Searched defs:fragmentShader (Results 1 – 14 of 14) sorted by relevance
171 void makeRaster(const char *vertexShader, const char *fragmentShader) in makeRaster()178 const char *fragmentShader) in makeRaster()184 const char *fragmentShader, in makeRasterWithTransformFeedback()
551 ShaderProgramID fragmentShader, in linkProgram()604 ShaderProgramID fragmentShader; in initializeRendererProgram() local
1580 gl::Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment]; in linkImpl() local3259 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment]; in linkValidateShaders() local3509 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment]; in linkVaryings() local4610 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment]; in linkOutputVariables() local
138 static const char *fragmentShader = in drawBenchmark() local
482 const ShaderD3D *fragmentShader = nullptr; in generateShaderLinkHLSL() local1259 const ShaderD3D *fragmentShader = metadata.getFragmentShader(); in getPixelShaderOutputKey() local
1791 const ShaderD3D *fragmentShader) in GraphicsProgramLinkEvent()1940 gl::Shader *fragmentShader = mState.getAttachedShader(gl::ShaderType::Fragment); in compileProgramExecutables() local2074 const ShaderD3D *fragmentShader = shadersD3D[gl::ShaderType::Fragment]; in link() local
1262 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = nullptr; in clearFramebuffer() local1494 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = nullptr; in blitResolveImpl() local1767 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = nullptr; in copyImage() local
1694 ShaderModule *fragmentShader = mShaders[gl::ShaderType::Fragment].valid() in getGraphicsPipeline() local
165 GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, essl31_shaders::fs::Red()); in TEST_P() local
117 std::string *fragmentShader, in GenerateGLSLWithVaryings()368 std::stringstream fragmentShader; in CompileGLSLWithUniformsAndSamplers() local465 const char *fragmentShader, in validateComponentsInErrorMessage()
2371 constexpr char fragmentShader[] = in TEST_P() local
288 gl::Shader *fragmentShader = mState.getAttachedShader(gl::ShaderType::Fragment); in link() local
890 glslang::TShader fragmentShader(EShLangFragment); in GetShaderSpirvCode() local
3178 GLint fragmentShader = programData->getAttachedFragmentShader(); in glLinkProgram() local