Searched defs:inputTargets (Results 1 – 1 of 1) sorted by relevance
1443 const std::vector<InputTarget> inputTargets = in dispatchTouchModeChangeLocked() local1454 std::vector<InputTarget> inputTargets; in getInputTargetsFromWindowHandlesLocked() local1564 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local1656 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() local1756 const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked()1871 nsecs_t currentTime, const EventEntry& entry, std::vector<InputTarget>& inputTargets, in findFocusedWindowTargetsLocked()1992 nsecs_t currentTime, const MotionEntry& entry, std::vector<InputTarget>& inputTargets, in findTouchedWindowTargetsLocked()2596 std::vector<InputTarget>& inputTargets) { in addWindowTargetLocked()2633 void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, in addGlobalMonitoringTargetsLocked()