Searched defs:getActiveUniformBlockName (Results 1 – 3 of 3) sorted by relevance
346 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC getActiveUniformBlockName = nullptr; variable
3071 void Program::getActiveUniformBlockName(const GLuint blockIndex, in getActiveUniformBlockName() function in gl::Program
7168 void Context::getActiveUniformBlockName(ShaderProgramID program, in getActiveUniformBlockName() function in gl::Context