1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "Rect.h" 20 21 #include <SkMatrix.h> 22 #include <cutils/compiler.h> 23 #include <iomanip> 24 #include <ostream> 25 26 namespace android { 27 namespace uirenderer { 28 29 #define SK_MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]" 30 #define SK_MATRIX_STRING_V "[%.9f %.9f %.9f] [%.9f %.9f %.9f] [%.9f %.9f %.9f]" 31 #define SK_MATRIX_ARGS(m) \ 32 (m)->get(0), (m)->get(1), (m)->get(2), (m)->get(3), (m)->get(4), (m)->get(5), (m)->get(6), \ 33 (m)->get(7), (m)->get(8) 34 35 #define MATRIX_4_STRING \ 36 "[%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" \ 37 " [%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" 38 #define MATRIX_4_ARGS(m) \ 39 (m)->data[0], (m)->data[4], (m)->data[8], (m)->data[12], (m)->data[1], (m)->data[5], \ 40 (m)->data[9], (m)->data[13], (m)->data[2], (m)->data[6], (m)->data[10], (m)->data[14], \ 41 (m)->data[3], (m)->data[7], (m)->data[11], (m)->data[15] 42 43 /////////////////////////////////////////////////////////////////////////////// 44 // Classes 45 /////////////////////////////////////////////////////////////////////////////// 46 47 class Matrix4 { 48 public: 49 float data[16]; 50 51 enum Entry { 52 kScaleX = 0, 53 kSkewY = 1, 54 kPerspective0 = 3, 55 kSkewX = 4, 56 kScaleY = 5, 57 kPerspective1 = 7, 58 kScaleZ = 10, 59 kTranslateX = 12, 60 kTranslateY = 13, 61 kTranslateZ = 14, 62 kPerspective2 = 15 63 }; 64 65 // NOTE: The flags from kTypeIdentity to kTypePerspective 66 // must be kept in sync with the type flags found 67 // in SkMatrix 68 enum Type { 69 kTypeIdentity = 0, 70 kTypeTranslate = 0x1, 71 kTypeScale = 0x2, 72 kTypeAffine = 0x4, 73 kTypePerspective = 0x8, 74 kTypeRectToRect = 0x10, 75 kTypeUnknown = 0x20, 76 }; 77 78 static const int sGeometryMask = 0xf; 79 Matrix4()80 Matrix4() { loadIdentity(); } 81 Matrix4(const float * v)82 explicit Matrix4(const float* v) { load(v); } 83 Matrix4(const SkMatrix & v)84 Matrix4(const SkMatrix& v) { // NOLINT(google-explicit-constructor) 85 load(v); 86 } 87 88 float operator[](int index) const { return data[index]; } 89 90 float& operator[](int index) { 91 mType = kTypeUnknown; 92 return data[index]; 93 } 94 95 Matrix4& operator=(const SkMatrix& v) { 96 load(v); 97 return *this; 98 } 99 100 friend bool operator==(const Matrix4& a, const Matrix4& b) { 101 return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float)); 102 } 103 104 friend bool operator!=(const Matrix4& a, const Matrix4& b) { return !(a == b); } 105 106 void loadIdentity(); 107 108 void load(const float* v); 109 void load(const SkMatrix& v); 110 111 void loadInverse(const Matrix4& v); 112 113 void loadTranslate(float x, float y, float z); 114 void loadScale(float sx, float sy, float sz); 115 void loadSkew(float sx, float sy); 116 void loadRotate(float angle); 117 void loadRotate(float angle, float x, float y, float z); 118 void loadMultiply(const Matrix4& u, const Matrix4& v); 119 120 void loadOrtho(float left, float right, float bottom, float top, float near, float far); loadOrtho(int width,int height)121 void loadOrtho(int width, int height) { loadOrtho(0, width, height, 0, -1, 1); } 122 123 uint8_t getType() const; 124 multiplyInverse(const Matrix4 & v)125 void multiplyInverse(const Matrix4& v) { 126 Matrix4 inv; 127 inv.loadInverse(v); 128 multiply(inv); 129 } 130 multiply(const Matrix4 & v)131 void multiply(const Matrix4& v) { 132 if (!v.isIdentity()) { 133 Matrix4 u; 134 u.loadMultiply(*this, v); 135 *this = u; 136 } 137 } 138 139 void multiply(float v); 140 141 void translate(float x, float y, float z = 0) { 142 if ((getType() & sGeometryMask) <= kTypeTranslate) { 143 data[kTranslateX] += x; 144 data[kTranslateY] += y; 145 data[kTranslateZ] += z; 146 mType |= kTypeUnknown; 147 } else { 148 // Doing a translation will only affect the translate bit of the type 149 // Save the type 150 uint8_t type = mType; 151 152 Matrix4 u; 153 u.loadTranslate(x, y, z); 154 multiply(u); 155 156 // Restore the type and fix the translate bit 157 mType = type; 158 if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) { 159 mType |= kTypeTranslate; 160 } else { 161 mType &= ~kTypeTranslate; 162 } 163 } 164 } 165 scale(float sx,float sy,float sz)166 void scale(float sx, float sy, float sz) { 167 Matrix4 u; 168 u.loadScale(sx, sy, sz); 169 multiply(u); 170 } 171 skew(float sx,float sy)172 void skew(float sx, float sy) { 173 Matrix4 u; 174 u.loadSkew(sx, sy); 175 multiply(u); 176 } 177 rotate(float angle,float x,float y,float z)178 void rotate(float angle, float x, float y, float z) { 179 Matrix4 u; 180 u.loadRotate(angle, x, y, z); 181 multiply(u); 182 } 183 184 /** 185 * If the matrix is identity or translate and/or scale. 186 */ 187 bool isSimple() const; 188 bool isPureTranslate() const; 189 bool isIdentity() const; 190 bool isPerspective() const; 191 bool rectToRect() const; 192 bool positiveScale() const; 193 194 bool changesBounds() const; 195 196 void copyTo(float* v) const; 197 void copyTo(SkMatrix& v) const; 198 199 float mapZ(const Vector3& orig) const; 200 void mapPoint3d(Vector3& vec) const; 201 void mapPoint(float& x, float& y) const; // 2d only 202 void mapRect(Rect& r) const; // 2d only 203 204 float getTranslateX() const; 205 float getTranslateY() const; 206 207 void decomposeScale(float& sx, float& sy) const; 208 209 void dump(const char* label = nullptr) const; 210 211 friend std::ostream& operator<<(std::ostream& os, const Matrix4& matrix) { 212 if (matrix.isSimple()) { 213 os << "offset " << matrix.getTranslateX() << "x" << matrix.getTranslateY(); 214 if (!matrix.isPureTranslate()) { 215 os << ", scale " << matrix[kScaleX] << "x" << matrix[kScaleY]; 216 } 217 } else { 218 os << "[" << matrix[0]; 219 for (int i = 1; i < 16; i++) { 220 os << ", " << matrix[i]; 221 } 222 os << "]"; 223 } 224 return os; 225 } 226 227 static const Matrix4& identity(); 228 invalidateType()229 void invalidateType() { mType = kTypeUnknown; } 230 231 private: 232 mutable uint8_t mType; 233 get(int i,int j)234 inline float get(int i, int j) const { return data[i * 4 + j]; } 235 set(int i,int j,float v)236 inline void set(int i, int j, float v) { data[i * 4 + j] = v; } 237 238 uint8_t getGeometryType() const; 239 240 }; // class Matrix4 241 242 /////////////////////////////////////////////////////////////////////////////// 243 // Types 244 /////////////////////////////////////////////////////////////////////////////// 245 246 typedef Matrix4 mat4; 247 248 } // namespace uirenderer 249 } // namespace android 250