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Searched defs:glTex (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp191 auto* glTex = static_cast<GrGLTexture*>(this->asTexture()); in bindInternal() local
DGrGLGpu.cpp812 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input()
832 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local
875 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixelsTo() local
3473 auto glTex = static_cast<GrGLTexture*>(texture); in onRegenerateMipMapLevels() local