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Searched defs:lastCompletedSerial (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DResourceVk.h97 ANGLE_INLINE bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()
103 ANGLE_INLINE bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
203 bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()
209 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
251 bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()
257 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
261 bool isCurrentlyInUseForWrite(Serial lastCompletedSerial) const in isCurrentlyInUseForWrite()
DCommandGraph.h362 ANGLE_INLINE bool hasRunningCommands(Serial lastCompletedSerial) const in hasRunningCommands()
368 ANGLE_INLINE bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
444 bool hasRunningCommands(Serial lastCompletedSerial) const in hasRunningCommands()
450 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
DQueryVk.cpp476 Serial lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in finishRunningCommands() local
DContextVk.cpp2932 Serial lastCompletedSerial = getLastCompletedQueueSerial(); in checkCompletedGpuEvents() local
Dvk_helpers.cpp3150 Serial lastCompletedSerial = context->getRenderer()->getLastCompletedQueueSerial(); in allocateNewPool() local