Searched defs:fragment_shader_source (Results 1 – 5 of 5) sorted by relevance
903 const std::string& fragment_shader_source, in execute_positive_test()1027 …const std::string& fragment_shader_source, const std::string& compute_shader_source, bool delete_g… in execute_positive_test()3753 const std::string& fragment_shader_source = in execute_draw_test() local3787 const std::string& fragment_shader_source = in execute_draw_test() local3924 std::string fragment_shader_source; in prepare_fragment_shader() local4667 const std::string& fragment_shader_source = in execute_draw_test() local4701 const std::string& fragment_shader_source = in execute_draw_test() local4848 std::string fragment_shader_source; in prepare_fragment_shader() local6080 const std::string& fragment_shader_source = in test_shader_compilation() local6114 const std::string& fragment_shader_source = in test_shader_compilation() local[all …]
137 static const char* fragment_shader_source = in GlScene() local
1433 glw::GLchar const* const fragment_shader_source) in buildProgram()
6681 …glw::GLchar const* const fragment_shader_source, glw::GLchar const* const* const transform_feedbac… in buildProgram()
9196 const GLchar* fragment_shader_source = { "#version 300 es\n" in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local