Searched defs:levelsMask (Results 1 – 2 of 2) sorted by relevance
2108 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(levelCount) in reinitImageAsRenderable() local2534 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(maxLevel.get() + 1)); in prepareForGenerateMipmap() local
7366 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(levelCount) << mFirstAllocatedLevel.get()); in stageSelfAsSubresourceUpdates() local