Searched defs:isDown (Results 1 – 9 of 9) sorted by relevance
78 const bool isDown; // True if this is an ACTION_DOWN event member
67 InputEventTimeline::InputEventTimeline(bool isDown, nsecs_t eventTime, nsecs_t readTime) in InputEventTimeline()
68 void LatencyTracker::trackListener(int32_t inputEventId, bool isDown, nsecs_t eventTime, in trackListener()
2072 const bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked() local4074 const bool isDown = args->action == AMOTION_EVENT_ACTION_DOWN; in notifyMotion() local
65 int32_t isDown = fdp.ConsumeBool(); in LLVMFuzzerTestOneInput() local
123 const bool isDown = args.action == AMOTION_EVENT_ACTION_DOWN; in processMotion() local
590 const bool isDown = resolvedAction == AMOTION_EVENT_ACTION_POINTER_DOWN || in getTouches() local
188 constexpr bool isDown = true; // does not matter for this test in TEST_F() local
1895 @Deprecated public final boolean isDown() { in isDown() method in KeyEvent