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Searched defs:gameMode (Results 1 – 16 of 16) sorted by relevance

/frameworks/base/services/core/java/com/android/server/app/
DGameManagerShellCommand.java134 final String gameMode = getNextArgRequired(); in runGameMode() local
193 final String gameMode = getNextArgRequired(); in runSetGameMode() local
296 String gameMode = null; in runResetGameMode() local
DGameManagerService.java647 GameModeConfiguration getOrAddDefaultGameModeConfiguration(int gameMode) { in getOrAddDefaultGameModeConfiguration()
677 GameModeConfiguration(int gameMode) { in GameModeConfiguration()
769 public boolean willGamePerformOptimizations(@GameMode int gameMode) { in willGamePerformOptimizations()
819 public GameModeConfiguration getGameModeConfiguration(@GameMode int gameMode) { in getGameModeConfiguration()
1063 public void setGameMode(String packageName, @GameMode int gameMode, int userId) in setGameMode()
1104 final int gameMode = getGameMode(packageName, userId); in isAngleEnabled() local
1131 final int gameMode = getGameMode(packageName, userId); in getLoadingBoostDuration() local
1170 final int gameMode = getGameMode(packageName, userId); in notifyGraphicsEnvironmentSetup() local
1347 String packageName, @GameMode int gameMode) { in updateCompatModeDownscale()
1368 private int modeToBitmask(@GameMode int gameMode) { in modeToBitmask()
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DGameManagerSettings.java91 void setGameModeLocked(String packageName, int gameMode) { in setGameModeLocked()
194 int gameMode = GameManager.GAME_MODE_UNSUPPORTED; in readPackage() local
/frameworks/native/services/surfaceflinger/TimeStats/
DTimeStats.cpp61 SurfaceflingerStatsLayerInfo_GameMode gameModeToProto(GameMode gameMode) { in gameModeToProto()
445 GameMode gameMode) { in flushAvailableRecordsToStatsLocked()
545 GameMode gameMode) { in canAddNewAggregatedStats()
559 uid_t uid, nsecs_t postTime, GameMode gameMode) { in setPostTime()
709 SetFrameRateVote frameRateVote, GameMode gameMode) { in setPresentTime()
735 SetFrameRateVote frameRateVote, GameMode gameMode) { in setPresentFence()
DTimeStats.h121 GameMode gameMode = GameMode::Unsupported; member
211 GameMode gameMode = GameMode::Unsupported; member
/frameworks/base/core/java/android/app/
DIGameManagerService.aidl27 void setGameMode(String packageName, int gameMode, int userId); in setGameMode()
DGameManager.java158 public void setGameMode(@NonNull String packageName, @GameMode int gameMode) { in setGameMode()
/frameworks/native/services/surfaceflinger/TimeStats/timestatsproto/include/timestatsproto/
DTimeStatsHelper.h90 GameMode gameMode = GameMode::Unsupported; variable
130 GameMode gameMode = GameMode::Unsupported; member
/frameworks/base/services/tests/mockingservicestests/src/com/android/server/app/
DGameManagerServiceTests.java610 int gameMode, String scaling) { in checkDownscaling()
621 private void checkAngleEnabled(GameManagerService gameManagerService, int gameMode, in checkAngleEnabled()
634 private void checkLoadingBoost(GameManagerService gameManagerService, int gameMode, in checkLoadingBoost()
649 private void checkFps(GameManagerService gameManagerService, int gameMode, int fps) { in checkFps()
660 private boolean checkOptedIn(GameManagerService gameManagerService, int gameMode) { in checkOptedIn()
/frameworks/native/services/surfaceflinger/tests/unittests/
DGameModeTest.cpp94 void setGameModeMetadata(sp<Layer> layer, GameMode gameMode) { in setGameModeMetadata()
DTimeStatsTest.cpp155 GameMode gameMode = kGameMode) {
206 TimeStats::SetFrameRateVote frameRateVote, GameMode gameMode) { in setTimeStamp()
/frameworks/native/services/surfaceflinger/FrameTimeline/
DFrameTimeline.cpp307 TraceCookieCounter* traceCookieCounter, bool isBuffer, GameMode gameMode) in SurfaceFrame()
789 std::string layerName, std::string debugName, bool isBuffer, GameMode gameMode) { in createSurfaceFrameForToken()
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp401 const auto gameMode = getGameMode(); in onPostComposition() local
DLayer.h863 void setGameMode(GameMode gameMode) { mGameMode = gameMode; } in setGameMode()
DLayer.cpp1552 void Layer::setGameModeForTree(GameMode gameMode) { in setGameModeForTree()
DSurfaceFlinger.cpp4534 if (const int32_t gameMode = s.metadata.getInt32(METADATA_GAME_MODE, -1); gameMode != -1) { in setClientStateLocked() local