Searched defs:getActiveSubroutineUniformName (Results 1 – 3 of 3) sorted by relevance
422 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC getActiveSubroutineUniformName = nullptr; variable
246 glGetActiveSubroutineUniformNameFunc getActiveSubroutineUniformName; variable
2230 void Context::getActiveSubroutineUniformName(ShaderProgramID program, in getActiveSubroutineUniformName() function in gl::Context