Searched defs:imageUnitIndex (Results 1 – 5 of 5) sorted by relevance
3342 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local3405 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local3548 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramExecutableChange() local3588 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramPipelineExecutableChange() local
518 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()630 for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex) in SerializeContextState() local
262 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local1042 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local
2830 GLint imageUnitIndex = in applyTexturesForSRVs() local2856 GLint imageUnitIndex = mProgramD3D->getImageMapping(shaderType, imageIndex, false, caps); in applyTexturesForUAVs() local
1510 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources() local6026 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local