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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by gen_vk_internal_shaders.py using data from shaders/src/*
3 //
4 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // vk_internal_shaders_autogen.cpp:
9 //   Pre-generated shader library for the ANGLE Vulkan back-end.
10 
11 #include "libANGLE/renderer/vulkan/vk_internal_shaders_autogen.h"
12 
13 #define USE_SYSTEM_ZLIB
14 #include "compression_utils_portable.h"
15 
16 namespace rx
17 {
18 namespace vk
19 {
20 namespace
21 {
22 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000000.inc"
23 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000001.inc"
24 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000002.inc"
25 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000003.inc"
26 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000004.inc"
27 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000005.inc"
28 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000006.inc"
29 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000007.inc"
30 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000008.inc"
31 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000009.inc"
32 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000A.inc"
33 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000B.inc"
34 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000C.inc"
35 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000D.inc"
36 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000E.inc"
37 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000F.inc"
38 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000010.inc"
39 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000011.inc"
40 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000012.inc"
41 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000013.inc"
42 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000014.inc"
43 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000015.inc"
44 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000016.inc"
45 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000017.inc"
46 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000000.inc"
47 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000001.inc"
48 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000002.inc"
49 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000003.inc"
50 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000000.inc"
51 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000001.inc"
52 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000002.inc"
53 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000003.inc"
54 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000000.inc"
55 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000001.inc"
56 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000002.inc"
57 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndirectLineLoop.comp.00000000.inc"
58 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000000.inc"
59 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000001.inc"
60 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000002.inc"
61 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000003.inc"
62 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000004.inc"
63 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000005.inc"
64 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000006.inc"
65 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000007.inc"
66 #include "libANGLE/renderer/vulkan/shaders/gen/FullScreenTri.vert.00000000.inc"
67 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000000.inc"
68 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000001.inc"
69 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000002.inc"
70 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000003.inc"
71 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000004.inc"
72 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000005.inc"
73 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000006.inc"
74 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000007.inc"
75 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000008.inc"
76 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000009.inc"
77 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000000.inc"
78 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000001.inc"
79 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000002.inc"
80 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000003.inc"
81 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000004.inc"
82 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000005.inc"
83 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000006.inc"
84 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000007.inc"
85 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000008.inc"
86 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000009.inc"
87 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000A.inc"
88 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000B.inc"
89 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000C.inc"
90 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000D.inc"
91 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000E.inc"
92 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000F.inc"
93 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000010.inc"
94 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000011.inc"
95 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000012.inc"
96 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000013.inc"
97 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000014.inc"
98 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000015.inc"
99 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000016.inc"
100 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000017.inc"
101 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000018.inc"
102 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000019.inc"
103 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001A.inc"
104 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001B.inc"
105 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001C.inc"
106 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001D.inc"
107 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001E.inc"
108 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001F.inc"
109 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000020.inc"
110 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000021.inc"
111 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000022.inc"
112 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000023.inc"
113 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000024.inc"
114 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000025.inc"
115 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000026.inc"
116 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000027.inc"
117 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000028.inc"
118 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000029.inc"
119 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002A.inc"
120 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002B.inc"
121 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002C.inc"
122 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002D.inc"
123 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002E.inc"
124 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002F.inc"
125 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000000.inc"
126 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000001.inc"
127 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000002.inc"
128 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000004.inc"
129 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000005.inc"
130 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000006.inc"
131 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000008.inc"
132 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000009.inc"
133 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000000A.inc"
134 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000010.inc"
135 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000011.inc"
136 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000012.inc"
137 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000014.inc"
138 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000015.inc"
139 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000016.inc"
140 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000018.inc"
141 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000019.inc"
142 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000001A.inc"
143 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000020.inc"
144 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000021.inc"
145 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000022.inc"
146 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000024.inc"
147 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000025.inc"
148 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000026.inc"
149 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000028.inc"
150 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000029.inc"
151 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000002A.inc"
152 #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.frag.00000000.inc"
153 #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.vert.00000000.inc"
154 
155 // This is compressed SPIR-V binary blob and size
156 struct CompressedShaderBlob
157 {
158     const uint8_t *code;
159     uint32_t size;
160 };
161 
162 constexpr CompressedShaderBlob kBlitResolve_frag_shaders[] = {
163     {kBlitResolve_frag_00000000, sizeof(kBlitResolve_frag_00000000)},
164     {kBlitResolve_frag_00000001, sizeof(kBlitResolve_frag_00000001)},
165     {kBlitResolve_frag_00000002, sizeof(kBlitResolve_frag_00000002)},
166     {kBlitResolve_frag_00000003, sizeof(kBlitResolve_frag_00000003)},
167     {kBlitResolve_frag_00000004, sizeof(kBlitResolve_frag_00000004)},
168     {kBlitResolve_frag_00000005, sizeof(kBlitResolve_frag_00000005)},
169     {kBlitResolve_frag_00000006, sizeof(kBlitResolve_frag_00000006)},
170     {kBlitResolve_frag_00000007, sizeof(kBlitResolve_frag_00000007)},
171     {kBlitResolve_frag_00000008, sizeof(kBlitResolve_frag_00000008)},
172     {kBlitResolve_frag_00000009, sizeof(kBlitResolve_frag_00000009)},
173     {kBlitResolve_frag_0000000A, sizeof(kBlitResolve_frag_0000000A)},
174     {kBlitResolve_frag_0000000B, sizeof(kBlitResolve_frag_0000000B)},
175     {kBlitResolve_frag_0000000C, sizeof(kBlitResolve_frag_0000000C)},
176     {kBlitResolve_frag_0000000D, sizeof(kBlitResolve_frag_0000000D)},
177     {kBlitResolve_frag_0000000E, sizeof(kBlitResolve_frag_0000000E)},
178     {kBlitResolve_frag_0000000F, sizeof(kBlitResolve_frag_0000000F)},
179     {kBlitResolve_frag_00000010, sizeof(kBlitResolve_frag_00000010)},
180     {kBlitResolve_frag_00000011, sizeof(kBlitResolve_frag_00000011)},
181     {kBlitResolve_frag_00000012, sizeof(kBlitResolve_frag_00000012)},
182     {kBlitResolve_frag_00000013, sizeof(kBlitResolve_frag_00000013)},
183     {kBlitResolve_frag_00000014, sizeof(kBlitResolve_frag_00000014)},
184     {kBlitResolve_frag_00000015, sizeof(kBlitResolve_frag_00000015)},
185     {kBlitResolve_frag_00000016, sizeof(kBlitResolve_frag_00000016)},
186     {kBlitResolve_frag_00000017, sizeof(kBlitResolve_frag_00000017)},
187 };
188 constexpr CompressedShaderBlob kBlitResolveStencilNoExport_comp_shaders[] = {
189     {kBlitResolveStencilNoExport_comp_00000000, sizeof(kBlitResolveStencilNoExport_comp_00000000)},
190     {kBlitResolveStencilNoExport_comp_00000001, sizeof(kBlitResolveStencilNoExport_comp_00000001)},
191     {kBlitResolveStencilNoExport_comp_00000002, sizeof(kBlitResolveStencilNoExport_comp_00000002)},
192     {kBlitResolveStencilNoExport_comp_00000003, sizeof(kBlitResolveStencilNoExport_comp_00000003)},
193 };
194 constexpr CompressedShaderBlob kConvertIndex_comp_shaders[] = {
195     {kConvertIndex_comp_00000000, sizeof(kConvertIndex_comp_00000000)},
196     {kConvertIndex_comp_00000001, sizeof(kConvertIndex_comp_00000001)},
197     {kConvertIndex_comp_00000002, sizeof(kConvertIndex_comp_00000002)},
198     {kConvertIndex_comp_00000003, sizeof(kConvertIndex_comp_00000003)},
199 };
200 constexpr CompressedShaderBlob kConvertIndexIndirectLineLoop_comp_shaders[] = {
201     {kConvertIndexIndirectLineLoop_comp_00000000,
202      sizeof(kConvertIndexIndirectLineLoop_comp_00000000)},
203     {kConvertIndexIndirectLineLoop_comp_00000001,
204      sizeof(kConvertIndexIndirectLineLoop_comp_00000001)},
205     {kConvertIndexIndirectLineLoop_comp_00000002,
206      sizeof(kConvertIndexIndirectLineLoop_comp_00000002)},
207 };
208 constexpr CompressedShaderBlob kConvertIndirectLineLoop_comp_shaders[] = {
209     {kConvertIndirectLineLoop_comp_00000000, sizeof(kConvertIndirectLineLoop_comp_00000000)},
210 };
211 constexpr CompressedShaderBlob kConvertVertex_comp_shaders[] = {
212     {kConvertVertex_comp_00000000, sizeof(kConvertVertex_comp_00000000)},
213     {kConvertVertex_comp_00000001, sizeof(kConvertVertex_comp_00000001)},
214     {kConvertVertex_comp_00000002, sizeof(kConvertVertex_comp_00000002)},
215     {kConvertVertex_comp_00000003, sizeof(kConvertVertex_comp_00000003)},
216     {kConvertVertex_comp_00000004, sizeof(kConvertVertex_comp_00000004)},
217     {kConvertVertex_comp_00000005, sizeof(kConvertVertex_comp_00000005)},
218     {kConvertVertex_comp_00000006, sizeof(kConvertVertex_comp_00000006)},
219     {kConvertVertex_comp_00000007, sizeof(kConvertVertex_comp_00000007)},
220 };
221 constexpr CompressedShaderBlob kFullScreenTri_vert_shaders[] = {
222     {kFullScreenTri_vert_00000000, sizeof(kFullScreenTri_vert_00000000)},
223 };
224 constexpr CompressedShaderBlob kGenerateMipmap_comp_shaders[] = {
225     {kGenerateMipmap_comp_00000000, sizeof(kGenerateMipmap_comp_00000000)},
226     {kGenerateMipmap_comp_00000001, sizeof(kGenerateMipmap_comp_00000001)},
227     {kGenerateMipmap_comp_00000002, sizeof(kGenerateMipmap_comp_00000002)},
228     {kGenerateMipmap_comp_00000003, sizeof(kGenerateMipmap_comp_00000003)},
229     {kGenerateMipmap_comp_00000004, sizeof(kGenerateMipmap_comp_00000004)},
230     {kGenerateMipmap_comp_00000005, sizeof(kGenerateMipmap_comp_00000005)},
231     {kGenerateMipmap_comp_00000006, sizeof(kGenerateMipmap_comp_00000006)},
232     {kGenerateMipmap_comp_00000007, sizeof(kGenerateMipmap_comp_00000007)},
233     {kGenerateMipmap_comp_00000008, sizeof(kGenerateMipmap_comp_00000008)},
234     {kGenerateMipmap_comp_00000009, sizeof(kGenerateMipmap_comp_00000009)},
235 };
236 constexpr CompressedShaderBlob kImageClear_frag_shaders[] = {
237     {kImageClear_frag_00000000, sizeof(kImageClear_frag_00000000)},
238     {kImageClear_frag_00000001, sizeof(kImageClear_frag_00000001)},
239     {kImageClear_frag_00000002, sizeof(kImageClear_frag_00000002)},
240     {kImageClear_frag_00000003, sizeof(kImageClear_frag_00000003)},
241     {kImageClear_frag_00000004, sizeof(kImageClear_frag_00000004)},
242     {kImageClear_frag_00000005, sizeof(kImageClear_frag_00000005)},
243     {kImageClear_frag_00000006, sizeof(kImageClear_frag_00000006)},
244     {kImageClear_frag_00000007, sizeof(kImageClear_frag_00000007)},
245     {kImageClear_frag_00000008, sizeof(kImageClear_frag_00000008)},
246     {kImageClear_frag_00000009, sizeof(kImageClear_frag_00000009)},
247     {kImageClear_frag_0000000A, sizeof(kImageClear_frag_0000000A)},
248     {kImageClear_frag_0000000B, sizeof(kImageClear_frag_0000000B)},
249     {kImageClear_frag_0000000C, sizeof(kImageClear_frag_0000000C)},
250     {kImageClear_frag_0000000D, sizeof(kImageClear_frag_0000000D)},
251     {kImageClear_frag_0000000E, sizeof(kImageClear_frag_0000000E)},
252     {kImageClear_frag_0000000F, sizeof(kImageClear_frag_0000000F)},
253     {kImageClear_frag_00000010, sizeof(kImageClear_frag_00000010)},
254     {kImageClear_frag_00000011, sizeof(kImageClear_frag_00000011)},
255     {kImageClear_frag_00000012, sizeof(kImageClear_frag_00000012)},
256     {kImageClear_frag_00000013, sizeof(kImageClear_frag_00000013)},
257     {kImageClear_frag_00000014, sizeof(kImageClear_frag_00000014)},
258     {kImageClear_frag_00000015, sizeof(kImageClear_frag_00000015)},
259     {kImageClear_frag_00000016, sizeof(kImageClear_frag_00000016)},
260     {kImageClear_frag_00000017, sizeof(kImageClear_frag_00000017)},
261     {kImageClear_frag_00000018, sizeof(kImageClear_frag_00000018)},
262     {kImageClear_frag_00000019, sizeof(kImageClear_frag_00000019)},
263     {kImageClear_frag_0000001A, sizeof(kImageClear_frag_0000001A)},
264     {kImageClear_frag_0000001B, sizeof(kImageClear_frag_0000001B)},
265     {kImageClear_frag_0000001C, sizeof(kImageClear_frag_0000001C)},
266     {kImageClear_frag_0000001D, sizeof(kImageClear_frag_0000001D)},
267     {kImageClear_frag_0000001E, sizeof(kImageClear_frag_0000001E)},
268     {kImageClear_frag_0000001F, sizeof(kImageClear_frag_0000001F)},
269     {kImageClear_frag_00000020, sizeof(kImageClear_frag_00000020)},
270     {kImageClear_frag_00000021, sizeof(kImageClear_frag_00000021)},
271     {kImageClear_frag_00000022, sizeof(kImageClear_frag_00000022)},
272     {kImageClear_frag_00000023, sizeof(kImageClear_frag_00000023)},
273     {kImageClear_frag_00000024, sizeof(kImageClear_frag_00000024)},
274     {kImageClear_frag_00000025, sizeof(kImageClear_frag_00000025)},
275     {kImageClear_frag_00000026, sizeof(kImageClear_frag_00000026)},
276     {kImageClear_frag_00000027, sizeof(kImageClear_frag_00000027)},
277     {kImageClear_frag_00000028, sizeof(kImageClear_frag_00000028)},
278     {kImageClear_frag_00000029, sizeof(kImageClear_frag_00000029)},
279     {kImageClear_frag_0000002A, sizeof(kImageClear_frag_0000002A)},
280     {kImageClear_frag_0000002B, sizeof(kImageClear_frag_0000002B)},
281     {kImageClear_frag_0000002C, sizeof(kImageClear_frag_0000002C)},
282     {kImageClear_frag_0000002D, sizeof(kImageClear_frag_0000002D)},
283     {kImageClear_frag_0000002E, sizeof(kImageClear_frag_0000002E)},
284     {kImageClear_frag_0000002F, sizeof(kImageClear_frag_0000002F)},
285 };
286 constexpr CompressedShaderBlob kImageCopy_frag_shaders[] = {
287     {kImageCopy_frag_00000000, sizeof(kImageCopy_frag_00000000)},
288     {kImageCopy_frag_00000001, sizeof(kImageCopy_frag_00000001)},
289     {kImageCopy_frag_00000002, sizeof(kImageCopy_frag_00000002)},
290     {nullptr, 0},  // 0x00000003
291     {kImageCopy_frag_00000004, sizeof(kImageCopy_frag_00000004)},
292     {kImageCopy_frag_00000005, sizeof(kImageCopy_frag_00000005)},
293     {kImageCopy_frag_00000006, sizeof(kImageCopy_frag_00000006)},
294     {nullptr, 0},  // 0x00000007
295     {kImageCopy_frag_00000008, sizeof(kImageCopy_frag_00000008)},
296     {kImageCopy_frag_00000009, sizeof(kImageCopy_frag_00000009)},
297     {kImageCopy_frag_0000000A, sizeof(kImageCopy_frag_0000000A)},
298     {nullptr, 0},  // 0x0000000B
299     {nullptr, 0},  // 0x0000000C
300     {nullptr, 0},  // 0x0000000D
301     {nullptr, 0},  // 0x0000000E
302     {nullptr, 0},  // 0x0000000F
303     {kImageCopy_frag_00000010, sizeof(kImageCopy_frag_00000010)},
304     {kImageCopy_frag_00000011, sizeof(kImageCopy_frag_00000011)},
305     {kImageCopy_frag_00000012, sizeof(kImageCopy_frag_00000012)},
306     {nullptr, 0},  // 0x00000013
307     {kImageCopy_frag_00000014, sizeof(kImageCopy_frag_00000014)},
308     {kImageCopy_frag_00000015, sizeof(kImageCopy_frag_00000015)},
309     {kImageCopy_frag_00000016, sizeof(kImageCopy_frag_00000016)},
310     {nullptr, 0},  // 0x00000017
311     {kImageCopy_frag_00000018, sizeof(kImageCopy_frag_00000018)},
312     {kImageCopy_frag_00000019, sizeof(kImageCopy_frag_00000019)},
313     {kImageCopy_frag_0000001A, sizeof(kImageCopy_frag_0000001A)},
314     {nullptr, 0},  // 0x0000001B
315     {nullptr, 0},  // 0x0000001C
316     {nullptr, 0},  // 0x0000001D
317     {nullptr, 0},  // 0x0000001E
318     {nullptr, 0},  // 0x0000001F
319     {kImageCopy_frag_00000020, sizeof(kImageCopy_frag_00000020)},
320     {kImageCopy_frag_00000021, sizeof(kImageCopy_frag_00000021)},
321     {kImageCopy_frag_00000022, sizeof(kImageCopy_frag_00000022)},
322     {nullptr, 0},  // 0x00000023
323     {kImageCopy_frag_00000024, sizeof(kImageCopy_frag_00000024)},
324     {kImageCopy_frag_00000025, sizeof(kImageCopy_frag_00000025)},
325     {kImageCopy_frag_00000026, sizeof(kImageCopy_frag_00000026)},
326     {nullptr, 0},  // 0x00000027
327     {kImageCopy_frag_00000028, sizeof(kImageCopy_frag_00000028)},
328     {kImageCopy_frag_00000029, sizeof(kImageCopy_frag_00000029)},
329     {kImageCopy_frag_0000002A, sizeof(kImageCopy_frag_0000002A)},
330 };
331 constexpr CompressedShaderBlob kOverlayDraw_frag_shaders[] = {
332     {kOverlayDraw_frag_00000000, sizeof(kOverlayDraw_frag_00000000)},
333 };
334 constexpr CompressedShaderBlob kOverlayDraw_vert_shaders[] = {
335     {kOverlayDraw_vert_00000000, sizeof(kOverlayDraw_vert_00000000)},
336 };
337 
GetShader(Context * context,RefCounted<ShaderAndSerial> * shaders,const CompressedShaderBlob * compressedShaderBlobs,size_t shadersCount,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)338 angle::Result GetShader(Context *context,
339                         RefCounted<ShaderAndSerial> *shaders,
340                         const CompressedShaderBlob *compressedShaderBlobs,
341                         size_t shadersCount,
342                         uint32_t shaderFlags,
343                         RefCounted<ShaderAndSerial> **shaderOut)
344 {
345     ASSERT(shaderFlags < shadersCount);
346     RefCounted<ShaderAndSerial> &shader = shaders[shaderFlags];
347     *shaderOut                          = &shader;
348 
349     if (shader.get().valid())
350     {
351         return angle::Result::Continue;
352     }
353 
354     // Create shader lazily. Access will need to be locked for multi-threading.
355     const CompressedShaderBlob &compressedShaderCode = compressedShaderBlobs[shaderFlags];
356     ASSERT(compressedShaderCode.code != nullptr);
357 
358     uLong uncompressedSize = zlib_internal::GetGzipUncompressedSize(compressedShaderCode.code,
359                                                                     compressedShaderCode.size);
360     std::vector<uint32_t> shaderCode((uncompressedSize + 3) / 4, 0);
361 
362     // Note: we assume a little-endian environment throughout ANGLE.
363     int zResult = zlib_internal::GzipUncompressHelper(
364         reinterpret_cast<uint8_t *>(shaderCode.data()), &uncompressedSize,
365         compressedShaderCode.code, compressedShaderCode.size);
366 
367     if (zResult != Z_OK)
368     {
369         ERR() << "Failure to decompressed internal shader: " << zResult << "\n";
370         return angle::Result::Stop;
371     }
372 
373     return InitShaderAndSerial(context, &shader.get(), shaderCode.data(), shaderCode.size() * 4);
374 }
375 }  // anonymous namespace
376 
ShaderLibrary()377 ShaderLibrary::ShaderLibrary() {}
378 
~ShaderLibrary()379 ShaderLibrary::~ShaderLibrary() {}
380 
destroy(VkDevice device)381 void ShaderLibrary::destroy(VkDevice device)
382 {
383     for (RefCounted<ShaderAndSerial> &shader : mBlitResolve_frag_shaders)
384     {
385         shader.get().destroy(device);
386     }
387     for (RefCounted<ShaderAndSerial> &shader : mBlitResolveStencilNoExport_comp_shaders)
388     {
389         shader.get().destroy(device);
390     }
391     for (RefCounted<ShaderAndSerial> &shader : mConvertIndex_comp_shaders)
392     {
393         shader.get().destroy(device);
394     }
395     for (RefCounted<ShaderAndSerial> &shader : mConvertIndexIndirectLineLoop_comp_shaders)
396     {
397         shader.get().destroy(device);
398     }
399     for (RefCounted<ShaderAndSerial> &shader : mConvertIndirectLineLoop_comp_shaders)
400     {
401         shader.get().destroy(device);
402     }
403     for (RefCounted<ShaderAndSerial> &shader : mConvertVertex_comp_shaders)
404     {
405         shader.get().destroy(device);
406     }
407     for (RefCounted<ShaderAndSerial> &shader : mFullScreenTri_vert_shaders)
408     {
409         shader.get().destroy(device);
410     }
411     for (RefCounted<ShaderAndSerial> &shader : mGenerateMipmap_comp_shaders)
412     {
413         shader.get().destroy(device);
414     }
415     for (RefCounted<ShaderAndSerial> &shader : mImageClear_frag_shaders)
416     {
417         shader.get().destroy(device);
418     }
419     for (RefCounted<ShaderAndSerial> &shader : mImageCopy_frag_shaders)
420     {
421         shader.get().destroy(device);
422     }
423     for (RefCounted<ShaderAndSerial> &shader : mOverlayDraw_frag_shaders)
424     {
425         shader.get().destroy(device);
426     }
427     for (RefCounted<ShaderAndSerial> &shader : mOverlayDraw_vert_shaders)
428     {
429         shader.get().destroy(device);
430     }
431 }
432 
getBlitResolve_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)433 angle::Result ShaderLibrary::getBlitResolve_frag(Context *context,
434                                                  uint32_t shaderFlags,
435                                                  RefCounted<ShaderAndSerial> **shaderOut)
436 {
437     return GetShader(context, mBlitResolve_frag_shaders, kBlitResolve_frag_shaders,
438                      ArraySize(kBlitResolve_frag_shaders), shaderFlags, shaderOut);
439 }
440 
getBlitResolveStencilNoExport_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)441 angle::Result ShaderLibrary::getBlitResolveStencilNoExport_comp(
442     Context *context,
443     uint32_t shaderFlags,
444     RefCounted<ShaderAndSerial> **shaderOut)
445 {
446     return GetShader(context, mBlitResolveStencilNoExport_comp_shaders,
447                      kBlitResolveStencilNoExport_comp_shaders,
448                      ArraySize(kBlitResolveStencilNoExport_comp_shaders), shaderFlags, shaderOut);
449 }
450 
getConvertIndex_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)451 angle::Result ShaderLibrary::getConvertIndex_comp(Context *context,
452                                                   uint32_t shaderFlags,
453                                                   RefCounted<ShaderAndSerial> **shaderOut)
454 {
455     return GetShader(context, mConvertIndex_comp_shaders, kConvertIndex_comp_shaders,
456                      ArraySize(kConvertIndex_comp_shaders), shaderFlags, shaderOut);
457 }
458 
getConvertIndexIndirectLineLoop_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)459 angle::Result ShaderLibrary::getConvertIndexIndirectLineLoop_comp(
460     Context *context,
461     uint32_t shaderFlags,
462     RefCounted<ShaderAndSerial> **shaderOut)
463 {
464     return GetShader(context, mConvertIndexIndirectLineLoop_comp_shaders,
465                      kConvertIndexIndirectLineLoop_comp_shaders,
466                      ArraySize(kConvertIndexIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
467 }
468 
getConvertIndirectLineLoop_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)469 angle::Result ShaderLibrary::getConvertIndirectLineLoop_comp(
470     Context *context,
471     uint32_t shaderFlags,
472     RefCounted<ShaderAndSerial> **shaderOut)
473 {
474     return GetShader(context, mConvertIndirectLineLoop_comp_shaders,
475                      kConvertIndirectLineLoop_comp_shaders,
476                      ArraySize(kConvertIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
477 }
478 
getConvertVertex_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)479 angle::Result ShaderLibrary::getConvertVertex_comp(Context *context,
480                                                    uint32_t shaderFlags,
481                                                    RefCounted<ShaderAndSerial> **shaderOut)
482 {
483     return GetShader(context, mConvertVertex_comp_shaders, kConvertVertex_comp_shaders,
484                      ArraySize(kConvertVertex_comp_shaders), shaderFlags, shaderOut);
485 }
486 
getFullScreenTri_vert(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)487 angle::Result ShaderLibrary::getFullScreenTri_vert(Context *context,
488                                                    uint32_t shaderFlags,
489                                                    RefCounted<ShaderAndSerial> **shaderOut)
490 {
491     return GetShader(context, mFullScreenTri_vert_shaders, kFullScreenTri_vert_shaders,
492                      ArraySize(kFullScreenTri_vert_shaders), shaderFlags, shaderOut);
493 }
494 
getGenerateMipmap_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)495 angle::Result ShaderLibrary::getGenerateMipmap_comp(Context *context,
496                                                     uint32_t shaderFlags,
497                                                     RefCounted<ShaderAndSerial> **shaderOut)
498 {
499     return GetShader(context, mGenerateMipmap_comp_shaders, kGenerateMipmap_comp_shaders,
500                      ArraySize(kGenerateMipmap_comp_shaders), shaderFlags, shaderOut);
501 }
502 
getImageClear_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)503 angle::Result ShaderLibrary::getImageClear_frag(Context *context,
504                                                 uint32_t shaderFlags,
505                                                 RefCounted<ShaderAndSerial> **shaderOut)
506 {
507     return GetShader(context, mImageClear_frag_shaders, kImageClear_frag_shaders,
508                      ArraySize(kImageClear_frag_shaders), shaderFlags, shaderOut);
509 }
510 
getImageCopy_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)511 angle::Result ShaderLibrary::getImageCopy_frag(Context *context,
512                                                uint32_t shaderFlags,
513                                                RefCounted<ShaderAndSerial> **shaderOut)
514 {
515     return GetShader(context, mImageCopy_frag_shaders, kImageCopy_frag_shaders,
516                      ArraySize(kImageCopy_frag_shaders), shaderFlags, shaderOut);
517 }
518 
getOverlayDraw_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)519 angle::Result ShaderLibrary::getOverlayDraw_frag(Context *context,
520                                                  uint32_t shaderFlags,
521                                                  RefCounted<ShaderAndSerial> **shaderOut)
522 {
523     return GetShader(context, mOverlayDraw_frag_shaders, kOverlayDraw_frag_shaders,
524                      ArraySize(kOverlayDraw_frag_shaders), shaderFlags, shaderOut);
525 }
526 
getOverlayDraw_vert(Context * context,uint32_t shaderFlags,RefCounted<ShaderAndSerial> ** shaderOut)527 angle::Result ShaderLibrary::getOverlayDraw_vert(Context *context,
528                                                  uint32_t shaderFlags,
529                                                  RefCounted<ShaderAndSerial> **shaderOut)
530 {
531     return GetShader(context, mOverlayDraw_vert_shaders, kOverlayDraw_vert_shaders,
532                      ArraySize(kOverlayDraw_vert_shaders), shaderFlags, shaderOut);
533 }
534 
535 }  // namespace vk
536 }  // namespace rx
537