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Searched defs:glState (Results 1 – 25 of 40) sorted by relevance

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/external/angle/src/libANGLE/capture/
Dcapture_gles_1_0_autogen.cpp23 CallCapture CaptureAlphaFunc(const State &glState, in CaptureAlphaFunc()
36 CallCapture CaptureAlphaFuncx(const State &glState, in CaptureAlphaFuncx()
49 CallCapture CaptureClearColorx(const State &glState, in CaptureClearColorx()
66 CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth) in CaptureClearDepthx()
75 CallCapture CaptureClientActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureClientActiveTexture()
84 CallCapture CaptureClipPlanef(const State &glState, bool isCallValid, GLenum p, const GLfloat *eqn) in CaptureClipPlanef()
108 CallCapture CaptureClipPlanex(const State &glState, in CaptureClipPlanex()
135 CallCapture CaptureColor4f(const State &glState, in CaptureColor4f()
152 CallCapture CaptureColor4ub(const State &glState, in CaptureColor4ub()
169 CallCapture CaptureColor4x(const State &glState, in CaptureColor4x()
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Dcapture_gles_2_0_autogen.cpp23 CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureActiveTexture()
32 CallCapture CaptureAttachShader(const State &glState, in CaptureAttachShader()
45 CallCapture CaptureBindAttribLocation(const State &glState, in CaptureBindAttribLocation()
75 CallCapture CaptureBindBuffer(const State &glState, in CaptureBindBuffer()
88 CallCapture CaptureBindFramebuffer(const State &glState, in CaptureBindFramebuffer()
101 CallCapture CaptureBindRenderbuffer(const State &glState, in CaptureBindRenderbuffer()
114 CallCapture CaptureBindTexture(const State &glState, in CaptureBindTexture()
127 CallCapture CaptureBlendColor(const State &glState, in CaptureBlendColor()
144 CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode) in CaptureBlendEquation()
153 CallCapture CaptureBlendEquationSeparate(const State &glState, in CaptureBlendEquationSeparate()
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Dcapture_gles_1_0_params.cpp17 void CaptureClipPlanef_eqn(const State &glState, in CaptureClipPlanef_eqn()
26 void CaptureClipPlanex_equation(const State &glState, in CaptureClipPlanex_equation()
35 void CaptureColorPointer_pointer(const State &glState, in CaptureColorPointer_pointer()
46 void CaptureFogfv_params(const State &glState, in CaptureFogfv_params()
56 void CaptureFogxv_param(const State &glState, in CaptureFogxv_param()
65 void CaptureGetClipPlanef_equation(const State &glState, in CaptureGetClipPlanef_equation()
74 void CaptureGetClipPlanex_equation(const State &glState, in CaptureGetClipPlanex_equation()
83 void CaptureGetFixedv_params(const State &glState, in CaptureGetFixedv_params()
92 void CaptureGetLightfv_params(const State &glState, in CaptureGetLightfv_params()
103 void CaptureGetLightxv_params(const State &glState, in CaptureGetLightxv_params()
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Dcapture_gles_2_0_params.cpp21 void CaptureBindAttribLocation_name(const State &glState, in CaptureBindAttribLocation_name()
31 void CaptureBufferData_data(const State &glState, in CaptureBufferData_data()
45 void CaptureBufferSubData_data(const State &glState, in CaptureBufferSubData_data()
56 void CaptureCompressedTexImage2D_data(const State &glState, in CaptureCompressedTexImage2D_data()
81 void CaptureCompressedTexSubImage2D_data(const State &glState, in CaptureCompressedTexSubImage2D_data()
98 void CaptureDeleteBuffers_buffersPacked(const State &glState, in CaptureDeleteBuffers_buffersPacked()
107 void CaptureDeleteFramebuffers_framebuffersPacked(const State &glState, in CaptureDeleteFramebuffers_framebuffersPacked()
116 void CaptureDeleteRenderbuffers_renderbuffersPacked(const State &glState, in CaptureDeleteRenderbuffers_renderbuffersPacked()
125 void CaptureDeleteTextures_texturesPacked(const State &glState, in CaptureDeleteTextures_texturesPacked()
134 void CaptureDrawElements_indices(const State &glState, in CaptureDrawElements_indices()
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Dcapture_gles_3_0_params.cpp16 void CaptureClearBufferfv_value(const State &glState, in CaptureClearBufferfv_value()
26 void CaptureClearBufferiv_value(const State &glState, in CaptureClearBufferiv_value()
36 void CaptureClearBufferuiv_value(const State &glState, in CaptureClearBufferuiv_value()
46 void CaptureCompressedTexImage3D_data(const State &glState, in CaptureCompressedTexImage3D_data()
72 void CaptureCompressedTexSubImage3D_data(const State &glState, in CaptureCompressedTexSubImage3D_data()
91 void CaptureDeleteQueries_idsPacked(const State &glState, in CaptureDeleteQueries_idsPacked()
100 void CaptureDeleteSamplers_samplersPacked(const State &glState, in CaptureDeleteSamplers_samplersPacked()
109 void CaptureDeleteTransformFeedbacks_idsPacked(const State &glState, in CaptureDeleteTransformFeedbacks_idsPacked()
118 void CaptureDeleteVertexArrays_arraysPacked(const State &glState, in CaptureDeleteVertexArrays_arraysPacked()
127 void CaptureDrawBuffers_bufs(const State &glState, in CaptureDrawBuffers_bufs()
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Dcapture_gles_ext_params.cpp20 const State &glState, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices()
34 void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts()
47 void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts()
61 const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_instanceCounts()
75 const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_baseInstances()
89 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_counts()
105 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices()
121 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_instanceCounts()
137 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseVertices()
153 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseInstances()
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Dcapture_gles_3_1_params.cpp16 void CaptureCreateShaderProgramv_strings(const State &glState, in CaptureCreateShaderProgramv_strings()
26 void CaptureDeleteProgramPipelines_pipelinesPacked(const State &glState, in CaptureDeleteProgramPipelines_pipelinesPacked()
35 void CaptureDrawArraysIndirect_indirect(const State &glState, in CaptureDrawArraysIndirect_indirect()
48 void CaptureDrawElementsIndirect_indirect(const State &glState, in CaptureDrawElementsIndirect_indirect()
62 void CaptureGenProgramPipelines_pipelinesPacked(const State &glState, in CaptureGenProgramPipelines_pipelinesPacked()
71 void CaptureGetBooleani_v_data(const State &glState, in CaptureGetBooleani_v_data()
81 void CaptureGetFramebufferParameteriv_params(const State &glState, in CaptureGetFramebufferParameteriv_params()
91 void CaptureGetMultisamplefv_val(const State &glState, in CaptureGetMultisamplefv_val()
101 void CaptureGetProgramInterfaceiv_params(const State &glState, in CaptureGetProgramInterfaceiv_params()
112 void CaptureGetProgramPipelineInfoLog_length(const State &glState, in CaptureGetProgramPipelineInfoLog_length()
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Dcapture_gles_3_0_autogen.cpp23 CallCapture CaptureBeginQuery(const State &glState, in CaptureBeginQuery()
36 CallCapture CaptureBeginTransformFeedback(const State &glState, in CaptureBeginTransformFeedback()
48 CallCapture CaptureBindBufferBase(const State &glState, in CaptureBindBufferBase()
63 CallCapture CaptureBindBufferRange(const State &glState, in CaptureBindBufferRange()
82 CallCapture CaptureBindSampler(const State &glState, in CaptureBindSampler()
95 CallCapture CaptureBindTransformFeedback(const State &glState, in CaptureBindTransformFeedback()
109 CallCapture CaptureBindVertexArray(const State &glState, in CaptureBindVertexArray()
120 CallCapture CaptureBlitFramebuffer(const State &glState, in CaptureBlitFramebuffer()
150 CallCapture CaptureClearBufferfi(const State &glState, in CaptureClearBufferfi()
167 CallCapture CaptureClearBufferfv(const State &glState, in CaptureClearBufferfv()
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Dcapture_gles_3_2_params.cpp17 void CaptureDebugMessageCallback_userParam(const State &glState, in CaptureDebugMessageCallback_userParam()
26 void CaptureDebugMessageControl_ids(const State &glState, in CaptureDebugMessageControl_ids()
39 void CaptureDebugMessageInsert_buf(const State &glState, in CaptureDebugMessageInsert_buf()
52 void CaptureDrawElementsBaseVertex_indices(const State &glState, in CaptureDrawElementsBaseVertex_indices()
65 void CaptureDrawElementsInstancedBaseVertex_indices(const State &glState, in CaptureDrawElementsInstancedBaseVertex_indices()
78 void CaptureDrawRangeElementsBaseVertex_indices(const State &glState, in CaptureDrawRangeElementsBaseVertex_indices()
92 void CaptureGetDebugMessageLog_sources(const State &glState, in CaptureGetDebugMessageLog_sources()
107 void CaptureGetDebugMessageLog_types(const State &glState, in CaptureGetDebugMessageLog_types()
122 void CaptureGetDebugMessageLog_ids(const State &glState, in CaptureGetDebugMessageLog_ids()
137 void CaptureGetDebugMessageLog_severities(const State &glState, in CaptureGetDebugMessageLog_severities()
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Dcapture_gles_3_1_autogen.cpp23 CallCapture CaptureActiveShaderProgram(const State &glState, in CaptureActiveShaderProgram()
36 CallCapture CaptureBindImageTexture(const State &glState, in CaptureBindImageTexture()
59 CallCapture CaptureBindProgramPipeline(const State &glState, in CaptureBindProgramPipeline()
70 CallCapture CaptureBindVertexBuffer(const State &glState, in CaptureBindVertexBuffer()
87 CallCapture CaptureCreateShaderProgramv(const State &glState, in CaptureCreateShaderProgramv()
122 CallCapture CaptureDeleteProgramPipelines(const State &glState, in CaptureDeleteProgramPipelines()
154 CallCapture CaptureDispatchCompute(const State &glState, in CaptureDispatchCompute()
169 CallCapture CaptureDispatchComputeIndirect(const State &glState, in CaptureDispatchComputeIndirect()
180 CallCapture CaptureDrawArraysIndirect(const State &glState, in CaptureDrawArraysIndirect()
208 CallCapture CaptureDrawElementsIndirect(const State &glState, in CaptureDrawElementsIndirect()
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Dcapture_gles_3_2_autogen.cpp23 CallCapture CaptureBlendBarrier(const State &glState, bool isCallValid) in CaptureBlendBarrier()
30 CallCapture CaptureBlendEquationSeparatei(const State &glState, in CaptureBlendEquationSeparatei()
47 CallCapture CaptureBlendEquationi(const State &glState, bool isCallValid, GLuint buf, GLenum mode) in CaptureBlendEquationi()
57 CallCapture CaptureBlendFuncSeparatei(const State &glState, in CaptureBlendFuncSeparatei()
76 CallCapture CaptureBlendFunci(const State &glState, in CaptureBlendFunci()
91 CallCapture CaptureColorMaski(const State &glState, in CaptureColorMaski()
110 CallCapture CaptureCopyImageSubData(const State &glState, in CaptureCopyImageSubData()
151 CallCapture CaptureDebugMessageCallback(const State &glState, in CaptureDebugMessageCallback()
179 CallCapture CaptureDebugMessageControl(const State &glState, in CaptureDebugMessageControl()
216 CallCapture CaptureDebugMessageInsert(const State &glState, in CaptureDebugMessageInsert()
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Dcapture_gles_ext_autogen.cpp23 CallCapture CaptureBeginPerfMonitorAMD(const State &glState, bool isCallValid, GLuint monitor) in CaptureBeginPerfMonitorAMD()
32 CallCapture CaptureDeletePerfMonitorsAMD(const State &glState, in CaptureDeletePerfMonitorsAMD()
59 CallCapture CaptureEndPerfMonitorAMD(const State &glState, bool isCallValid, GLuint monitor) in CaptureEndPerfMonitorAMD()
68 CallCapture CaptureGenPerfMonitorsAMD(const State &glState, in CaptureGenPerfMonitorsAMD()
95 CallCapture CaptureGetPerfMonitorCounterDataAMD(const State &glState, in CaptureGetPerfMonitorCounterDataAMD()
143 CallCapture CaptureGetPerfMonitorCounterInfoAMD(const State &glState, in CaptureGetPerfMonitorCounterInfoAMD()
174 CallCapture CaptureGetPerfMonitorCounterStringAMD(const State &glState, in CaptureGetPerfMonitorCounterStringAMD()
224 CallCapture CaptureGetPerfMonitorCountersAMD(const State &glState, in CaptureGetPerfMonitorCountersAMD()
292 CallCapture CaptureGetPerfMonitorGroupStringAMD(const State &glState, in CaptureGetPerfMonitorGroupStringAMD()
339 CallCapture CaptureGetPerfMonitorGroupsAMD(const State &glState, in CaptureGetPerfMonitorGroupsAMD()
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/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.cpp47 bool RendererD3D::skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode) in skipDraw()
183 unsigned int GetBlendSampleMask(const gl::State &glState, int samples) in GetBlendSampleMask()
DFramebufferD3D.cpp243 const auto &glState = context->getState(); in blit() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp137 const gl::State &glState = context->getState(); in syncStateForDraw() local
250 const auto &glState = context->getState(); in updateDirtyAttribs() local
303 const auto &glState = context->getState(); in updateDynamicAttribs() local
DStateManager11.cpp235 bool CullsEverything(const gl::State &glState) in CullsEverything()
1259 const auto &glState = context->getState(); in handleMultiviewDrawFramebufferChange() local
1309 const gl::State &glState = context->getState(); in syncDepthStencilState() local
1418 const auto &glState = context->getState(); in syncScissorRectangle() local
1451 const auto &glState = context->getState(); in syncViewport() local
2221 const gl::State &glState = context->getState(); in updateState() local
2782 const auto &glState = context->getState(); in applyTexturesForSRVs() local
2850 const auto &glState = context->getState(); in applyTexturesForUAVs() local
2951 const auto &glState = context->getState(); in syncProgram() local
3345 const gl::State &glState = context->getState(); in generateSwizzlesForShader() local
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DRenderer11.cpp1710 const gl::State &glState = context11->getState(); in drawWithGeometryShaderAndTransformFeedback() local
1779 const auto &glState = context->getState(); in drawArrays() local
1869 const gl::State &glState = context->getState(); in drawElements() local
1954 const gl::State &glState = context->getState(); in drawArraysIndirect() local
1978 const gl::State &glState = context->getState(); in drawElementsIndirect() local
1999 const gl::State &glState = context->getState(); in drawLineLoop() local
2077 const gl::State &glState = context->getState(); in drawTriangleFan() local
4078 const gl::State &glState = context->getState(); in dispatchCompute() local
4093 const auto &glState = context->getState(); in dispatchComputeIndirect() local
4299 const gl::State &glState = context->getState(); in markRawBufferUsage() local
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DRenderStateCache.cpp225 const gl::DepthStencilState &glState, in getDepthStencilState()
DContext11.cpp68 const gl::State &glState = context->getState(); in DrawCallHasStreamingElementArray() local
102 const gl::State &glState = context->getState(); in ReadbackIndirectBuffer() local
878 const auto &glState = context->getState(); in triggerDrawCallProgramRecompilation() local
949 const auto &glState = context->getState(); in triggerDispatchCallProgramRecompilation() local
/external/angle/src/libANGLE/
DGLES1Renderer.cpp74 angle::Result GLES1Renderer::prepareForDraw(PrimitiveMode mode, Context *context, State *glState) in prepareForDraw()
493 State *glState, in drawTexture()
578 State *glState, in linkProgram()
812 angle::Result GLES1Renderer::initializeRendererProgram(Context *context, State *glState) in initializeRendererProgram()
1050 void GLES1Renderer::setAttributesEnabled(Context *context, State *glState, AttributesMask mask) in setAttributesEnabled()
DStream.cpp131 const auto &glState = context->getState(); in createConsumerGLTextureExternal() local
/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp228 const gl::State &glState = context->getState(); in setDrawArraysState() local
244 const gl::State &glState = context->getState(); in setDrawArraysState() local
267 const gl::State &glState = context->getState(); in setDrawElementsState() local
487 const gl::State &glState = context->getState(); in drawElements() local
521 const gl::State &glState = context->getState(); in drawElementsBaseVertex() local
DStateManagerGL.cpp863 const gl::State &glState = context->getState(); in onMakeCurrent() local
908 const gl::State &glState = context->getState(); in updateProgramTextureBindings() local
949 const gl::State &glState = context->getState(); in updateProgramStorageBufferBindings() local
978 const gl::State &glState = context->getState(); in updateProgramUniformBufferBindings() local
1006 const gl::State &glState = context->getState(); in updateProgramAtomicCounterBufferBindings() local
1033 const gl::State &glState = context->getState(); in updateProgramImageBindings() local
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp167 uint32_t GetCoverageSampleCount(const gl::State &glState, FramebufferVk *drawFramebuffer) in GetCoverageSampleCount()
189 void ApplySampleCoverage(const gl::State &glState, in ApplySampleCoverage()
3966 void ContextVk::updateScissor(const gl::State &glState) in updateScissor()
3997 void ContextVk::updateDepthStencil(const gl::State &glState) in updateDepthStencil()
4182 const gl::State &glState = context->getState(); in invalidateProgramExecutableHelper() local
4225 const gl::State &glState = context->getState(); in syncState() local
4672 const gl::State &glState = context->getState(); in onMakeCurrent() local
4710 void ContextVk::updateFlipViewportDrawFramebuffer(const gl::State &glState) in updateFlipViewportDrawFramebuffer()
4731 void ContextVk::updateFlipViewportReadFramebuffer(const gl::State &glState) in updateFlipViewportReadFramebuffer()
4807 void ContextVk::updateSurfaceRotationDrawFramebuffer(const gl::State &glState) in updateSurfaceRotationDrawFramebuffer()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/
DFramebuffer9.cpp66 const gl::State &glState = context->getState(); in clearImpl() local

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