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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // TODO(b/129481165): remove the #pragma below and fix conversion issues
18 #pragma clang diagnostic push
19 #pragma clang diagnostic ignored "-Wconversion"
20 
21 // #define LOG_NDEBUG 0
22 #undef LOG_TAG
23 #define LOG_TAG "EffectLayer"
24 
25 #include "EffectLayer.h"
26 
27 #include <stdint.h>
28 #include <stdlib.h>
29 #include <sys/types.h>
30 
31 #include <compositionengine/CompositionEngine.h>
32 #include <compositionengine/LayerFECompositionState.h>
33 #include <renderengine/RenderEngine.h>
34 #include <ui/GraphicBuffer.h>
35 #include <utils/Errors.h>
36 #include <utils/Log.h>
37 
38 #include "DisplayDevice.h"
39 #include "SurfaceFlinger.h"
40 
41 namespace android {
42 // ---------------------------------------------------------------------------
43 
EffectLayer(const LayerCreationArgs & args)44 EffectLayer::EffectLayer(const LayerCreationArgs& args)
45       : Layer(args),
46         mCompositionState{mFlinger->getCompositionEngine().createLayerFECompositionState()} {}
47 
48 EffectLayer::~EffectLayer() = default;
49 
prepareClientCompositionList(compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings)50 std::vector<compositionengine::LayerFE::LayerSettings> EffectLayer::prepareClientCompositionList(
51         compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) {
52     std::vector<compositionengine::LayerFE::LayerSettings> results;
53     std::optional<compositionengine::LayerFE::LayerSettings> layerSettings =
54             prepareClientComposition(targetSettings);
55     // Nothing to render.
56     if (!layerSettings) {
57         return {};
58     }
59 
60     // set the shadow for the layer if needed
61     prepareShadowClientComposition(*layerSettings, targetSettings.viewport);
62 
63     // If fill bounds are occluded or the fill color is invalid skip the fill settings.
64     if (targetSettings.realContentIsVisible && fillsColor()) {
65         // Set color for color fill settings.
66         layerSettings->source.solidColor = getColor().rgb;
67         results.push_back(*layerSettings);
68     } else if (hasBlur() || drawShadows()) {
69         layerSettings->skipContentDraw = true;
70         results.push_back(*layerSettings);
71     }
72 
73     return results;
74 }
75 
isVisible() const76 bool EffectLayer::isVisible() const {
77     return !isHiddenByPolicy() && (getAlpha() > 0.0_hf || hasBlur()) && hasSomethingToDraw();
78 }
79 
setColor(const half3 & color)80 bool EffectLayer::setColor(const half3& color) {
81     if (mDrawingState.color.r == color.r && mDrawingState.color.g == color.g &&
82         mDrawingState.color.b == color.b) {
83         return false;
84     }
85 
86     mDrawingState.sequence++;
87     mDrawingState.color.r = color.r;
88     mDrawingState.color.g = color.g;
89     mDrawingState.color.b = color.b;
90     mDrawingState.modified = true;
91     setTransactionFlags(eTransactionNeeded);
92     return true;
93 }
94 
setDataspace(ui::Dataspace dataspace)95 bool EffectLayer::setDataspace(ui::Dataspace dataspace) {
96     if (mDrawingState.dataspace == dataspace) {
97         return false;
98     }
99 
100     mDrawingState.sequence++;
101     mDrawingState.dataspace = dataspace;
102     mDrawingState.modified = true;
103     setTransactionFlags(eTransactionNeeded);
104     return true;
105 }
106 
preparePerFrameCompositionState()107 void EffectLayer::preparePerFrameCompositionState() {
108     Layer::preparePerFrameCompositionState();
109 
110     auto* compositionState = editCompositionState();
111     compositionState->color = getColor();
112     compositionState->compositionType =
113             aidl::android::hardware::graphics::composer3::Composition::SOLID_COLOR;
114 }
115 
getCompositionEngineLayerFE() const116 sp<compositionengine::LayerFE> EffectLayer::getCompositionEngineLayerFE() const {
117     // There's no need to get a CE Layer if the EffectLayer isn't going to draw anything. In that
118     // case, it acts more like a ContainerLayer so returning a null CE Layer makes more sense
119     if (hasSomethingToDraw()) {
120         return asLayerFE();
121     } else {
122         return nullptr;
123     }
124 }
125 
editCompositionState()126 compositionengine::LayerFECompositionState* EffectLayer::editCompositionState() {
127     return mCompositionState.get();
128 }
129 
getCompositionState() const130 const compositionengine::LayerFECompositionState* EffectLayer::getCompositionState() const {
131     return mCompositionState.get();
132 }
133 
isOpaque(const Layer::State & s) const134 bool EffectLayer::isOpaque(const Layer::State& s) const {
135     // Consider the layer to be opaque if its opaque flag is set or its effective
136     // alpha (considering the alpha of its parents as well) is 1.0;
137     return (s.flags & layer_state_t::eLayerOpaque) != 0 || (fillsColor() && getAlpha() == 1.0_hf);
138 }
139 
getDataSpace() const140 ui::Dataspace EffectLayer::getDataSpace() const {
141     return mDrawingState.dataspace;
142 }
143 
createClone()144 sp<Layer> EffectLayer::createClone() {
145     sp<EffectLayer> layer = mFlinger->getFactory().createEffectLayer(
146             LayerCreationArgs(mFlinger.get(), nullptr, mName + " (Mirror)", 0, LayerMetadata()));
147     layer->setInitialValuesForClone(this);
148     return layer;
149 }
150 
fillsColor() const151 bool EffectLayer::fillsColor() const {
152     return mDrawingState.color.r >= 0.0_hf && mDrawingState.color.g >= 0.0_hf &&
153             mDrawingState.color.b >= 0.0_hf;
154 }
155 
hasBlur() const156 bool EffectLayer::hasBlur() const {
157     return getBackgroundBlurRadius() > 0 || getDrawingState().blurRegions.size() > 0;
158 }
159 
160 } // namespace android
161 
162 // TODO(b/129481165): remove the #pragma below and fix conversion issues
163 #pragma clang diagnostic pop // ignored "-Wconversion"
164