullptr),
892 childArgs);
893 if (!childFP) {
894 return GrFPFailure(std::move(inputFP));
895 }
896 childFPs.push_back(std::move(childFP));
897 } else {
898 // We have a null child effect.
899 childFPs.push_back(nullptr);
900 }
901 }
902 auto fp = GrSkSLFP::MakeWithData(std::move(effect),
903 name,
904 childArgs.fDstColorInfo->refColorSpace(),
905 std::move(inputFP),
906 std::move(destColorFP),
907 std::move(uniforms),
908 SkMakeSpan(childFPs));
909 SkASSERT(fp);
910 return GrFPSuccess(std::move(fp));
911 }
912 #endif
913
914 class RuntimeEffectVMCallbacks : public SkSL::SkVMCallbacks {
915 public:
RuntimeEffectVMCallbacks(skvm::Builder * builder,skvm::Uniforms * uniforms,SkArenaAlloc * alloc,const std::vector<SkRuntimeEffect::ChildPtr> & children,skvm::Color inColor,const SkColorInfo & colorInfo)916 RuntimeEffectVMCallbacks(skvm::Builder* builder,
917 skvm::Uniforms* uniforms,
918 SkArenaAlloc* alloc,
919 const std::vector<SkRuntimeEffect::ChildPtr>& children,
920 skvm::Color inColor,
921 const SkColorInfo& colorInfo)
922 : fBuilder(builder)
923 , fUniforms(uniforms)
924 , fAlloc(alloc)
925 , fChildren(children)
926 , fInColor(inColor)
927 , fColorInfo(colorInfo) {}
928
sampleShader(int ix,skvm::Coord coord)929 skvm::Color sampleShader(int ix, skvm::Coord coord) override {
930 if (SkShader* shader = fChildren[ix].shader()) {
931 SkOverrideDeviceMatrixProvider matrixProvider(SkMatrix::I());
932 return as_SB(shader)->program(fBuilder, coord, coord, fInColor, matrixProvider,
933 /*localM=*/nullptr, fColorInfo, fUniforms, fAlloc);
934 }
935 return fInColor;
936 }
937
sampleColorFilter(int ix,skvm::Color color)938 skvm::Color sampleColorFilter(int ix, skvm::Color color) override {
939 if (SkColorFilter* colorFilter = fChildren[ix].colorFilter()) {
940 return as_CFB(colorFilter)->program(fBuilder, color, fColorInfo, fUniforms, fAlloc);
941 }
942 return color;
943 }
944
sampleBlender(int ix,skvm::Color src,skvm::Color dst)945 skvm::Color sampleBlender(int ix, skvm::Color src, skvm::Color dst) override {
946 if (SkBlender* blender = fChildren[ix].blender()) {
947 return as_BB(blender)->program(fBuilder, src, dst, fColorInfo, fUniforms, fAlloc);
948 }
949 return blend(SkBlendMode::kSrcOver, src, dst);
950 }
951
toLinearSrgb(skvm::Color color)952 skvm::Color toLinearSrgb(skvm::Color color) override {
953 if (!fColorInfo.colorSpace()) {
954 // These intrinsics do nothing when color management is disabled
955 return color;
956 }
957 return SkColorSpaceXformSteps{fColorInfo.colorSpace(), kUnpremul_SkAlphaType,
958 sk_srgb_linear_singleton(), kUnpremul_SkAlphaType}
959 .program(fBuilder, fUniforms, color);
960 }
961
fromLinearSrgb(skvm::Color color)962 skvm::Color fromLinearSrgb(skvm::Color color) override {
963 if (!fColorInfo.colorSpace()) {
964 // These intrinsics do nothing when color management is disabled
965 return color;
966 }
967 return SkColorSpaceXformSteps{sk_srgb_linear_singleton(), kUnpremul_SkAlphaType,
968 fColorInfo.colorSpace(), kUnpremul_SkAlphaType}
969 .program(fBuilder, fUniforms, color);
970 }
971
972 skvm::Builder* fBuilder;
973 skvm::Uniforms* fUniforms;
974 SkArenaAlloc* fAlloc;
975 const std::vector<SkRuntimeEffect::ChildPtr>& fChildren;
976 const skvm::Color fInColor;
977 const SkColorInfo& fColorInfo;
978 };
979
980 class SkRuntimeColorFilter : public SkColorFilterBase {
981 public:
SkRuntimeColorFilter(sk_sp<SkRuntimeEffect> effect,sk_sp<SkData> uniforms,SkSpan<SkRuntimeEffect::ChildPtr> children)982 SkRuntimeColorFilter(sk_sp<SkRuntimeEffect> effect,
983 sk_sp<SkData> uniforms,
984 SkSpan<SkRuntimeEffect::ChildPtr> children)
985 : fEffect(std::move(effect))
986 , fUniforms(std::move(uniforms))
987 , fChildren(children.begin(), children.end()) {}
988
989 #if SK_SUPPORT_GPU
asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP,GrRecordingContext * context,const GrColorInfo & colorInfo) const990 GrFPResult asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP,
991 GrRecordingContext* context,
992 const GrColorInfo& colorInfo) const override {
993 sk_sp<SkData> uniforms =
994 get_xformed_uniforms(fEffect.get(), fUniforms, colorInfo.colorSpace());
995 SkASSERT(uniforms);
996
997 SkOverrideDeviceMatrixProvider matrixProvider(SkMatrix::I());
998 GrFPArgs childArgs(context, matrixProvider, &colorInfo);
999 return make_effect_fp(fEffect,
1000 "runtime_color_filter",
1001 std::move(uniforms),
1002 std::move(inputFP),
1003 /*destColorFP=*/nullptr,
1004 SkMakeSpan(fChildren),
1005 childArgs);
1006 }
1007 #endif
1008
onAppendStages(const SkStageRec & rec,bool shaderIsOpaque) const1009 bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const override {
1010 return false;
1011 }
1012
onProgram(skvm::Builder * p,skvm::Color c,const SkColorInfo & colorInfo,skvm::Uniforms * uniforms,SkArenaAlloc * alloc) const1013 skvm::Color onProgram(skvm::Builder* p, skvm::Color c,
1014 const SkColorInfo& colorInfo,
1015 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
1016 sk_sp<SkData> inputs =
1017 get_xformed_uniforms(fEffect.get(), fUniforms, colorInfo.colorSpace());
1018 SkASSERT(inputs);
1019
1020 RuntimeEffectVMCallbacks callbacks(p, uniforms, alloc, fChildren, c, colorInfo);
1021 std::vector<skvm::Val> uniform = make_skvm_uniforms(p, uniforms, fEffect->uniformSize(),
1022 *inputs);
1023
1024 // There should be no way for the color filter to use device coords, but we need to supply
1025 // something. (Uninitialized values can trigger asserts in skvm::Builder).
1026 skvm::Coord zeroCoord = { p->splat(0.0f), p->splat(0.0f) };
1027 return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p,/*debugTrace=*/nullptr,
1028 SkMakeSpan(uniform), /*device=*/zeroCoord, /*local=*/zeroCoord,
1029 c, c, &callbacks);
1030 }
1031
onFilterColor4f(const SkPMColor4f & color,SkColorSpace * dstCS) const1032 SkPMColor4f onFilterColor4f(const SkPMColor4f& color, SkColorSpace* dstCS) const override {
1033 // Get the generic program for filtering a single color
1034 const SkFilterColorProgram* program = fEffect->getFilterColorProgram();
1035 if (!program) {
1036 // We were unable to build a cached (per-effect) program. Use the base-class fallback,
1037 // which builds a program for the specific filter instance.
1038 return SkColorFilterBase::onFilterColor4f(color, dstCS);
1039 }
1040
1041 // Get our specific uniform values
1042 sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms, dstCS);
1043 SkASSERT(inputs);
1044
1045 auto evalChild = [&](int index, SkPMColor4f inColor) {
1046 const auto& child = fChildren[index];
1047
1048 // SkFilterColorProgram::Make has guaranteed that any children will be color filters.
1049 SkASSERT(!child.shader());
1050 SkASSERT(!child.blender());
1051 if (SkColorFilter* colorFilter = child.colorFilter()) {
1052 return as_CFB(colorFilter)->onFilterColor4f(inColor, dstCS);
1053 }
1054 return inColor;
1055 };
1056
1057 return program->eval(color, inputs->data(), evalChild);
1058 }
1059
onIsAlphaUnchanged() const1060 bool onIsAlphaUnchanged() const override {
1061 return fEffect->getFilterColorProgram() &&
1062 fEffect->getFilterColorProgram()->isAlphaUnchanged();
1063 }
1064
flatten(SkWriteBuffer & buffer) const1065 void flatten(SkWriteBuffer& buffer) const override {
1066 buffer.writeString(fEffect->source().c_str());
1067 buffer.writeDataAsByteArray(fUniforms.get());
1068 write_child_effects(buffer, fChildren);
1069 }
1070
asRuntimeEffect() const1071 SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); }
1072
1073 SK_FLATTENABLE_HOOKS(SkRuntimeColorFilter)
1074
1075 private:
1076 sk_sp<SkRuntimeEffect> fEffect;
1077 sk_sp<SkData> fUniforms;
1078 std::vector<SkRuntimeEffect::ChildPtr> fChildren;
1079 };
1080
CreateProc(SkReadBuffer & buffer)1081 sk_sp<SkFlattenable> SkRuntimeColorFilter::CreateProc(SkReadBuffer& buffer) {
1082 SkString sksl;
1083 buffer.readString(&sksl);
1084 sk_sp<SkData> uniforms = buffer.readByteArrayAsData();
1085
1086 auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForColorFilter, std::move(sksl));
1087 if (!buffer.validate(effect != nullptr)) {
1088 return nullptr;
1089 }
1090
1091 SkSTArray<4, SkRuntimeEffect::ChildPtr> children;
1092 if (!read_child_effects(buffer, effect.get(), &children)) {
1093 return nullptr;
1094 }
1095
1096 return effect->makeColorFilter(std::move(uniforms), SkMakeSpan(children));
1097 }
1098
1099 ///////////////////////////////////////////////////////////////////////////////////////////////////
1100
1101 class SkRTShader : public SkShaderBase {
1102 public:
SkRTShader(sk_sp<SkRuntimeEffect> effect,sk_sp<SkSL::SkVMDebugTrace> debugTrace,sk_sp<SkData> uniforms,const SkMatrix * localMatrix,SkSpan<SkRuntimeEffect::ChildPtr> children)1103 SkRTShader(sk_sp<SkRuntimeEffect> effect,
1104 sk_sp<SkSL::SkVMDebugTrace> debugTrace,
1105 sk_sp<SkData> uniforms,
1106 const SkMatrix* localMatrix,
1107 SkSpan<SkRuntimeEffect::ChildPtr> children)
1108 : SkShaderBase(localMatrix)
1109 , fEffect(std::move(effect))
1110 , fDebugTrace(std::move(debugTrace))
1111 , fUniforms(std::move(uniforms))
1112 , fChildren(children.begin(), children.end()) {}
1113
makeTracedClone(const SkIPoint & coord)1114 SkRuntimeEffect::TracedShader makeTracedClone(const SkIPoint& coord) {
1115 sk_sp<SkRuntimeEffect> unoptimized = fEffect->makeUnoptimizedClone();
1116 sk_sp<SkSL::SkVMDebugTrace> debugTrace = make_skvm_debug_trace(unoptimized.get(), coord);
1117 auto debugShader = sk_make_sp<SkRTShader>(unoptimized, debugTrace, fUniforms,
1118 &this->getLocalMatrix(), SkMakeSpan(fChildren));
1119
1120 return SkRuntimeEffect::TracedShader{std::move(debugShader), std::move(debugTrace)};
1121 }
1122
isOpaque() const1123 bool isOpaque() const override { return fEffect->alwaysOpaque(); }
1124
1125 #if SK_SUPPORT_GPU
asFragmentProcessor(const GrFPArgs & args) const1126 std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const override {
1127 SkMatrix matrix;
1128 if (!this->totalLocalMatrix(args.fPreLocalMatrix)->invert(&matrix)) {
1129 return nullptr;
1130 }
1131
1132 sk_sp<SkData> uniforms =
1133 get_xformed_uniforms(fEffect.get(), fUniforms, args.fDstColorInfo->colorSpace());
1134 SkASSERT(uniforms);
1135
1136 // We handle the pre-local matrix at this level so strip it out.
1137 GrFPArgs fpArgs = args;
1138 fpArgs.fPreLocalMatrix = nullptr;
1139 auto [success, fp] = make_effect_fp(fEffect,
1140 "runtime_shader",
1141 std::move(uniforms),
1142 /*inputFP=*/nullptr,
1143 /*destColorFP=*/nullptr,
1144 SkMakeSpan(fChildren),
1145 fpArgs);
1146 if (!success) {
1147 return nullptr;
1148 }
1149
1150 return GrMatrixEffect::Make(matrix, std::move(fp));
1151 }
1152 #endif
1153
onAppendStages(const SkStageRec & rec) const1154 bool onAppendStages(const SkStageRec& rec) const override {
1155 return false;
1156 }
1157
onProgram(skvm::Builder * p,skvm::Coord device,skvm::Coord local,skvm::Color paint,const SkMatrixProvider & matrices,const SkMatrix * localM,const SkColorInfo & colorInfo,skvm::Uniforms * uniforms,SkArenaAlloc * alloc) const1158 skvm::Color onProgram(skvm::Builder* p,
1159 skvm::Coord device, skvm::Coord local, skvm::Color paint,
1160 const SkMatrixProvider& matrices, const SkMatrix* localM,
1161 const SkColorInfo& colorInfo,
1162 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
1163 sk_sp<SkData> inputs =
1164 get_xformed_uniforms(fEffect.get(), fUniforms, colorInfo.colorSpace());
1165 SkASSERT(inputs);
1166
1167 SkMatrix inv;
1168 if (!this->computeTotalInverse(matrices.localToDevice(), localM, &inv)) {
1169 return {};
1170 }
1171 local = SkShaderBase::ApplyMatrix(p,inv,local,uniforms);
1172
1173 RuntimeEffectVMCallbacks callbacks(p, uniforms, alloc, fChildren, paint, colorInfo);
1174 std::vector<skvm::Val> uniform = make_skvm_uniforms(p, uniforms, fEffect->uniformSize(),
1175 *inputs);
1176
1177 return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p, fDebugTrace.get(),
1178 SkMakeSpan(uniform), device, local, paint, paint, &callbacks);
1179 }
1180
flatten(SkWriteBuffer & buffer) const1181 void flatten(SkWriteBuffer& buffer) const override {
1182 uint32_t flags = 0;
1183 if (!this->getLocalMatrix().isIdentity()) {
1184 flags |= kHasLocalMatrix_Flag;
1185 }
1186
1187 buffer.writeString(fEffect->source().c_str());
1188 buffer.writeDataAsByteArray(fUniforms.get());
1189 buffer.write32(flags);
1190 if (flags & kHasLocalMatrix_Flag) {
1191 buffer.writeMatrix(this->getLocalMatrix());
1192 }
1193 write_child_effects(buffer, fChildren);
1194 }
1195
asRuntimeEffect() const1196 SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); }
1197
1198 SK_FLATTENABLE_HOOKS(SkRTShader)
1199
1200 private:
1201 enum Flags {
1202 kHasLocalMatrix_Flag = 1 << 1,
1203 };
1204
1205 sk_sp<SkRuntimeEffect> fEffect;
1206 sk_sp<SkSL::SkVMDebugTrace> fDebugTrace;
1207
1208 sk_sp<SkData> fUniforms;
1209 std::vector<SkRuntimeEffect::ChildPtr> fChildren;
1210 };
1211
CreateProc(SkReadBuffer & buffer)1212 sk_sp<SkFlattenable> SkRTShader::CreateProc(SkReadBuffer& buffer) {
1213 SkString sksl;
1214 buffer.readString(&sksl);
1215 sk_sp<SkData> uniforms = buffer.readByteArrayAsData();
1216 uint32_t flags = buffer.read32();
1217
1218 SkMatrix localM, *localMPtr = nullptr;
1219 if (flags & kHasLocalMatrix_Flag) {
1220 buffer.readMatrix(&localM);
1221 localMPtr = &localM;
1222 }
1223
1224 auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForShader, std::move(sksl));
1225 if (!buffer.validate(effect != nullptr)) {
1226 return nullptr;
1227 }
1228
1229 SkSTArray<4, SkRuntimeEffect::ChildPtr> children;
1230 if (!read_child_effects(buffer, effect.get(), &children)) {
1231 return nullptr;
1232 }
1233
1234 return effect->makeShader(std::move(uniforms), SkMakeSpan(children), localMPtr);
1235 }
1236
1237 ///////////////////////////////////////////////////////////////////////////////////////////////////
1238
1239 class SkRuntimeBlender : public SkBlenderBase {
1240 public:
SkRuntimeBlender(sk_sp<SkRuntimeEffect> effect,sk_sp<SkData> uniforms,SkSpan<SkRuntimeEffect::ChildPtr> children)1241 SkRuntimeBlender(sk_sp<SkRuntimeEffect> effect,
1242 sk_sp<SkData> uniforms,
1243 SkSpan<SkRuntimeEffect::ChildPtr> children)
1244 : fEffect(std::move(effect))
1245 , fUniforms(std::move(uniforms))
1246 , fChildren(children.begin(), children.end()) {}
1247
asRuntimeEffect() const1248 SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); }
1249
onProgram(skvm::Builder * p,skvm::Color src,skvm::Color dst,const SkColorInfo & colorInfo,skvm::Uniforms * uniforms,SkArenaAlloc * alloc) const1250 skvm::Color onProgram(skvm::Builder* p, skvm::Color src, skvm::Color dst,
1251 const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
1252 SkArenaAlloc* alloc) const override {
1253 sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms,
1254 colorInfo.colorSpace());
1255 SkASSERT(inputs);
1256
1257 RuntimeEffectVMCallbacks callbacks(p, uniforms, alloc, fChildren, src, colorInfo);
1258 std::vector<skvm::Val> uniform = make_skvm_uniforms(p, uniforms, fEffect->uniformSize(),
1259 *inputs);
1260
1261 // Emit the blend function as an SkVM program.
1262 skvm::Coord zeroCoord = {p->splat(0.0f), p->splat(0.0f)};
1263 return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p,/*debugTrace=*/nullptr,
1264 SkMakeSpan(uniform), /*device=*/zeroCoord, /*local=*/zeroCoord,
1265 src, dst, &callbacks);
1266 }
1267
1268 #if SK_SUPPORT_GPU
asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> srcFP,std::unique_ptr<GrFragmentProcessor> dstFP,const GrFPArgs & args) const1269 std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(
1270 std::unique_ptr<GrFragmentProcessor> srcFP,
1271 std::unique_ptr<GrFragmentProcessor> dstFP,
1272 const GrFPArgs& args) const override {
1273 sk_sp<SkData> uniforms = get_xformed_uniforms(fEffect.get(), fUniforms,
1274 args.fDstColorInfo->colorSpace());
1275 SkASSERT(uniforms);
1276 auto [success, fp] = make_effect_fp(fEffect,
1277 "runtime_blender",
1278 std::move(uniforms),
1279 std::move(srcFP),
1280 std::move(dstFP),
1281 SkMakeSpan(fChildren),
1282 args);
1283
1284 return success ? std::move(fp) : nullptr;
1285 }
1286 #endif
1287
flatten(SkWriteBuffer & buffer) const1288 void flatten(SkWriteBuffer& buffer) const override {
1289 buffer.writeString(fEffect->source().c_str());
1290 buffer.writeDataAsByteArray(fUniforms.get());
1291 write_child_effects(buffer, fChildren);
1292 }
1293
1294 SK_FLATTENABLE_HOOKS(SkRuntimeBlender)
1295
1296 private:
1297 using INHERITED = SkBlenderBase;
1298
1299 sk_sp<SkRuntimeEffect> fEffect;
1300 sk_sp<SkData> fUniforms;
1301 std::vector<SkRuntimeEffect::ChildPtr> fChildren;
1302 };
1303
CreateProc(SkReadBuffer & buffer)1304 sk_sp<SkFlattenable> SkRuntimeBlender::CreateProc(SkReadBuffer& buffer) {
1305 SkString sksl;
1306 buffer.readString(&sksl);
1307 sk_sp<SkData> uniforms = buffer.readByteArrayAsData();
1308
1309 auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForBlender, std::move(sksl));
1310 if (!buffer.validate(effect != nullptr)) {
1311 return nullptr;
1312 }
1313
1314 SkSTArray<4, SkRuntimeEffect::ChildPtr> children;
1315 if (!read_child_effects(buffer, effect.get(), &children)) {
1316 return nullptr;
1317 }
1318
1319 return effect->makeBlender(std::move(uniforms), SkMakeSpan(children));
1320 }
1321
1322 ///////////////////////////////////////////////////////////////////////////////////////////////////
1323
makeShader(sk_sp<SkData> uniforms,sk_sp<SkShader> childShaders[],size_t childCount,const SkMatrix * localMatrix) const1324 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<SkData> uniforms,
1325 sk_sp<SkShader> childShaders[],
1326 size_t childCount,
1327 const SkMatrix* localMatrix) const {
1328 SkSTArray<4, ChildPtr> children(childCount);
1329 for (size_t i = 0; i < childCount; ++i) {
1330 children.emplace_back(childShaders[i]);
1331 }
1332 return this->makeShader(std::move(uniforms), SkMakeSpan(children), localMatrix);
1333 }
1334
makeShader(sk_sp<SkData> uniforms,SkSpan<ChildPtr> children,const SkMatrix * localMatrix) const1335 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<SkData> uniforms,
1336 SkSpan<ChildPtr> children,
1337 const SkMatrix* localMatrix) const {
1338 if (!this->allowShader()) {
1339 return nullptr;
1340 }
1341 if (!verify_child_effects(fChildren, children)) {
1342 return nullptr;
1343 }
1344 if (!uniforms) {
1345 uniforms = SkData::MakeEmpty();
1346 }
1347 if (uniforms->size() != this->uniformSize()) {
1348 return nullptr;
1349 }
1350 return sk_make_sp<SkRTShader>(sk_ref_sp(this), /*debugTrace=*/nullptr, std::move(uniforms),
1351 localMatrix, children);
1352 }
1353
makeImage(GrRecordingContext * rContext,sk_sp<SkData> uniforms,SkSpan<ChildPtr> children,const SkMatrix * localMatrix,SkImageInfo resultInfo,bool mipmapped) const1354 sk_sp<SkImage> SkRuntimeEffect::makeImage(GrRecordingContext* rContext,
1355 sk_sp<SkData> uniforms,
1356 SkSpan<ChildPtr> children,
1357 const SkMatrix* localMatrix,
1358 SkImageInfo resultInfo,
1359 bool mipmapped) const {
1360 if (rContext) {
1361 #if SK_SUPPORT_GPU
1362 if (!rContext->priv().caps()->mipmapSupport()) {
1363 mipmapped = false;
1364 }
1365 auto fillContext = rContext->priv().makeSFC(resultInfo,
1366 SkBackingFit::kExact,
1367 /*sample count*/ 1,
1368 GrMipmapped(mipmapped));
1369 if (!fillContext) {
1370 return nullptr;
1371 }
1372 uniforms = get_xformed_uniforms(this, std::move(uniforms), resultInfo.colorSpace());
1373 SkASSERT(uniforms);
1374
1375 SkOverrideDeviceMatrixProvider matrixProvider(SkMatrix::I());
1376 GrColorInfo colorInfo(resultInfo.colorInfo());
1377 GrFPArgs args(rContext, matrixProvider, &colorInfo);
1378 SkSTArray<8, std::unique_ptr<GrFragmentProcessor>> childFPs;
1379 for (size_t i = 0; i < children.size(); ++i) {
1380 // TODO: add support for other types of child effects
1381 if (SkShader* shader = children[i].shader()) {
1382 childFPs.push_back(as_SB(shader)->asFragmentProcessor(args));
1383 } else {
1384 return nullptr;
1385 }
1386 }
1387 auto fp = GrSkSLFP::MakeWithData(sk_ref_sp(this),
1388 "runtime_image",
1389 colorInfo.refColorSpace(),
1390 /*inputFP=*/nullptr,
1391 /*destColorFP=*/nullptr,
1392 std::move(uniforms),
1393 SkMakeSpan(childFPs));
1394
1395 if (localMatrix) {
1396 SkMatrix invLM;
1397 if (!localMatrix->invert(&invLM)) {
1398 return nullptr;
1399 }
1400 fillContext->fillWithFP(invLM, std::move(fp));
1401 } else {
1402 fillContext->fillWithFP(std::move(fp));
1403 }
1404 return sk_sp<SkImage>(new SkImage_Gpu(sk_ref_sp(rContext),
1405 kNeedNewImageUniqueID,
1406 fillContext->readSurfaceView(),
1407 resultInfo.colorInfo()));
1408 #else
1409 return nullptr;
1410 #endif
1411 }
1412 if (resultInfo.alphaType() == kUnpremul_SkAlphaType) {
1413 // We don't have a good way of supporting this right now. In this case the runtime effect
1414 // will produce a unpremul value. The shader generated from it is assumed to produce
1415 // premul and RGB get pinned to A. Moreover, after the blend in premul the new dst is
1416 // unpremul'ed, producing a double unpremul result.
1417 return nullptr;
1418 }
1419 auto surf = SkSurface::MakeRaster(resultInfo);
1420 if (!surf) {
1421 return nullptr;
1422 }
1423 SkCanvas* canvas = surf->getCanvas();
1424 SkTLazy<SkCanvas> tempCanvas;
1425 auto shader = this->makeShader(std::move(uniforms), children, localMatrix);
1426 if (!shader) {
1427 return nullptr;
1428 }
1429 SkPaint paint;
1430 paint.setShader(std::move(shader));
1431 paint.setBlendMode(SkBlendMode::kSrc);
1432 canvas->drawPaint(paint);
1433 // TODO: Specify snapshot should have mip levels if mipmapped is true.
1434 return surf->makeImageSnapshot();
1435 }
1436
makeColorFilter(sk_sp<SkData> uniforms,sk_sp<SkColorFilter> childColorFilters[],size_t childCount) const1437 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<SkData> uniforms,
1438 sk_sp<SkColorFilter> childColorFilters[],
1439 size_t childCount) const {
1440 SkSTArray<4, ChildPtr> children(childCount);
1441 for (size_t i = 0; i < childCount; ++i) {
1442 children.emplace_back(childColorFilters[i]);
1443 }
1444 return this->makeColorFilter(std::move(uniforms), SkMakeSpan(children));
1445 }
1446
makeColorFilter(sk_sp<SkData> uniforms,SkSpan<ChildPtr> children) const1447 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<SkData> uniforms,
1448 SkSpan<ChildPtr> children) const {
1449 if (!this->allowColorFilter()) {
1450 return nullptr;
1451 }
1452 if (!verify_child_effects(fChildren, children)) {
1453 return nullptr;
1454 }
1455 if (!uniforms) {
1456 uniforms = SkData::MakeEmpty();
1457 }
1458 if (uniforms->size() != this->uniformSize()) {
1459 return nullptr;
1460 }
1461 return sk_make_sp<SkRuntimeColorFilter>(sk_ref_sp(this), std::move(uniforms), children);
1462 }
1463
makeColorFilter(sk_sp<SkData> uniforms) const1464 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<SkData> uniforms) const {
1465 return this->makeColorFilter(std::move(uniforms), /*children=*/{});
1466 }
1467
makeBlender(sk_sp<SkData> uniforms,SkSpan<ChildPtr> children) const1468 sk_sp<SkBlender> SkRuntimeEffect::makeBlender(sk_sp<SkData> uniforms,
1469 SkSpan<ChildPtr> children) const {
1470 if (!this->allowBlender()) {
1471 return nullptr;
1472 }
1473 if (!verify_child_effects(fChildren, children)) {
1474 return nullptr;
1475 }
1476 if (!uniforms) {
1477 uniforms = SkData::MakeEmpty();
1478 }
1479 if (uniforms->size() != this->uniformSize()) {
1480 return nullptr;
1481 }
1482 return sk_make_sp<SkRuntimeBlender>(sk_ref_sp(this), std::move(uniforms), children);
1483 }
1484
1485 ///////////////////////////////////////////////////////////////////////////////////////////////////
1486
MakeTraced(sk_sp<SkShader> shader,const SkIPoint & traceCoord)1487 SkRuntimeEffect::TracedShader SkRuntimeEffect::MakeTraced(sk_sp<SkShader> shader,
1488 const SkIPoint& traceCoord) {
1489 SkRuntimeEffect* effect = as_SB(shader)->asRuntimeEffect();
1490 if (!effect) {
1491 return TracedShader{nullptr, nullptr};
1492 }
1493 // An SkShader with an attached SkRuntimeEffect must be an SkRTShader.
1494 SkRTShader* rtShader = static_cast<SkRTShader*>(shader.get());
1495 return rtShader->makeTracedClone(traceCoord);
1496 }
1497
1498 ///////////////////////////////////////////////////////////////////////////////////////////////////
1499
type() const1500 std::optional<ChildType> SkRuntimeEffect::ChildPtr::type() const {
1501 if (fChild) {
1502 switch (fChild->getFlattenableType()) {
1503 case SkFlattenable::kSkShader_Type:
1504 return ChildType::kShader;
1505 case SkFlattenable::kSkColorFilter_Type:
1506 return ChildType::kColorFilter;
1507 case SkFlattenable::kSkBlender_Type:
1508 return ChildType::kBlender;
1509 default:
1510 break;
1511 }
1512 }
1513 return std::nullopt;
1514 }
1515
shader() const1516 SkShader* SkRuntimeEffect::ChildPtr::shader() const {
1517 return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkShader_Type)
1518 ? static_cast<SkShader*>(fChild.get())
1519 : nullptr;
1520 }
1521
colorFilter() const1522 SkColorFilter* SkRuntimeEffect::ChildPtr::colorFilter() const {
1523 return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkColorFilter_Type)
1524 ? static_cast<SkColorFilter*>(fChild.get())
1525 : nullptr;
1526 }
1527
blender() const1528 SkBlender* SkRuntimeEffect::ChildPtr::blender() const {
1529 return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkBlender_Type)
1530 ? static_cast<SkBlender*>(fChild.get())
1531 : nullptr;
1532 }
1533
1534 ///////////////////////////////////////////////////////////////////////////////////////////////////
1535
RegisterFlattenables()1536 void SkRuntimeEffect::RegisterFlattenables() {
1537 SK_REGISTER_FLATTENABLE(SkRuntimeColorFilter);
1538 SK_REGISTER_FLATTENABLE(SkRTShader);
1539 SK_REGISTER_FLATTENABLE(SkRuntimeBlender);
1540 }
1541
SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect)1542 SkRuntimeShaderBuilder::SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect)
1543 : INHERITED(std::move(effect)) {}
1544
1545 SkRuntimeShaderBuilder::~SkRuntimeShaderBuilder() = default;
1546
makeImage(GrRecordingContext * recordingContext,const SkMatrix * localMatrix,SkImageInfo resultInfo,bool mipmapped)1547 sk_sp<SkImage> SkRuntimeShaderBuilder::makeImage(GrRecordingContext* recordingContext,
1548 const SkMatrix* localMatrix,
1549 SkImageInfo resultInfo,
1550 bool mipmapped) {
1551 return this->effect()->makeImage(recordingContext,
1552 this->uniforms(),
1553 SkMakeSpan(this->children(), this->numChildren()),
1554 localMatrix,
1555 resultInfo,
1556 mipmapped);
1557 }
1558
makeShader(const SkMatrix * localMatrix)1559 sk_sp<SkShader> SkRuntimeShaderBuilder::makeShader(const SkMatrix* localMatrix) {
1560 return this->effect()->makeShader(
1561 this->uniforms(), SkMakeSpan(this->children(), this->numChildren()), localMatrix);
1562 }
1563
SkRuntimeBlendBuilder(sk_sp<SkRuntimeEffect> effect)1564 SkRuntimeBlendBuilder::SkRuntimeBlendBuilder(sk_sp<SkRuntimeEffect> effect)
1565 : INHERITED(std::move(effect)) {}
1566
1567 SkRuntimeBlendBuilder::~SkRuntimeBlendBuilder() = default;
1568
makeBlender()1569 sk_sp<SkBlender> SkRuntimeBlendBuilder::makeBlender() {
1570 return this->effect()->makeBlender(this->uniforms(),
1571 SkMakeSpan(this->children(), this->numChildren()));
1572 }
1573
1574 #endif // SK_ENABLE_SKSL
1575