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Searched defs:fragmentShaderSource (Results 1 – 4 of 4) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/tests/gl_tests/
DCopyTexture3DTest.cpp32 const char *fragmentShaderSource = getFragmentShaderSource(); in testSetUp() local
DTextureTest.cpp131 const char *fragmentShaderSource = getFragmentShaderSource(); in setUpProgram() local
2030 const char *fragmentShaderSource = getFragmentShaderSource(); in TEST_P() local
4171 const std::string &fragmentShaderSource = fragmentShaderStr.str(); in compileProgramWithTextureCounts() local
DShaderStorageBufferTest.cpp248 const std::string &fragmentShaderSource = in TEST_P() local
DGLSLTest.cpp341 std::string fragmentShaderSource; in VaryingTestBase() local
1621 std::stringstream fragmentShaderSource; in TEST_P() local
2021 const std::string &fragmentShaderSource = GenerateSmallPowShader(1.0e-6, testExponent); in TEST_P() local