Searched defs:lastCompletedSerial (Results 1 – 5 of 5) sorted by relevance
97 ANGLE_INLINE bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()103 ANGLE_INLINE bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()203 bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()209 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()251 bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()257 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()261 bool isCurrentlyInUseForWrite(Serial lastCompletedSerial) const in isCurrentlyInUseForWrite()
362 ANGLE_INLINE bool hasRunningCommands(Serial lastCompletedSerial) const in hasRunningCommands()368 ANGLE_INLINE bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()444 bool hasRunningCommands(Serial lastCompletedSerial) const in hasRunningCommands()450 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
476 Serial lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in finishRunningCommands() local
2932 Serial lastCompletedSerial = getLastCompletedQueueSerial(); in checkCompletedGpuEvents() local
3150 Serial lastCompletedSerial = context->getRenderer()->getLastCompletedQueueSerial(); in allocateNewPool() local