Searched defs:highPrecisionSupported (Results 1 – 3 of 3) sorted by relevance
45 bool highPrecisionSupported, in AddZeroInitSequence()68 bool highPrecisionSupported, in AddStructZeroInitSequence()88 bool highPrecisionSupported, in AddArrayZeroInitStatementList()102 bool highPrecisionSupported, in AddArrayZeroInitForLoop()135 bool highPrecisionSupported, in AddArrayZeroInitSequence()170 bool highPrecisionSupported) in InsertInitCode()214 bool highPrecisionSupported) in InitializeLocalsTraverser()279 bool highPrecisionSupported, in CreateInitCode()292 bool highPrecisionSupported, in InitializeUninitializedLocals()308 bool highPrecisionSupported) in InitializeVariables()
40 bool highPrecisionSupported, in GetDeferredInitializers()133 bool highPrecisionSupported, in DeferGlobalInitializers()
565 bool highPrecisionSupported = mShaderVersion > 100 || mShaderType != GL_FRAGMENT_SHADER || in checkAndSimplifyAST() local