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1 /*
2  * Copyright 2021 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkSLGLSL_DEFINED
9 #define SkSLGLSL_DEFINED
10 
11 namespace SkSL {
12 
13 // Limited set of GLSL versions we build shaders for. Caller should round
14 // down the GLSL version to one of these enums.
15 enum class GLSLGeneration {
16     /**
17      * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
18      */
19     k110,
20     /**
21      * Desktop GLSL 1.30
22      */
23     k130,
24     /**
25      * Desktop GLSL 1.40
26      */
27     k140,
28     /**
29      * Desktop GLSL 1.50
30      */
31     k150,
32     /**
33      * Desktop GLSL 3.30, and ES GLSL 3.00
34      */
35     k330,
36     /**
37      * Desktop GLSL 4.00
38      */
39     k400,
40     /**
41      * Desktop GLSL 4.20
42      */
43     k420,
44     /**
45      * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular
46      */
47     k310es,
48     /**
49      * ES GLSL 3.20
50      */
51     k320es,
52 };
53 
54 } // namespace SkSL
55 
56 #endif
57