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Searched defs:getActiveUniformBlockName (Results 1 – 3 of 3) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h346 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC getActiveUniformBlockName = nullptr; variable
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgram.cpp3071 void Program::getActiveUniformBlockName(const GLuint blockIndex, in getActiveUniformBlockName() function in gl::Program
DContext.cpp7168 void Context::getActiveUniformBlockName(ShaderProgramID program, in getActiveUniformBlockName() function in gl::Context