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Searched defs:hasUniform (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp362 bool ShaderD3D::hasUniform(const std::string &name) const in hasUniform() function in rx::ShaderD3D
DProgramD3D.cpp2744 bool hasUniform = false; in assignSamplerRegisters() local