/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLShadowVertexGenerator.cpp | 34 float lightRadius) { in GLShadowVertexGenerator()
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D | GLSkiaShadowPort.cpp | 504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams() 577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
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/frameworks/native/libs/renderengine/gl/ |
D | GLShadowVertexGenerator.cpp | 34 float lightRadius) { in GLShadowVertexGenerator()
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D | GLSkiaShadowPort.cpp | 504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams() 577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | LayerSettings.h | 120 float lightRadius = 0.f; member
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 127 float lightRadius = 0.f; member
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/frameworks/base/core/java/com/android/internal/view/ |
D | ScrollCaptureViewSupport.java | 372 final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density); in setupLighting() local
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/frameworks/native/libs/gui/ |
D | ISurfaceComposer.cpp | 834 float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings() 1598 float lightRadius = shadowConfig[10]; in onTransact() local
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D | SurfaceComposerClient.cpp | 2424 float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.cpp | 127 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
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D | CanvasContext.cpp | 271 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
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/frameworks/base/graphics/java/android/graphics/ |
D | HardwareRenderer.java | 230 float lightRadius) { in setLightSourceGeometry() 1383 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry()
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/frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
D | RenderSessionImpl.java | 579 float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in renderAndBuildResult() local
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/frameworks/native/services/surfaceflinger/fuzzer/ |
D | surfaceflinger_fuzzers_utils.h | 426 float lightRadius = fdp->ConsumeFloatingPoint<float>(); in setGlobalShadowSettings() local
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/frameworks/base/libs/hwui/jni/ |
D | android_graphics_HardwareRenderer.cpp | 234 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry()
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/frameworks/base/core/java/android/view/ |
D | SurfaceControl.java | 246 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings() 2713 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
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/frameworks/base/core/jni/ |
D | android_view_SurfaceControl.cpp | 1875 jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) { in nativeSetGlobalShadowSettings()
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlinger.cpp | 7118 float lightRadius) { in setGlobalShadowSettings()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | WindowManagerService.java | 1407 float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in setGlobalShadowSettings() local
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