| /external/skia/src/gpu/vk/ |
| D | GrVkCommandBuffer.cpp | 42 void GrVkCommandBuffer::freeGPUData(const GrGpu* gpu, VkCommandPool cmdPool) const { in freeGPUData() argument 76 void GrVkCommandBuffer::pipelineBarrier(const GrVkGpu* gpu, in pipelineBarrier() 146 void GrVkCommandBuffer::submitPipelineBarriers(const GrVkGpu* gpu, bool forSelfDependency) { in submitPipelineBarriers() 177 void GrVkCommandBuffer::bindInputBuffer(GrVkGpu* gpu, uint32_t binding, in bindInputBuffer() 196 void GrVkCommandBuffer::bindIndexBuffer(GrVkGpu* gpu, sk_sp<const GrBuffer> buffer) { in bindIndexBuffer() 210 void GrVkCommandBuffer::clearAttachments(const GrVkGpu* gpu, in clearAttachments() 241 void GrVkCommandBuffer::bindDescriptorSets(const GrVkGpu* gpu, in bindDescriptorSets() 259 void GrVkCommandBuffer::bindPipeline(const GrVkGpu* gpu, sk_sp<const GrVkPipeline> pipeline) { in bindPipeline() 267 void GrVkCommandBuffer::pushConstants(const GrVkGpu* gpu, VkPipelineLayout layout, in pushConstants() 282 void GrVkCommandBuffer::drawIndexed(const GrVkGpu* gpu, in drawIndexed() [all …]
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| D | GrVkImage.cpp | 18 sk_sp<GrVkImage> GrVkImage::MakeStencil(GrVkGpu* gpu, in MakeStencil() 36 sk_sp<GrVkImage> GrVkImage::MakeMSAA(GrVkGpu* gpu, in MakeMSAA() 62 sk_sp<GrVkImage> GrVkImage::MakeTexture(GrVkGpu* gpu, in MakeTexture() 92 static bool make_views(GrVkGpu* gpu, in make_views() 130 sk_sp<GrVkImage> GrVkImage::Make(GrVkGpu* gpu, in Make() 175 sk_sp<GrVkImage> GrVkImage::MakeWrapped(GrVkGpu* gpu, in MakeWrapped() 207 GrVkImage::GrVkImage(GrVkGpu* gpu, in GrVkImage() 233 GrVkImage::GrVkImage(GrVkGpu* gpu, in GrVkImage() 259 void GrVkImage::init(GrVkGpu* gpu, bool forSecondaryCB) { in init() 368 void GrVkImage::setImageLayoutAndQueueIndex(const GrVkGpu* gpu, in setImageLayoutAndQueueIndex() [all …]
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| D | GrVkDescriptorSetManager.cpp | 19 GrVkDescriptorSetManager* GrVkDescriptorSetManager::CreateUniformManager(GrVkGpu* gpu) { in CreateUniformManager() 28 GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler& uniformHandler) { in CreateSamplerManager() 39 GrVkDescriptorSetManager* GrVkDescriptorSetManager::CreateZeroSamplerManager(GrVkGpu* gpu) { in CreateZeroSamplerManager() 45 GrVkDescriptorSetManager* GrVkDescriptorSetManager::CreateInputManager(GrVkGpu* gpu) { in CreateInputManager() 64 static bool get_layout_and_desc_count(GrVkGpu* gpu, in get_layout_and_desc_count() 188 GrVkGpu* gpu, VkDescriptorType type, in Create() 210 GrVkGpu* gpu, VkDescriptorType type, VkDescriptorSetLayout descSetLayout, in GrVkDescriptorSetManager() 226 const GrVkDescriptorSet* GrVkDescriptorSetManager::getDescriptorSet(GrVkGpu* gpu, in getDescriptorSet() 250 void GrVkDescriptorSetManager::release(GrVkGpu* gpu) { in release() 310 bool GrVkDescriptorSetManager::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) { in getNewPool() [all …]
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| D | GrVkMemory.cpp | 16 bool GrVkMemory::AllocAndBindBufferMemory(GrVkGpu* gpu, in AllocAndBindBufferMemory() 52 void GrVkMemory::FreeBufferMemory(const GrVkGpu* gpu, const GrVkAlloc& alloc) { in FreeBufferMemory() 58 bool GrVkMemory::AllocAndBindImageMemory(GrVkGpu* gpu, in AllocAndBindImageMemory() 106 void GrVkMemory::FreeImageMemory(const GrVkGpu* gpu, const GrVkAlloc& alloc) { in FreeImageMemory() 112 void* GrVkMemory::MapAlloc(GrVkGpu* gpu, const GrVkAlloc& alloc) { in MapAlloc() 124 void GrVkMemory::UnmapAlloc(const GrVkGpu* gpu, const GrVkAlloc& alloc) { in UnmapAlloc() 153 void GrVkMemory::FlushMappedAlloc(GrVkGpu* gpu, const GrVkAlloc& alloc, VkDeviceSize offset, in FlushMappedAlloc() 165 void GrVkMemory::InvalidateMappedAlloc(GrVkGpu* gpu, const GrVkAlloc& alloc, in InvalidateMappedAlloc()
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| D | GrVkCommandPool.cpp | 15 GrVkCommandPool* GrVkCommandPool::Create(GrVkGpu* gpu) { in Create() 43 GrVkCommandPool::GrVkCommandPool(GrVkGpu* gpu, VkCommandPool commandPool, in GrVkCommandPool() 53 GrVkGpu* gpu) { in findOrCreateSecondaryCommandBuffer() 79 void GrVkCommandPool::reset(GrVkGpu* gpu) { in reset()
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| D | GrVkTextureRenderTarget.cpp | 25 GrVkGpu* gpu, in GrVkTextureRenderTarget() 40 GrVkGpu* gpu, in GrVkTextureRenderTarget() 54 bool create_rt_attachments(GrVkGpu* gpu, SkISize dimensions, VkFormat format, int sampleCnt, in create_rt_attachments() 76 GrVkGpu* gpu, in MakeNewTextureRenderTarget() 110 GrVkGpu* gpu, in MakeWrappedTextureRenderTarget()
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| D | GrVkPipelineState.cpp | 31 GrVkGpu* gpu, in GrVkPipelineState() 65 void GrVkPipelineState::freeGPUResources(GrVkGpu* gpu) { in freeGPUResources() 76 bool GrVkPipelineState::setAndBindUniforms(GrVkGpu* gpu, in setAndBindUniforms() 112 bool GrVkPipelineState::setAndBindTextures(GrVkGpu* gpu, in setAndBindTextures() 236 bool GrVkPipelineState::setAndBindInputAttachment(GrVkGpu* gpu, in setAndBindInputAttachment() 273 void GrVkPipelineState::bindPipeline(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { in bindPipeline()
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| D | GrVkTexture.cpp | 23 GrVkTexture::GrVkTexture(GrVkGpu* gpu, in GrVkTexture() 46 GrVkTexture::GrVkTexture(GrVkGpu* gpu, SkISize dimensions, in GrVkTexture() 63 GrVkTexture::GrVkTexture(GrVkGpu* gpu, in GrVkTexture() 79 sk_sp<GrVkTexture> GrVkTexture::MakeNewTexture(GrVkGpu* gpu, SkBudgeted budgeted, in MakeNewTexture() 96 GrVkGpu* gpu, SkISize dimensions, GrWrapOwnership wrapOwnership, GrWrapCacheable cacheable, in MakeWrappedTexture()
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| D | GrVkBuffer.cpp | 20 GrVkBuffer::GrVkBuffer(GrVkGpu* gpu, in GrVkBuffer() 37 static const GrVkDescriptorSet* make_uniform_desc_set(GrVkGpu* gpu, VkBuffer buffer, size_t size) { in make_uniform_desc_set() 67 sk_sp<GrVkBuffer> GrVkBuffer::Make(GrVkGpu* gpu, in Make() 178 GrVkGpu* gpu = this->getVkGpu(); in vkUnmap() local 199 GrVkGpu* gpu = this->getVkGpu(); in copyCpuDataToGpuBuffer() local
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| D | GrVkSemaphore.cpp | 19 std::unique_ptr<GrVkSemaphore> GrVkSemaphore::Make(GrVkGpu* gpu, bool isOwned) { in Make() 36 std::unique_ptr<GrVkSemaphore> GrVkSemaphore::MakeWrapped(GrVkGpu* gpu, in MakeWrapped() 51 GrVkSemaphore::GrVkSemaphore(GrVkGpu* gpu, VkSemaphore semaphore, bool prohibitSignal, in GrVkSemaphore()
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| /external/skia/src/gpu/d3d/ |
| D | GrD3DDescriptorTableManager.cpp | 12 GrD3DDescriptorTableManager::GrD3DDescriptorTableManager(GrD3DGpu* gpu) in GrD3DDescriptorTableManager() 17 GrD3DDescriptorTableManager::createShaderViewTable(GrD3DGpu* gpu, unsigned int size) { in createShaderViewTable() 23 GrD3DGpu* gpu, unsigned int size) { in createSamplerTable() 28 void GrD3DDescriptorTableManager::prepForSubmit(GrD3DGpu* gpu) { in prepForSubmit() 53 GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE type, unsigned int descriptorCount) { in Make() 81 GrD3DDescriptorTableManager::HeapPool::HeapPool(GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE heapType) in HeapPool() 89 GrD3DGpu* gpu, unsigned int count) { in allocateTable() 121 void GrD3DDescriptorTableManager::HeapPool::prepForSubmit(GrD3DGpu* gpu) { in prepForSubmit()
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| D | GrD3DCpuDescriptorManager.cpp | 12 GrD3DCpuDescriptorManager::GrD3DCpuDescriptorManager(GrD3DGpu* gpu) in GrD3DCpuDescriptorManager() 19 GrD3DGpu* gpu, ID3D12Resource* textureResource) { in createRenderTargetView() 31 GrD3DGpu* gpu, ID3D12Resource* textureResource) { in createDepthStencilView() 43 GrD3DGpu* gpu, ID3D12Resource* bufferResource, size_t offset, size_t size) { in createConstantBufferView() 54 GrD3DGpu* gpu, ID3D12Resource* resource, in createShaderResourceView() 71 GrD3DGpu* gpu, ID3D12Resource* resource, unsigned int mipSlice) { in createUnorderedAccessView() 93 GrD3DGpu* gpu, in createSampler() 123 GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE type, unsigned int numDescriptors) { in Make() 150 GrD3DCpuDescriptorManager::HeapPool::HeapPool(GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE heapType) in HeapPool() 159 GrD3DGpu* gpu) { in allocateHandle()
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| D | GrD3DTexture.cpp | 17 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, in GrD3DTexture() 35 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, in GrD3DTexture() 52 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, in GrD3DTexture() 65 sk_sp<GrD3DTexture> GrD3DTexture::MakeNewTexture(GrD3DGpu* gpu, SkBudgeted budgeted, in MakeNewTexture() 89 sk_sp<GrD3DTexture> GrD3DTexture::MakeWrappedTexture(GrD3DGpu* gpu, in MakeWrappedTexture() 111 sk_sp<GrD3DTexture> GrD3DTexture::MakeAliasingTexture(GrD3DGpu* gpu, in MakeAliasingTexture() 136 GrD3DGpu* gpu = this->getD3DGpu(); in onRelease() local 144 GrD3DGpu* gpu = this->getD3DGpu(); in onAbandon() local
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| D | GrD3DTextureResource.cpp | 13 void GrD3DTextureResource::setResourceState(const GrD3DGpu* gpu, in setResourceState() 31 bool GrD3DTextureResource::InitTextureResourceInfo(GrD3DGpu* gpu, const D3D12_RESOURCE_DESC& desc, in InitTextureResourceInfo() 64 GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo& info, in CreateMSAA() 107 void GrD3DTextureResource::prepareForPresent(GrD3DGpu* gpu) { in prepareForPresent() 111 void GrD3DTextureResource::releaseResource(GrD3DGpu* gpu) { in releaseResource()
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| D | GrD3DAttachment.cpp | 12 GrD3DAttachment::GrD3DAttachment(GrD3DGpu* gpu, in GrD3DAttachment() 28 sk_sp<GrD3DAttachment> GrD3DAttachment::MakeStencil(GrD3DGpu* gpu, in MakeStencil() 68 GrD3DGpu* gpu = this->getD3DGpu(); in onRelease() local 75 GrD3DGpu* gpu = this->getD3DGpu(); in onAbandon() local
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| D | GrD3DRenderTarget.cpp | 21 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() 44 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() 65 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() 81 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() 93 GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo& info, in MakeWrappedRenderTarget() 154 GrD3DGpu* gpu = this->getD3DGpu(); in releaseInternalObjects() local
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| D | GrD3DOpsRenderPass.cpp | 29 GrD3DOpsRenderPass::GrD3DOpsRenderPass(GrD3DGpu* gpu) : fGpu(gpu) {} in GrD3DOpsRenderPass() 52 GrGpu* GrD3DOpsRenderPass::gpu() { return fGpu; } in gpu() function in GrD3DOpsRenderPass 78 void set_stencil_ref(GrD3DGpu* gpu, const GrProgramInfo& info) { in set_stencil_ref() 93 void set_blend_factor(GrD3DGpu* gpu, const GrProgramInfo& info) { in set_blend_factor() 113 void set_primitive_topology(GrD3DGpu* gpu, const GrProgramInfo& info) { in set_primitive_topology() 139 void set_scissor_rects(GrD3DGpu* gpu, const GrRenderTarget* renderTarget, GrSurfaceOrigin rtOrigin, in set_scissor_rects() 160 void set_viewport(GrD3DGpu* gpu, const GrRenderTarget* renderTarget) { in set_viewport() 211 void update_resource_state(GrTexture* tex, GrRenderTarget* rt, GrD3DGpu* gpu) { in update_resource_state()
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| D | GrD3DTextureRenderTarget.cpp | 14 GrD3DGpu* gpu, in GrD3DTextureRenderTarget() 41 GrD3DGpu* gpu, in GrD3DTextureRenderTarget() 57 GrD3DGpu* gpu, in GrD3DTextureRenderTarget() 84 GrD3DGpu* gpu, in GrD3DTextureRenderTarget() 100 GrD3DGpu* gpu, in MakeNewTextureRenderTarget() 156 GrD3DGpu* gpu, in MakeWrappedTextureRenderTarget()
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| /external/skia/src/gpu/mock/ |
| D | GrMockTexture.h | 18 GrMockTexture(GrMockGpu* gpu, in GrMockTexture() 28 GrMockTexture(GrMockGpu* gpu, in GrMockTexture() 56 GrMockTexture(GrMockGpu* gpu, const SkISize& dimensions, GrProtected isProtected, in GrMockTexture() 82 GrMockRenderTarget(GrMockGpu* gpu, in GrMockRenderTarget() 95 GrMockRenderTarget(GrMockGpu* gpu, Wrapped, SkISize dimensions, int sampleCnt, in GrMockRenderTarget() 137 GrMockRenderTarget(GrMockGpu* gpu, in GrMockRenderTarget() 155 GrMockTextureRenderTarget(GrMockGpu* gpu, in GrMockTextureRenderTarget() 170 GrMockTextureRenderTarget(GrMockGpu* gpu, in GrMockTextureRenderTarget()
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| /external/libdrm/etnaviv/ |
| D | etnaviv_gpu.c | 49 struct etna_gpu *gpu; in etna_gpu_new() local 76 drm_public void etna_gpu_del(struct etna_gpu *gpu) in etna_gpu_del() 81 drm_public int etna_gpu_get_param(struct etna_gpu *gpu, enum etna_param_id param, in etna_gpu_get_param()
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| /external/mesa3d/src/etnaviv/drm/ |
| D | etnaviv_gpu.c | 49 struct etna_gpu *gpu; in etna_gpu_new() local 76 void etna_gpu_del(struct etna_gpu *gpu) in etna_gpu_del() 81 int etna_gpu_get_param(struct etna_gpu *gpu, enum etna_param_id param, in etna_gpu_get_param()
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| /external/skia/tests/ |
| D | ResourceCacheTest.cpp | 186 GrGpu* gpu = context->priv().getGpu(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local 244 TestResource(GrGpu* gpu, SkBudgeted budgeted = SkBudgeted::kYes, size_t size = kDefaultSize) in TestResource() 254 static TestResource* CreateScratch(GrGpu* gpu, SkBudgeted budgeted, in CreateScratch() 258 static TestResource* CreateWrapped(GrGpu* gpu, GrWrapCacheable cacheable, in CreateWrapped() 287 TestResource(GrGpu* gpu, SkBudgeted budgeted, SimulatedProperty property, ScratchConstructor, in TestResource() 299 TestResource(GrGpu* gpu, GrWrapCacheable cacheable, size_t size) in TestResource() 339 GrGpu* gpu() { return fDContext->priv().getGpu(); } in gpu() function in Mock 353 GrGpu* gpu = mock.gpu(); in test_no_key() local 406 GrGpu* gpu = mock.gpu(); in test_purge_unlocked() local 469 GrGpu* gpu = mock.gpu(); in test_purge_command_buffer_usage() local [all …]
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| D | TraceMemoryDumpTest.cpp | 81 GrGLGpu* gpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local 91 GrGLGpu* gpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local 108 GrGLGpu* gpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local 128 GrGLGpu* gpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local 147 GrGLGpu* gpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local 167 GrGLGpu* gpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
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| /external/skia/src/gpu/gl/ |
| D | GrGLVertexArray.cpp | 79 void GrGLAttribArrayState::set(GrGLGpu* gpu, in set() 144 void GrGLAttribArrayState::enableVertexArrays(const GrGLGpu* gpu, int enabledCount, in enableVertexArrays() 187 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { in bind() 195 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) { in bindWithIndexBuffer()
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| /external/skia/experimental/graphite/src/ |
| D | ContextPriv.cpp | 15 Gpu* ContextPriv::gpu() { in gpu() function in skgpu::ContextPriv 19 const Gpu* ContextPriv::gpu() const { in gpu() function in skgpu::ContextPriv
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