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Searched defs:motionEntry (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp302 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); in createDispatchEntry() local
416 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); in shouldReportFinishedEvent() local
870 std::shared_ptr<MotionEntry> motionEntry = in dispatchOnceInnerLocked() local
922 bool InputDispatcher::shouldPruneInboundQueueLocked(const MotionEntry& motionEntry) { in shouldPruneInboundQueueLocked()
1157 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); in dropInboundEventLocked() local
1822 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); in getTargetDisplayId() local
2856 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); in pokeUserActivityLocked() local
3029 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(newEntry); in enqueueDispatchEntryLocked() local
3154 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); in updateInteractionTokensLocked() local
3255 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); in startDispatchCycleLocked() local
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