Searched defs:norm (Results 1 – 3 of 3) sorted by relevance
59 float norm = std::sqrt(v.x * v.x + v.y * v.y + v.z * v.z); in checkEvent() local
675 auto norm = fSpan == 0 ? 1 : (brightness - mBrightnessTable[i].mBriStart) / fSpan; in queryBrightness() local
386 Return<Element> Context::elementCreate(DataType dt, DataKind dk, bool norm, uint32_t size) { in elementCreate()