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Searched defs:linkedUniforms (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgramLinkedResources.cpp90 std::map<std::string, ShaderUniform> *linkedUniforms, in ValidateGraphicsUniformsPerShader()
710 std::map<std::string, ShaderUniform> linkedUniforms; in validateGraphicsUniforms() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1079 const auto &linkedUniforms = mState.getUniforms(); in load() local