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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // vk_format_utils:
7 //   Helper for Vulkan format code.
8 
9 #ifndef LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
10 #define LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
11 
12 #include "common/vulkan/vk_headers.h"
13 #include "libANGLE/formatutils.h"
14 #include "libANGLE/renderer/Format.h"
15 #include "libANGLE/renderer/copyvertex.h"
16 #include "libANGLE/renderer/renderer_utils.h"
17 #include "platform/FeaturesVk.h"
18 
19 #include <array>
20 
21 namespace gl
22 {
23 struct SwizzleState;
24 class TextureCapsMap;
25 }  // namespace gl
26 
27 namespace rx
28 {
29 class RendererVk;
30 class ContextVk;
31 
32 namespace vk
33 {
34 // VkFormat values in range [0, kNumVkFormats) are used as indices in various tables.
35 constexpr uint32_t kNumVkFormats = 185;
36 
37 enum ImageAccess
38 {
39     SampleOnly,
40     Renderable,
41 };
42 
43 struct ImageFormatInitInfo final
44 {
45     angle::FormatID format;
46     InitializeTextureDataFunction initializer;
47 };
48 
49 struct BufferFormatInitInfo final
50 {
51     angle::FormatID format;
52     bool vkFormatIsPacked;
53     VertexCopyFunction vertexLoadFunction;
54     bool vertexLoadRequiresConversion;
55 };
56 
57 VkFormat GetVkFormatFromFormatID(angle::FormatID actualFormatID);
58 angle::FormatID GetFormatIDFromVkFormat(VkFormat vkFormat);
59 
60 // Returns buffer alignment for image-copy operations (to or from a buffer).
61 size_t GetImageCopyBufferAlignment(angle::FormatID actualFormatID);
62 size_t GetValidImageCopyBufferAlignment(angle::FormatID intendedFormatID,
63                                         angle::FormatID actualFormatID);
64 bool HasEmulatedImageChannels(const angle::Format &intendedFormat,
65                               const angle::Format &actualFormat);
66 // Returns true if the image has a different image format than intended.
67 bool HasEmulatedImageFormat(angle::FormatID intendedFormatID, angle::FormatID actualFormatID);
68 
69 // Describes a Vulkan format. For more information on formats in the Vulkan back-end please see
70 // https://chromium.googlesource.com/angle/angle/+/main/src/libANGLE/renderer/vulkan/doc/FormatTablesAndEmulation.md
71 class Format final : private angle::NonCopyable
72 {
73   public:
74     Format();
75 
valid()76     bool valid() const { return mIntendedGLFormat != 0; }
77 
78     // The intended format is the front-end format. For Textures this usually correponds to a
79     // GLenum in the headers. Buffer formats don't always have a corresponding GLenum type.
80     // Some Surface formats and unsized types also don't have a corresponding GLenum.
getIntendedFormatID()81     angle::FormatID getIntendedFormatID() const { return mIntendedFormatID; }
getIntendedFormat()82     const angle::Format &getIntendedFormat() const { return angle::Format::Get(mIntendedFormatID); }
83 
84     // The actual Image format is used to implement the front-end format for Texture/Renderbuffers.
getActualImageFormat(ImageAccess access)85     const angle::Format &getActualImageFormat(ImageAccess access) const
86     {
87         return angle::Format::Get(getActualImageFormatID(access));
88     }
89 
getActualRenderableImageFormatID()90     angle::FormatID getActualRenderableImageFormatID() const
91     {
92         return mActualRenderableImageFormatID;
93     }
getActualRenderableImageFormat()94     const angle::Format &getActualRenderableImageFormat() const
95     {
96         return angle::Format::Get(mActualRenderableImageFormatID);
97     }
getActualRenderableImageVkFormat()98     VkFormat getActualRenderableImageVkFormat() const
99     {
100         return GetVkFormatFromFormatID(mActualRenderableImageFormatID);
101     }
102 
getActualImageFormatID(ImageAccess access)103     angle::FormatID getActualImageFormatID(ImageAccess access) const
104     {
105         return ImageAccess::Renderable == access ? mActualRenderableImageFormatID
106                                                  : mActualSampleOnlyImageFormatID;
107     }
getActualImageVkFormat(ImageAccess access)108     VkFormat getActualImageVkFormat(ImageAccess access) const
109     {
110         return GetVkFormatFromFormatID(getActualImageFormatID(access));
111     }
112 
getTextureLoadFunction(ImageAccess access,GLenum type)113     LoadImageFunctionInfo getTextureLoadFunction(ImageAccess access, GLenum type) const
114     {
115         return ImageAccess::Renderable == access ? mRenderableTextureLoadFunctions(type)
116                                                  : mTextureLoadFunctions(type);
117     }
118 
119     // The actual Buffer format is used to implement the front-end format for Buffers.  This format
120     // is used by vertex buffers as well as texture buffers.  Note that all formats required for
121     // GL_EXT_texture_buffer have mandatory support for vertex buffers in Vulkan, so they won't be
122     // using an emulated format.
getActualBufferFormat(bool compressed)123     const angle::Format &getActualBufferFormat(bool compressed) const
124     {
125         return angle::Format::Get(compressed ? mActualCompressedBufferFormatID
126                                              : mActualBufferFormatID);
127     }
128 
getActualBufferVkFormat(bool compressed)129     VkFormat getActualBufferVkFormat(bool compressed) const
130     {
131         return GetVkFormatFromFormatID(compressed ? mActualCompressedBufferFormatID
132                                                   : mActualBufferFormatID);
133     }
134 
getVertexLoadFunction(bool compressed)135     VertexCopyFunction getVertexLoadFunction(bool compressed) const
136     {
137         return compressed ? mCompressedVertexLoadFunction : mVertexLoadFunction;
138     }
139 
getVertexLoadRequiresConversion(bool compressed)140     bool getVertexLoadRequiresConversion(bool compressed) const
141     {
142         return compressed ? mCompressedVertexLoadRequiresConversion : mVertexLoadRequiresConversion;
143     }
144 
145     // |intendedGLFormat| always correponds to a valid GLenum type. For types that don't have a
146     // corresponding GLenum we do our best to specify a GLenum that is "close".
getInternalFormatInfo(GLenum type)147     const gl::InternalFormat &getInternalFormatInfo(GLenum type) const
148     {
149         return gl::GetInternalFormatInfo(mIntendedGLFormat, type);
150     }
151 
hasRenderableImageFallbackFormat()152     bool hasRenderableImageFallbackFormat() const
153     {
154         return mActualSampleOnlyImageFormatID != mActualRenderableImageFormatID;
155     }
156 
canCompressBufferData()157     bool canCompressBufferData() const
158     {
159         return mActualCompressedBufferFormatID != angle::FormatID::NONE &&
160                mActualBufferFormatID != mActualCompressedBufferFormatID;
161     }
162 
163     // Returns the alignment for a buffer to be used with the vertex input stage in Vulkan. This
164     // calculation is listed in the Vulkan spec at the end of the section 'Vertex Input
165     // Description'.
166     size_t getVertexInputAlignment(bool compressed) const;
167 
168   private:
169     friend class FormatTable;
170 
171     // This is an auto-generated method in vk_format_table_autogen.cpp.
172     void initialize(RendererVk *renderer, const angle::Format &intendedAngleFormat);
173 
174     // These are used in the format table init.
175     void initImageFallback(RendererVk *renderer, const ImageFormatInitInfo *info, int numInfo);
176     void initBufferFallback(RendererVk *renderer,
177                             const BufferFormatInitInfo *fallbackInfo,
178                             int numInfo,
179                             int compressedStartIndex);
180 
181     angle::FormatID mIntendedFormatID;
182     GLenum mIntendedGLFormat;
183     angle::FormatID mActualSampleOnlyImageFormatID;
184     angle::FormatID mActualRenderableImageFormatID;
185     angle::FormatID mActualBufferFormatID;
186     angle::FormatID mActualCompressedBufferFormatID;
187 
188     InitializeTextureDataFunction mImageInitializerFunction;
189     LoadFunctionMap mTextureLoadFunctions;
190     LoadFunctionMap mRenderableTextureLoadFunctions;
191     VertexCopyFunction mVertexLoadFunction;
192     VertexCopyFunction mCompressedVertexLoadFunction;
193 
194     bool mVertexLoadRequiresConversion;
195     bool mCompressedVertexLoadRequiresConversion;
196     bool mVkBufferFormatIsPacked;
197     bool mVkCompressedBufferFormatIsPacked;
198     bool mVkFormatIsInt;
199     bool mVkFormatIsUnsigned;
200 };
201 
202 bool operator==(const Format &lhs, const Format &rhs);
203 bool operator!=(const Format &lhs, const Format &rhs);
204 
205 class FormatTable final : angle::NonCopyable
206 {
207   public:
208     FormatTable();
209     ~FormatTable();
210 
211     // Also initializes the TextureCapsMap and the compressedTextureCaps in the Caps instance.
212     void initialize(RendererVk *renderer,
213                     gl::TextureCapsMap *outTextureCapsMap,
214                     std::vector<GLenum> *outCompressedTextureFormats);
215 
216     ANGLE_INLINE const Format &operator[](GLenum internalFormat) const
217     {
218         angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat);
219         return mFormatData[static_cast<size_t>(formatID)];
220     }
221 
222     ANGLE_INLINE const Format &operator[](angle::FormatID formatID) const
223     {
224         return mFormatData[static_cast<size_t>(formatID)];
225     }
226 
227   private:
228     // The table data is indexed by angle::FormatID.
229     std::array<Format, angle::kNumANGLEFormats> mFormatData;
230 };
231 
232 // This will return a reference to a VkFormatProperties with the feature flags supported
233 // if the format is a mandatory format described in section 31.3.3. Required Format Support
234 // of the Vulkan spec. If the vkFormat isn't mandatory, it will return a VkFormatProperties
235 // initialized to 0.
236 const VkFormatProperties &GetMandatoryFormatSupport(angle::FormatID formatID);
237 
238 VkImageUsageFlags GetMaximalImageUsageFlags(RendererVk *renderer, angle::FormatID formatID);
239 
240 }  // namespace vk
241 
242 // Checks if a Vulkan format supports all the features needed to use it as a GL texture format.
243 bool HasFullTextureFormatSupport(RendererVk *renderer, angle::FormatID formatID);
244 // Checks if a Vulkan format supports all the features except rendering.
245 bool HasNonRenderableTextureFormatSupport(RendererVk *renderer, angle::FormatID formatID);
246 
247 // Get the swizzle state based on format's requirements and emulations.
248 gl::SwizzleState GetFormatSwizzle(const ContextVk *contextVk,
249                                   const angle::Format &angleFormat,
250                                   const bool sized);
251 
252 // Apply application's swizzle to the swizzle implied by format as received from GetFormatSwizzle.
253 gl::SwizzleState ApplySwizzle(const gl::SwizzleState &formatSwizzle,
254                               const gl::SwizzleState &toApply);
255 
256 }  // namespace rx
257 
258 #endif  // LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
259