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1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef SF_SKIAGLRENDERENGINE_H_
18 #define SF_SKIAGLRENDERENGINE_H_
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 #include <GLES2/gl2.h>
23 #include <GrDirectContext.h>
24 #include <SkSurface.h>
25 #include <android-base/thread_annotations.h>
26 #include <renderengine/ExternalTexture.h>
27 #include <renderengine/RenderEngine.h>
28 #include <sys/types.h>
29 
30 #include <mutex>
31 #include <unordered_map>
32 
33 #include "AutoBackendTexture.h"
34 #include "EGL/egl.h"
35 #include "GrContextOptions.h"
36 #include "SkImageInfo.h"
37 #include "SkiaRenderEngine.h"
38 #include "android-base/macros.h"
39 #include "debug/SkiaCapture.h"
40 #include "filters/BlurFilter.h"
41 #include "filters/LinearEffect.h"
42 #include "filters/StretchShaderFactory.h"
43 
44 namespace android {
45 namespace renderengine {
46 namespace skia {
47 
48 class SkiaGLRenderEngine : public skia::SkiaRenderEngine {
49 public:
50     static std::unique_ptr<SkiaGLRenderEngine> create(const RenderEngineCreationArgs& args);
51     SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLContext ctxt,
52                        EGLSurface placeholder, EGLContext protectedContext,
53                        EGLSurface protectedPlaceholder);
54     ~SkiaGLRenderEngine() override EXCLUDES(mRenderingMutex);
55 
56     std::future<void> primeCache() override;
57     void cleanupPostRender() override;
cleanFramebufferCache()58     void cleanFramebufferCache() override{};
59     int getContextPriority() override;
isProtected()60     bool isProtected() const override { return mInProtectedContext; }
61     bool supportsProtectedContent() const override;
62     void useProtectedContext(bool useProtectedContext) override;
supportsBackgroundBlur()63     bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
64     void onActiveDisplaySizeChanged(ui::Size size) override;
65     int reportShadersCompiled() override;
66 
67 protected:
68     void dump(std::string& result) override;
69     size_t getMaxTextureSize() const override;
70     size_t getMaxViewportDims() const override;
71     void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
72     void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
73     bool canSkipPostRenderCleanup() const override;
74     void drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
75                             const DisplaySettings& display,
76                             const std::vector<LayerSettings>& layers,
77                             const std::shared_ptr<ExternalTexture>& buffer,
78                             const bool useFramebufferCache, base::unique_fd&& bufferFence) override;
79 
80 private:
81     static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
82     static EGLContext createEglContext(EGLDisplay display, EGLConfig config,
83                                        EGLContext shareContext,
84                                        std::optional<ContextPriority> contextPriority,
85                                        Protection protection);
86     static std::optional<RenderEngine::ContextPriority> createContextPriority(
87             const RenderEngineCreationArgs& args);
88     static EGLSurface createPlaceholderEglPbufferSurface(EGLDisplay display, EGLConfig config,
89                                                          int hwcFormat, Protection protection);
90     inline SkRect getSkRect(const FloatRect& layer);
91     inline SkRect getSkRect(const Rect& layer);
92     inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const FloatRect& bounds,
93                                                         const FloatRect& crop,
94                                                         const vec2& cornerRadius);
95     inline bool layerHasBlur(const LayerSettings& layer, bool colorTransformModifiesAlpha);
96     inline SkColor getSkColor(const vec4& color);
97     inline SkM44 getSkM44(const mat4& matrix);
98     inline SkPoint3 getSkPoint3(const vec3& vector);
99     inline GrDirectContext* getActiveGrContext() const;
100 
101     base::unique_fd flush();
102     // waitFence attempts to wait in the GPU, and if unable to waits on the CPU instead.
103     void waitFence(base::borrowed_fd fenceFd);
104     bool waitGpuFence(base::borrowed_fd fenceFd);
105 
106     void initCanvas(SkCanvas* canvas, const DisplaySettings& display);
107     void drawShadow(SkCanvas* canvas, const SkRRect& casterRRect,
108                     const ShadowSettings& shadowSettings);
109 
110     // If requiresLinearEffect is true or the layer has a stretchEffect a new shader is returned.
111     // Otherwise it returns the input shader.
112     struct RuntimeEffectShaderParameters {
113         sk_sp<SkShader> shader;
114         const LayerSettings& layer;
115         const DisplaySettings& display;
116         bool undoPremultipliedAlpha;
117         bool requiresLinearEffect;
118         float layerDimmingRatio;
119     };
120     sk_sp<SkShader> createRuntimeEffectShader(const RuntimeEffectShaderParameters&);
121 
122     EGLDisplay mEGLDisplay;
123     EGLContext mEGLContext;
124     EGLSurface mPlaceholderSurface;
125     EGLContext mProtectedEGLContext;
126     EGLSurface mProtectedPlaceholderSurface;
127     BlurFilter* mBlurFilter = nullptr;
128 
129     const PixelFormat mDefaultPixelFormat;
130     const bool mUseColorManagement;
131 
132     // Identifier used or various mappings of layers to various
133     // textures or shaders
134     using GraphicBufferId = uint64_t;
135 
136     // Number of external holders of ExternalTexture references, per GraphicBuffer ID.
137     std::unordered_map<GraphicBufferId, int32_t> mGraphicBufferExternalRefs
138             GUARDED_BY(mRenderingMutex);
139     // Cache of GL textures that we'll store per GraphicBuffer ID, shared between GPU contexts.
140     std::unordered_map<GraphicBufferId, std::shared_ptr<AutoBackendTexture::LocalRef>> mTextureCache
141             GUARDED_BY(mRenderingMutex);
142     std::unordered_map<shaders::LinearEffect, sk_sp<SkRuntimeEffect>, shaders::LinearEffectHasher>
143             mRuntimeEffects;
144     AutoBackendTexture::CleanupManager mTextureCleanupMgr GUARDED_BY(mRenderingMutex);
145 
146     StretchShaderFactory mStretchShaderFactory;
147     // Mutex guarding rendering operations, so that:
148     // 1. GL operations aren't interleaved, and
149     // 2. Internal state related to rendering that is potentially modified by
150     // multiple threads is guaranteed thread-safe.
151     mutable std::mutex mRenderingMutex;
152 
153     sp<Fence> mLastDrawFence;
154 
155     // Graphics context used for creating surfaces and submitting commands
156     sk_sp<GrDirectContext> mGrContext;
157     // Same as above, but for protected content (eg. DRM)
158     sk_sp<GrDirectContext> mProtectedGrContext;
159 
160     bool mInProtectedContext = false;
161     // Object to capture commands send to Skia.
162     std::unique_ptr<SkiaCapture> mCapture;
163 
164     // Implements PersistentCache as a way to monitor what SkSL shaders Skia has
165     // cached.
166     class SkSLCacheMonitor : public GrContextOptions::PersistentCache {
167     public:
168         SkSLCacheMonitor() = default;
169         ~SkSLCacheMonitor() override = default;
170 
171         sk_sp<SkData> load(const SkData& key) override;
172 
173         void store(const SkData& key, const SkData& data, const SkString& description) override;
174 
shadersCachedSinceLastCall()175         int shadersCachedSinceLastCall() {
176             const int shadersCachedSinceLastCall = mShadersCachedSinceLastCall;
177             mShadersCachedSinceLastCall = 0;
178             return shadersCachedSinceLastCall;
179         }
180 
totalShadersCompiled()181         int totalShadersCompiled() const { return mTotalShadersCompiled; }
182 
183     private:
184         int mShadersCachedSinceLastCall = 0;
185         int mTotalShadersCompiled = 0;
186     };
187 
188     SkSLCacheMonitor mSkSLCacheMonitor;
189 };
190 
191 } // namespace skia
192 } // namespace renderengine
193 } // namespace android
194 
195 #endif /* SF_GLESRENDERENGINE_H_ */
196