Searched defs:inputLayout (Results 1 – 9 of 9) sorted by relevance
157 const d3d11::InputLayout *inputLayout; member
2131 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout()2139 bool StateManager11::setInputLayoutInternal(const d3d11::InputLayout *inputLayout) in setInputLayoutInternal()3057 const d3d11::InputLayout *inputLayout = nullptr; in syncVertexBuffersAndInputLayout() local
174 C2PlanarLayout inputLayout = inputView.layout(); in convertBlock() local
61 std::string inputLayout; in main() local
456 VkImageLayout inputLayout = isDepthStencil in iterate() local
591 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable()624 const gl::InputLayout &inputLayout, in getSignature()1164 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables() local1451 const gl::InputLayout &inputLayout = vertexExecutable->inputs(); in save() local
183 const InputLayout &inputLayout, in generateVertexShaderForInputLayout()
718 VkImageLayout inputLayout, in buildDescriptorSet()
1035 const ValueBufferLayout& inputLayout, in createPipeline()