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Searched defs:lightRadius (Results 1 – 19 of 19) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLShadowVertexGenerator.cpp34 float lightRadius) { in GLShadowVertexGenerator()
DGLSkiaShadowPort.cpp504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams()
577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
/frameworks/native/libs/renderengine/gl/
DGLShadowVertexGenerator.cpp34 float lightRadius) { in GLShadowVertexGenerator()
DGLSkiaShadowPort.cpp504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams()
577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h120 float lightRadius = 0.f; member
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h127 float lightRadius = 0.f; member
/frameworks/base/core/java/com/android/internal/view/
DScrollCaptureViewSupport.java372 final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density); in setupLighting() local
/frameworks/native/libs/gui/
DISurfaceComposer.cpp834 float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings()
1598 float lightRadius = shadowConfig[10]; in onTransact() local
DSurfaceComposerClient.cpp2424 float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
/frameworks/base/libs/hwui/renderthread/
DRenderProxy.cpp127 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
DCanvasContext.cpp271 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
/frameworks/base/graphics/java/android/graphics/
DHardwareRenderer.java230 float lightRadius) { in setLightSourceGeometry()
1383 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry()
/frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
DRenderSessionImpl.java579 float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in renderAndBuildResult() local
/frameworks/native/services/surfaceflinger/fuzzer/
Dsurfaceflinger_fuzzers_utils.h426 float lightRadius = fdp->ConsumeFloatingPoint<float>(); in setGlobalShadowSettings() local
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareRenderer.cpp234 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry()
/frameworks/base/core/java/android/view/
DSurfaceControl.java246 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings()
2713 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
/frameworks/base/core/jni/
Dandroid_view_SurfaceControl.cpp1875 jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) { in nativeSetGlobalShadowSettings()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp7118 float lightRadius) { in setGlobalShadowSettings()
/frameworks/base/services/core/java/com/android/server/wm/
DWindowManagerService.java1407 float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in setGlobalShadowSettings() local