1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
9
10 #include <memory>
11
12 #include "src/gpu/GrCaps.h"
13 #include "src/gpu/GrFragmentProcessor.h"
14 #include "src/gpu/GrGeometryProcessor.h"
15 #include "src/gpu/GrPipeline.h"
16 #include "src/gpu/GrRenderTarget.h"
17 #include "src/gpu/GrShaderCaps.h"
18 #include "src/gpu/GrTexture.h"
19 #include "src/gpu/GrXferProcessor.h"
20 #include "src/gpu/effects/GrTextureEffect.h"
21 #include "src/gpu/glsl/GrGLSLVarying.h"
22 #include "src/sksl/SkSLCompiler.h"
23 #include "src/sksl/dsl/priv/DSLFPs.h"
24
25 const int GrGLSLProgramBuilder::kVarsPerBlock = 8;
26
GrGLSLProgramBuilder(const GrProgramDesc & desc,const GrProgramInfo & programInfo)27 GrGLSLProgramBuilder::GrGLSLProgramBuilder(const GrProgramDesc& desc,
28 const GrProgramInfo& programInfo)
29 : fVS(this)
30 , fFS(this)
31 , fDesc(desc)
32 , fProgramInfo(programInfo)
33 , fNumFragmentSamplers(0) {}
34
35 GrGLSLProgramBuilder::~GrGLSLProgramBuilder() = default;
36
addFeature(GrShaderFlags shaders,uint32_t featureBit,const char * extensionName)37 void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders,
38 uint32_t featureBit,
39 const char* extensionName) {
40 if (shaders & kVertex_GrShaderFlag) {
41 fVS.addFeature(featureBit, extensionName);
42 }
43 if (shaders & kFragment_GrShaderFlag) {
44 fFS.addFeature(featureBit, extensionName);
45 }
46 }
47
emitAndInstallProcs()48 bool GrGLSLProgramBuilder::emitAndInstallProcs() {
49 // First we loop over all of the installed processors and collect coord transforms. These will
50 // be sent to the ProgramImpl in its emitCode function
51 SkSL::dsl::Start(this->shaderCompiler());
52 SkString inputColor;
53 SkString inputCoverage;
54 if (!this->emitAndInstallPrimProc(&inputColor, &inputCoverage)) {
55 return false;
56 }
57 if (!this->emitAndInstallDstTexture()) {
58 return false;
59 }
60 if (!this->emitAndInstallFragProcs(&inputColor, &inputCoverage)) {
61 return false;
62 }
63 if (!this->emitAndInstallXferProc(inputColor, inputCoverage)) {
64 return false;
65 }
66 fGPImpl->emitTransformCode(&fVS, this->uniformHandler());
67 SkSL::dsl::End();
68
69 return this->checkSamplerCounts();
70 }
71
emitAndInstallPrimProc(SkString * outputColor,SkString * outputCoverage)72 bool GrGLSLProgramBuilder::emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage) {
73 const GrGeometryProcessor& geomProc = this->geometryProcessor();
74
75 // Program builders have a bit of state we need to clear with each effect
76 this->advanceStage();
77 this->nameExpression(outputColor, "outputColor");
78 this->nameExpression(outputCoverage, "outputCoverage");
79
80 SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid());
81 GrShaderFlags rtAdjustVisibility;
82 if (geomProc.willUseTessellationShaders()) {
83 rtAdjustVisibility = kTessEvaluation_GrShaderFlag;
84 } else {
85 rtAdjustVisibility = kVertex_GrShaderFlag;
86 }
87 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(
88 nullptr, rtAdjustVisibility, SkSLType::kFloat4, SkSL::Compiler::RTADJUST_NAME);
89
90 fFS.codeAppendf("// Stage %d, %s\n", fStageIndex, geomProc.name());
91 fVS.codeAppendf("// Primitive Processor %s\n", geomProc.name());
92
93 SkASSERT(!fGPImpl);
94 fGPImpl = geomProc.makeProgramImpl(*this->shaderCaps());
95
96 SkAutoSTArray<4, SamplerHandle> texSamplers(geomProc.numTextureSamplers());
97 for (int i = 0; i < geomProc.numTextureSamplers(); ++i) {
98 SkString name;
99 name.printf("TextureSampler_%d", i);
100 const auto& sampler = geomProc.textureSampler(i);
101 texSamplers[i] = this->emitSampler(geomProc.textureSampler(i).backendFormat(),
102 sampler.samplerState(),
103 sampler.swizzle(),
104 name.c_str());
105 if (!texSamplers[i].isValid()) {
106 return false;
107 }
108 }
109
110 GrGeometryProcessor::ProgramImpl::EmitArgs args(&fVS,
111 &fFS,
112 this->varyingHandler(),
113 this->uniformHandler(),
114 this->shaderCaps(),
115 geomProc,
116 outputColor->c_str(),
117 outputCoverage->c_str(),
118 texSamplers.get());
119 std::tie(fFPCoordsMap, fLocalCoordsVar) = fGPImpl->emitCode(args, this->pipeline());
120
121 // We have to check that effects and the code they emit are consistent, ie if an effect
122 // asks for dst color, then the emit code needs to follow suit
123 SkDEBUGCODE(verify(geomProc);)
124
125 return true;
126 }
127
emitAndInstallFragProcs(SkString * color,SkString * coverage)128 bool GrGLSLProgramBuilder::emitAndInstallFragProcs(SkString* color, SkString* coverage) {
129 int fpCount = this->pipeline().numFragmentProcessors();
130 SkASSERT(fFPImpls.empty());
131 fFPImpls.reserve(fpCount);
132 for (int i = 0; i < fpCount; ++i) {
133 SkString* inOut = this->pipeline().isColorFragmentProcessor(i) ? color : coverage;
134 SkString output;
135 const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i);
136 fFPImpls.push_back(fp.makeProgramImpl());
137 output = this->emitRootFragProc(fp, *fFPImpls.back(), *inOut, output);
138 if (output.isEmpty()) {
139 return false;
140 }
141 *inOut = std::move(output);
142 }
143 return true;
144 }
145
emitRootFragProc(const GrFragmentProcessor & fp,GrFragmentProcessor::ProgramImpl & impl,const SkString & input,SkString output)146 SkString GrGLSLProgramBuilder::emitRootFragProc(const GrFragmentProcessor& fp,
147 GrFragmentProcessor::ProgramImpl& impl,
148 const SkString& input,
149 SkString output) {
150 SkASSERT(input.size());
151
152 // Program builders have a bit of state we need to clear with each effect
153 this->advanceStage();
154 this->nameExpression(&output, "output");
155 fFS.codeAppendf("half4 %s;", output.c_str());
156 bool ok = true;
157 fp.visitWithImpls([&, samplerIdx = 0](const GrFragmentProcessor& fp,
158 GrFragmentProcessor::ProgramImpl& impl) mutable {
159 if (auto* te = fp.asTextureEffect()) {
160 SkString name;
161 name.printf("TextureSampler_%d", samplerIdx++);
162
163 GrSamplerState samplerState = te->samplerState();
164 const GrBackendFormat& format = te->view().proxy()->backendFormat();
165 skgpu::Swizzle swizzle = te->view().swizzle();
166 SamplerHandle handle = this->emitSampler(format, samplerState, swizzle, name.c_str());
167 if (!handle.isValid()) {
168 ok = false;
169 return;
170 }
171 static_cast<GrTextureEffect::Impl&>(impl).setSamplerHandle(handle);
172 }
173 }, impl);
174 if (!ok) {
175 return {};
176 }
177
178 this->writeFPFunction(fp, impl);
179
180 if (fp.isBlendFunction()) {
181 if (this->fragmentProcessorHasCoordsParam(&fp)) {
182 fFS.codeAppendf("%s = %s(%s, half4(1), %s);",
183 output.c_str(),
184 impl.functionName(),
185 input.c_str(),
186 fLocalCoordsVar.c_str());
187 } else {
188 fFS.codeAppendf("%s = %s(%s, half4(1));",
189 output.c_str(),
190 impl.functionName(),
191 input.c_str());
192 }
193 } else {
194 if (this->fragmentProcessorHasCoordsParam(&fp)) {
195 fFS.codeAppendf("%s = %s(%s, %s);",
196 output.c_str(),
197 impl.functionName(),
198 input.c_str(),
199 fLocalCoordsVar.c_str());
200 } else {
201 fFS.codeAppendf("%s = %s(%s);", output.c_str(), impl.functionName(), input.c_str());
202 }
203 }
204
205 // We have to check that effects and the code they emit are consistent, ie if an effect asks
206 // for dst color, then the emit code needs to follow suit
207 SkDEBUGCODE(verify(fp);)
208
209 return output;
210 }
211
writeChildFPFunctions(const GrFragmentProcessor & fp,GrFragmentProcessor::ProgramImpl & impl)212 void GrGLSLProgramBuilder::writeChildFPFunctions(const GrFragmentProcessor& fp,
213 GrFragmentProcessor::ProgramImpl& impl) {
214 fSubstageIndices.push_back(0);
215 for (int i = 0; i < impl.numChildProcessors(); ++i) {
216 GrFragmentProcessor::ProgramImpl* childImpl = impl.childProcessor(i);
217 if (!childImpl) {
218 continue;
219 }
220
221 const GrFragmentProcessor* childFP = fp.childProcessor(i);
222 SkASSERT(childFP);
223
224 this->writeFPFunction(*childFP, *childImpl);
225 ++fSubstageIndices.back();
226 }
227 fSubstageIndices.pop_back();
228 }
229
writeFPFunction(const GrFragmentProcessor & fp,GrFragmentProcessor::ProgramImpl & impl)230 void GrGLSLProgramBuilder::writeFPFunction(const GrFragmentProcessor& fp,
231 GrFragmentProcessor::ProgramImpl& impl) {
232 constexpr const char* kDstColor = "_dst";
233 const char* const inputColor = fp.isBlendFunction() ? "_src" : "_input";
234 const char* sampleCoords = "_coords";
235 fFS.nextStage();
236 // Conceptually, an FP is always sampled at a particular coordinate. However, if it is only
237 // sampled by a chain of uniform matrix expressions (or legacy coord transforms), the value that
238 // would have been passed to _coords is lifted to the vertex shader and
239 // varying. In that case it uses that variable and we do not pass a second argument for _coords.
240 GrShaderVar params[3];
241 int numParams = 0;
242
243 params[numParams++] = GrShaderVar(inputColor, SkSLType::kHalf4);
244
245 if (fp.isBlendFunction()) {
246 // Blend functions take a dest color as input.
247 params[numParams++] = GrShaderVar(kDstColor, SkSLType::kHalf4);
248 }
249
250 if (this->fragmentProcessorHasCoordsParam(&fp)) {
251 params[numParams++] = GrShaderVar(sampleCoords, SkSLType::kFloat2);
252 } else {
253 // Either doesn't use coords at all or sampled through a chain of passthrough/matrix
254 // samples usages. In the latter case the coords are emitted in the vertex shader as a
255 // varying, so this only has to access it. Add a float2 _coords variable that maps to the
256 // associated varying and replaces the absent 2nd argument to the fp's function.
257 GrShaderVar varying = fFPCoordsMap[&fp].coordsVarying;
258
259 switch (varying.getType()) {
260 case SkSLType::kVoid:
261 SkASSERT(!fp.usesSampleCoordsDirectly());
262 break;
263 case SkSLType::kFloat2:
264 // Just point the local coords to the varying
265 sampleCoords = varying.getName().c_str();
266 break;
267 case SkSLType::kFloat3:
268 // Must perform the perspective divide in the frag shader based on the
269 // varying, and since we won't actually have a function parameter for local
270 // coords, add it as a local variable.
271 fFS.codeAppendf("float2 %s = %s.xy / %s.z;\n",
272 sampleCoords,
273 varying.getName().c_str(),
274 varying.getName().c_str());
275 break;
276 default:
277 SkDEBUGFAILF("Unexpected varying type for coord: %s %d\n",
278 varying.getName().c_str(),
279 (int)varying.getType());
280 break;
281 }
282 }
283
284 SkASSERT(numParams <= (int)SK_ARRAY_COUNT(params));
285
286 // First, emit every child's function. This needs to happen (even for children that aren't
287 // sampled), so that all of the expected uniforms are registered.
288 this->writeChildFPFunctions(fp, impl);
289 GrFragmentProcessor::ProgramImpl::EmitArgs args(&fFS,
290 this->uniformHandler(),
291 this->shaderCaps(),
292 fp,
293 inputColor,
294 kDstColor,
295 sampleCoords);
296
297 impl.emitCode(args);
298 impl.setFunctionName(fFS.getMangledFunctionName(args.fFp.name()));
299
300 fFS.emitFunction(SkSLType::kHalf4,
301 impl.functionName(),
302 SkMakeSpan(params, numParams),
303 fFS.code().c_str());
304 fFS.deleteStage();
305 }
306
emitAndInstallDstTexture()307 bool GrGLSLProgramBuilder::emitAndInstallDstTexture() {
308 fDstTextureOrigin = kTopLeft_GrSurfaceOrigin;
309
310 const GrSurfaceProxyView& dstView = this->pipeline().dstProxyView();
311 if (this->pipeline().usesDstTexture()) {
312 // Set up a sampler handle for the destination texture.
313 GrTextureProxy* dstTextureProxy = dstView.asTextureProxy();
314 SkASSERT(dstTextureProxy);
315 const skgpu::Swizzle& swizzle = dstView.swizzle();
316 fDstTextureSamplerHandle = this->emitSampler(dstTextureProxy->backendFormat(),
317 GrSamplerState(), swizzle, "DstTextureSampler");
318 if (!fDstTextureSamplerHandle.isValid()) {
319 return false;
320 }
321 fDstTextureOrigin = dstView.origin();
322 SkASSERT(dstTextureProxy->textureType() != GrTextureType::kExternal);
323
324 // Declare a _dstColor global variable which samples from the dest-texture sampler at the
325 // top of the fragment shader.
326 const char* dstTextureCoordsName;
327 fUniformHandles.fDstTextureCoordsUni = this->uniformHandler()->addUniform(
328 /*owner=*/nullptr,
329 kFragment_GrShaderFlag,
330 SkSLType::kHalf4,
331 "DstTextureCoords",
332 &dstTextureCoordsName);
333 fFS.codeAppend("// Read color from copy of the destination\n");
334 fFS.codeAppendf("half2 _dstTexCoord = (half2(sk_FragCoord.xy) - %s.xy) * %s.zw;\n",
335 dstTextureCoordsName, dstTextureCoordsName);
336 if (fDstTextureOrigin == kBottomLeft_GrSurfaceOrigin) {
337 fFS.codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n");
338 }
339 const char* dstColor = fFS.dstColor();
340 SkString dstColorDecl = SkStringPrintf("half4 %s;", dstColor);
341 fFS.definitionAppend(dstColorDecl.c_str());
342 fFS.codeAppendf("%s = ", dstColor);
343 fFS.appendTextureLookup(fDstTextureSamplerHandle, "_dstTexCoord");
344 fFS.codeAppend(";\n");
345 } else if (this->pipeline().usesDstInputAttachment()) {
346 // Set up an input attachment for the destination texture.
347 const skgpu::Swizzle& swizzle = dstView.swizzle();
348 fDstTextureSamplerHandle = this->emitInputSampler(swizzle, "DstTextureInput");
349 if (!fDstTextureSamplerHandle.isValid()) {
350 return false;
351 }
352
353 // Populate the _dstColor variable by loading from the input attachment at the top of the
354 // fragment shader.
355 fFS.codeAppend("// Read color from input attachment\n");
356 const char* dstColor = fFS.dstColor();
357 SkString dstColorDecl = SkStringPrintf("half4 %s;", dstColor);
358 fFS.definitionAppend(dstColorDecl.c_str());
359 fFS.codeAppendf("%s = ", dstColor);
360 fFS.appendInputLoad(fDstTextureSamplerHandle);
361 fFS.codeAppend(";\n");
362 }
363
364 return true;
365 }
366
emitAndInstallXferProc(const SkString & colorIn,const SkString & coverageIn)367 bool GrGLSLProgramBuilder::emitAndInstallXferProc(const SkString& colorIn,
368 const SkString& coverageIn) {
369 // Program builders have a bit of state we need to clear with each effect
370 this->advanceStage();
371
372 SkASSERT(!fXPImpl);
373 const GrXferProcessor& xp = this->pipeline().getXferProcessor();
374 fXPImpl = xp.makeProgramImpl();
375
376 // Enable dual source secondary output if we have one
377 if (xp.hasSecondaryOutput()) {
378 fFS.enableSecondaryOutput();
379 }
380
381 if (this->shaderCaps()->mustDeclareFragmentShaderOutput()) {
382 fFS.enableCustomOutput();
383 }
384
385 SkString openBrace;
386 openBrace.printf("{ // Xfer Processor: %s\n", xp.name());
387 fFS.codeAppend(openBrace.c_str());
388
389 SkString finalInColor = colorIn.size() ? colorIn : SkString("float4(1)");
390
391 GrXferProcessor::ProgramImpl::EmitArgs args(
392 &fFS,
393 this->uniformHandler(),
394 this->shaderCaps(),
395 xp,
396 finalInColor.c_str(),
397 coverageIn.size() ? coverageIn.c_str() : "float4(1)",
398 fFS.getPrimaryColorOutputName(),
399 fFS.getSecondaryColorOutputName(),
400 fDstTextureSamplerHandle,
401 fDstTextureOrigin,
402 this->pipeline().writeSwizzle());
403 fXPImpl->emitCode(args);
404
405 // We have to check that effects and the code they emit are consistent, ie if an effect
406 // asks for dst color, then the emit code needs to follow suit
407 SkDEBUGCODE(verify(xp);)
408 fFS.codeAppend("}");
409 return true;
410 }
411
emitSampler(const GrBackendFormat & backendFormat,GrSamplerState state,const skgpu::Swizzle & swizzle,const char * name)412 GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler(
413 const GrBackendFormat& backendFormat, GrSamplerState state, const skgpu::Swizzle& swizzle,
414 const char* name) {
415 ++fNumFragmentSamplers;
416 return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name,
417 this->shaderCaps());
418 }
419
emitInputSampler(const skgpu::Swizzle & swizzle,const char * name)420 GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitInputSampler(
421 const skgpu::Swizzle& swizzle, const char* name) {
422 return this->uniformHandler()->addInputSampler(swizzle, name);
423 }
424
checkSamplerCounts()425 bool GrGLSLProgramBuilder::checkSamplerCounts() {
426 const GrShaderCaps& shaderCaps = *this->shaderCaps();
427 if (fNumFragmentSamplers > shaderCaps.maxFragmentSamplers()) {
428 GrCapsDebugf(this->caps(), "Program would use too many fragment samplers\n");
429 return false;
430 }
431 return true;
432 }
433
434 #ifdef SK_DEBUG
verify(const GrGeometryProcessor & geomProc)435 void GrGLSLProgramBuilder::verify(const GrGeometryProcessor& geomProc) {
436 SkASSERT(!fFS.fHasReadDstColorThisStage_DebugOnly);
437 }
438
verify(const GrFragmentProcessor & fp)439 void GrGLSLProgramBuilder::verify(const GrFragmentProcessor& fp) {
440 SkASSERT(fp.willReadDstColor() == fFS.fHasReadDstColorThisStage_DebugOnly);
441 }
442
verify(const GrXferProcessor & xp)443 void GrGLSLProgramBuilder::verify(const GrXferProcessor& xp) {
444 SkASSERT(xp.willReadDstColor() == fFS.fHasReadDstColorThisStage_DebugOnly);
445 }
446 #endif
447
getMangleSuffix() const448 SkString GrGLSLProgramBuilder::getMangleSuffix() const {
449 SkASSERT(fStageIndex >= 0);
450 SkString suffix;
451 suffix.printf("_S%d", fStageIndex);
452 for (auto c : fSubstageIndices) {
453 suffix.appendf("_c%d", c);
454 }
455 return suffix;
456 }
457
nameVariable(char prefix,const char * name,bool mangle)458 SkString GrGLSLProgramBuilder::nameVariable(char prefix, const char* name, bool mangle) {
459 SkString out;
460 if ('\0' == prefix) {
461 out = name;
462 } else {
463 out.printf("%c%s", prefix, name);
464 }
465 if (mangle) {
466 SkString suffix = this->getMangleSuffix();
467 // Names containing "__" are reserved; add "x" if needed to avoid consecutive underscores.
468 const char *underscoreSplitter = out.endsWith('_') ? "x" : "";
469 out.appendf("%s%s", underscoreSplitter, suffix.c_str());
470 }
471 return out;
472 }
473
nameExpression(SkString * output,const char * baseName)474 void GrGLSLProgramBuilder::nameExpression(SkString* output, const char* baseName) {
475 // Name a variable to hold stage result. If we already have a valid output name, use that as-is;
476 // otherwise, create a new mangled one.
477 if (output->isEmpty()) {
478 *output = this->nameVariable(/*prefix=*/'\0', baseName);
479 }
480 }
481
appendUniformDecls(GrShaderFlags visibility,SkString * out) const482 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
483 this->uniformHandler()->appendUniformDecls(visibility, out);
484 }
485
addRTFlipUniform(const char * name)486 void GrGLSLProgramBuilder::addRTFlipUniform(const char* name) {
487 SkASSERT(!fUniformHandles.fRTFlipUni.isValid());
488 GrGLSLUniformHandler* uniformHandler = this->uniformHandler();
489 fUniformHandles.fRTFlipUni =
490 uniformHandler->internalAddUniformArray(nullptr,
491 kFragment_GrShaderFlag,
492 SkSLType::kFloat2,
493 name,
494 false,
495 0,
496 nullptr);
497 }
498
fragmentProcessorHasCoordsParam(const GrFragmentProcessor * fp)499 bool GrGLSLProgramBuilder::fragmentProcessorHasCoordsParam(const GrFragmentProcessor* fp) {
500 return fFPCoordsMap[fp].hasCoordsParam;
501 }
502
finalizeShaders()503 void GrGLSLProgramBuilder::finalizeShaders() {
504 this->varyingHandler()->finalize();
505 fVS.finalize(kVertex_GrShaderFlag);
506 fFS.finalize(kFragment_GrShaderFlag);
507 }
508