/external/angle/src/tests/test_utils/ |
D | gl_raii.h | 182 void makeRaster(const char *vertexShader, const char *fragmentShader) in makeRaster() 189 const char *fragmentShader) in makeRaster() 197 const char *fragmentShader) in makeRaster() 204 const char *fragmentShader, in makeRasterWithTransformFeedback()
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/external/swiftshader/tests/VulkanBenchmarks/ |
D | TriangleBenchmarks.cpp | 73 const char *fragmentShader = R"(#version 310 es in TriangleSolidColor() local 130 const char *fragmentShader = R"(#version 310 es in TriangleInterpolateColor() local 188 const char *fragmentShader = R"(#version 310 es in TriangleSampleTexture() local
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 70 …rProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int… in generateProgramDeclaration() 96 …enerateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int… in generateProgramDeclaration() 131 …gram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int… in RandomShaderProgram()
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/external/skia/experimental/webgpu-bazel/src/ |
D | bindings.cpp | 35 wgpu::ShaderModule fragmentShader) { in createRenderPipeline() 111 wgpu::ShaderModule fragmentShader) { in makeRenderPipeline()
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/external/deqp/framework/randomshaders/ |
D | rsgTest.cpp | 51 rsg::Shader fragmentShader(rsg::Shader::TYPE_FRAGMENT); in runTest() local
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D | rsgProgramGenerator.cpp | 44 Shader& fragmentShader) in generate()
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/external/swiftshader/tests/VulkanUnitTests/ |
D | DrawTests.cpp | 61 const char *fragmentShader = R"(#version 310 es in TEST_F() local
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/external/swiftshader/src/Device/ |
D | SetupProcessor.cpp | 58 …Processor::update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, c… in update() argument
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D | PixelProcessor.cpp | 74 …Processor::update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, c… in update() argument
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmVariableInitTests.cpp | 397 const string fragmentShader = in addShaderCodeOutput() local 543 const StringTemplate fragmentShader ( in addShaderCodeOutput() local
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D | vktSpvAsmVaryingNameTests.cpp | 117 const string fragmentShader = string( in createShaders() local
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 350 const char* fragmentShader = "" in renderResource() local 528 const char* fragmentShader = "" in renderResource() local 722 const char* fragmentShader = "" in createResource() local 875 const char* fragmentShader = "" in createResource() local 953 const char* fragmentShader = "" in renderResource() local
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D | teglImageFormatTests.cpp | 471 const char* const fragmentShader = in invokeGLES() local 562 const char* const fragmentShader = in invokeGLES() local 654 const char* const fragmentShader = in invokeGLES() local 764 const char* const fragmentShader = in invokeGLES() local 848 const char* const fragmentShader = in invokeGLES() local 945 const char* fragmentShader = in invokeGLES() local 1069 const char* fragmentShader = in invokeGLES() local
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D | teglSwapBuffersTests.cpp | 138 deUint32 fragmentShader = 0; in createGLES2Program() local
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/external/webrtc/sdk/android/api/org/webrtc/ |
D | GlShader.java | 43 final int fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in GlShader() local
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/external/swiftshader/src/Vulkan/ |
D | VkPipeline.hpp | 116 std::shared_ptr<sw::SpirvShader> fragmentShader; member in vk::GraphicsPipeline
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/external/angle/src/tests/perf_tests/ |
D | LinkProgramPerfTest.cpp | 146 static const char *fragmentShader = in drawBenchmark() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcParallelShaderCompileTests.cpp | 254 deUint32 fragmentShader[8]; in iterate() local
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.hpp | 72 const FragmentShader* fragmentShader; member
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.cpp | 2101 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = nullptr; in clearFramebuffer() local 2220 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = nullptr; in clearImage() local 2502 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = nullptr; in blitResolveImpl() local 2894 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = nullptr; in copyImage() local 3368 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = &mUnresolveFragShaders[flags]; in unresolve() local 3497 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = nullptr; in drawOverlay() local
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 534 const ShaderD3D *fragmentShader = nullptr; in generateShaderLinkHLSL() local 1324 const ShaderD3D *fragmentShader = metadata.getFragmentShader(); in getPixelShaderOutputKey() local
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cNumberParsingTests.cpp | 345 …t string& name, const TestParams& params, const string& vertexShader, const string& fragmentShader) in NumberParsingCase()
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/external/angle/src/tests/gl_tests/ |
D | DrawElementsTest.cpp | 413 GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, essl3_shaders::fs::Red()); in TEST_P() local
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/external/angle/src/libANGLE/ |
D | GLES1Renderer.cpp | 580 ShaderProgramID fragmentShader, in linkProgram() 839 ShaderProgramID fragmentShader; in initializeRendererProgram() local
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemYCbCrConversionTests.cpp | 727 const char* const fragmentShader = in testShaders() local 755 const char* const fragmentShader = in testShaders() local 836 …const vk::Unique<vk::VkShaderModule> fragmentShader (createShaderModule(vk, device, ctx.getBinar… in renderYCbCrToColor() local
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