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Searched defs:minSampleShading (Results 1 – 8 of 8) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.h219 float minSampleShading; member
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h431 PFNGLMINSAMPLESHADINGPROC minSampleShading = nullptr; variable
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DContext.cpp7290 void Context::minSampleShading(GLfloat value) in minSampleShading() function in gl::Context
/device/generic/vulkan-cereal/stream-servers/vulkan/cereal/proto/
Dgoldfish_vk_baseprotodefs.proto1748 optional float minSampleShading = 6; field
/device/generic/vulkan-cereal/protocols/vulkan/include/vulkan/
Dvulkan_core.h2313 float minSampleShading; member
/device/generic/vulkan-cereal/include/vulkan/
Dvulkan_core.h3149 float minSampleShading; member
Dvulkan_structs.hpp28629 float minSampleShading = {}; member
/device/generic/vulkan-cereal/protocols/vulkan/gen/include/vulkan/
Dvulkan_core.h3166 float minSampleShading; member