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Searched defs:inputLayout (Results 1 – 4 of 4) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h157 const d3d11::InputLayout *inputLayout; member
DStateManager11.cpp2084 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout()
2092 bool StateManager11::setInputLayoutInternal(const d3d11::InputLayout *inputLayout) in setInputLayoutInternal()
2997 const d3d11::InputLayout *inputLayout = nullptr; in syncVertexBuffersAndInputLayout() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp591 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable()
624 const gl::InputLayout &inputLayout, in getSignature()
1177 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables() local
1457 const auto &inputLayout = vertexExecutable->inputs(); in save() local
DDynamicHLSL.cpp146 const InputLayout &inputLayout, in generateVertexShaderForInputLayout()