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Searched defs:hitX (Results 1 – 5 of 5) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DCollisionSystem.java436 float hitX = 0; in testSegmentAgainstList() local
719 final float hitX = x1 + (uA * (x2 - x1)); in calculateIntersection() local
/external/deqp/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryTraversalControlTests.cpp985 bool hitX = isectX || ahitX || chitX; in initConfiguration() local
DvktRayQueryCullRayFlagsTests.cpp1004 bool hitX = isectX || ahitX || chitX; in initConfiguration() local
DvktRayQueryAccelerationStructuresTests.cpp1003 bool hitX = isectX || ahitX || chitX; in initConfiguration() local
DvktRayQueryBuiltinTests.cpp4687 const float hitX = x0 + 0.125f / float(width) + (x1 - x05) * t; in initAccelerationStructures() local