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Searched defs:minSampleShading (Results 1 – 20 of 20) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp94 float minSampleShading; member
DContext.hpp296 float minSampleShading = 0.0f; member
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp1362 float minSampleShading, in MinSampleShadingTest()
1401 …eShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading, bool minS… in getMinSampleShadingStateParams()
1678 const float minSampleShading, in SampleMaskWithConservativeTest()
2670 const float minSampleShading, in SampleMaskWithConservativeInstance()
2746 …Bits rasterizationSamples, const bool enableMinSampleShading, const float minSampleShading, const … in getMultisampleState()
5249 float minSampleShading; in createMultisampleTests() member
5543 const float minSampleShading; in createMultisampleTests() member
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.h401 float minSampleShading; member
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h431 PFNGLMINSAMPLESHADINGPROC minSampleShading = nullptr; variable
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl467 glMinSampleShadingFunc minSampleShading; variable
/external/angle/src/libANGLE/
DContext.cpp8087 void Context::minSampleShading(GLfloat value) in minSampleShading() function in gl::Context
/external/vulkan-validation-layers/layers/generated/
Dvk_safe_struct.h581 float minSampleShading; member
/external/deqp/external/vulkancts/framework/vulkan/
DvkStructTypes.inl793 float minSampleShading; member
DvkVulkan_c.inl4256 float minSampleShading; member
/external/mesa3d/include/vulkan/
Dvulkan_core.h2733 float minSampleShading; member
/external/virglrenderer/src/venus/venus-protocol/
Dvulkan_core.h3066 float minSampleShading; member
/external/skia/include/third_party/vulkan/vulkan/
Dvulkan_core.h3043 float minSampleShading; member
/external/angle/third_party/vulkan-deps/vulkan-headers/src/include/vulkan/
Dvulkan_core.h3319 float minSampleShading; member
Dvulkan_structs.hpp33102 float minSampleShading = {}; member
/external/gfxstream-protocols/include/vulkan/include/vulkan/
Dvulkan_core.h3154 float minSampleShading; member
/external/vulkan-headers/include/vulkan/
Dvulkan_core.h3299 float minSampleShading; member
Dvulkan_structs.hpp34360 float minSampleShading = {}; member
/external/swiftshader/include/vulkan/
Dvulkan_core.h3464 float minSampleShading; member
Dvulkan_structs.hpp33169 float minSampleShading = {}; member