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Searched defs:getAttachedShaders (Results 1 – 4 of 4) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgram.h212 const gl::ShaderMap<Shader *> &getAttachedShaders() const { return mAttachedShaders; } in getAttachedShaders() function
DProgram.cpp2035 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, ShaderProgramID *shaders) const in getAttachedShaders() function in gl::Program
DContext.cpp6157 void Context::getAttachedShaders(ShaderProgramID program, in getAttachedShaders() function in gl::Context
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h168 PFNGLGETATTACHEDSHADERSPROC getAttachedShaders = nullptr; variable