Searched defs:glTex (Results 1 – 2 of 2) sorted by relevance
191 auto* glTex = static_cast<GrGLTexture*>(this->asTexture()); in bindInternal() local
812 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input()832 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local875 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixelsTo() local3473 auto glTex = static_cast<GrGLTexture*>(texture); in onRegenerateMipMapLevels() local