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Searched defs:levelsMask (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp2108 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(levelCount) in reinitImageAsRenderable() local
2534 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(maxLevel.get() + 1)); in prepareForGenerateMipmap() local
Dvk_helpers.cpp7366 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(levelCount) << mFirstAllocatedLevel.get()); in stageSelfAsSubresourceUpdates() local