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Searched defs:levelWidth (Results 1 – 9 of 9) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DLevelBuilder.java47 public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { in buildBackground()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp483 UINT levelWidth = std::max(desc->Width >> mipLevel, 1u); in createInitDataIfNeeded() local
531 UINT levelWidth = std::max(desc->Width >> mipLevel, 1u); in createInitDataIfNeeded() local
/external/mesa3d/src/mesa/main/
Dtextureview.c312 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local
Dtexstorage.c148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local
/external/deqp/modules/gles2/functional/
Des2fTextureMipmapTests.cpp853 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate() local
1000 const int levelWidth = de::max(1, m_size >> levelNdx); in iterate() local
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp953 const int levelWidth = width>>levelNdx; in iterate() local
/external/deqp/modules/gles3/functional/
Des3fTextureMipmapTests.cpp889 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate() local
1035 const int levelWidth = de::max(1, m_size >> levelNdx); in iterate() local
/external/deqp/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp1086 deInt32 levelWidth = de::max(width >> levelIndex, 1); in iterate() local
/external/angle/src/tests/gl_tests/
DTextureTest.cpp9702 int levelWidth = (2 * width) >> level; in TEST_P() local