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Searched defs:normalized (Results 1 – 25 of 195) sorted by relevance

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/external/libtextclassifier/native/utils/sentencepiece/
Dnormalizer_test.cc45 std::string normalized; in TEST() local
52 std::string normalized; in TEST() local
59 std::string normalized; in TEST() local
66 std::string normalized; in TEST() local
73 std::string normalized; in TEST() local
80 std::string normalized; in TEST() local
97 std::string normalized; in TEST() local
104 std::string normalized; in TEST() local
111 std::string normalized; in TEST() local
118 std::string normalized; in TEST() local
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/external/mesa3d/src/mesa/main/
Dformat_utils.c289 bool normalized, dst_integer, src_integer, is_signed; in _mesa_format_convert() local
689 uint8_t swizzle[4], bool *normalized) in _mesa_format_to_array()
805 const uint8_t swizzle[4], bool normalized, int count) in swizzle_convert_try_memcpy()
970 const uint8_t swizzle[4], bool normalized, int count) in convert_float()
1032 const uint8_t swizzle[4], bool normalized, int count) in convert_half_float()
1093 const uint8_t swizzle[4], bool normalized, int count) in convert_ubyte()
1159 const uint8_t swizzle[4], bool normalized, int count) in convert_byte()
1225 const uint8_t swizzle[4], bool normalized, int count) in convert_ushort()
1291 const uint8_t swizzle[4], bool normalized, int count) in convert_short()
1356 const uint8_t swizzle[4], bool normalized, int count) in convert_uint()
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Dvarray.c462 bool normalized, bool integer, bool doubles) in vertex_format_to_pipe_format()
530 GLboolean normalized, GLboolean integer, in _mesa_set_vertex_format()
630 GLenum format, GLboolean normalized, in _mesa_update_array_format()
676 GLint size, GLenum type, bool normalized, in validate_array_format()
802 GLboolean normalized, GLboolean integer, GLboolean doubles, in validate_array()
860 GLboolean normalized, GLboolean integer, in validate_array_and_format()
895 GLboolean normalized, GLboolean integer, GLboolean doubles, in update_array()
1610 GLboolean normalized, in _mesa_VertexAttribPointer_no_error()
1629 GLboolean normalized, in _mesa_VertexAttribPointer()
1664 GLenum type, GLboolean normalized, in _mesa_VertexArrayVertexAttribOffsetEXT()
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/external/icu/android_icu4j/src/main/tests/android/icu/dev/test/number/
DNumberSkeletonTest.java317 String normalized = NumberFormatter.forSkeleton(skeleton).toSkeleton(); in defaultTokens() local
352 String normalized = NumberFormatter.forSkeleton(plus) in wildcardCharacters() local
/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/number/
DNumberSkeletonTest.java314 String normalized = NumberFormatter.forSkeleton(skeleton).toSkeleton(); in defaultTokens() local
349 String normalized = NumberFormatter.forSkeleton(plus) in wildcardCharacters() local
/external/renderscript-intrinsics-replacement-toolkit/test-app/src/main/java/com/google/android/renderscript_test/
DTimingTracker.kt57 var normalized = in <lambda>() variable
/external/tensorflow/tensorflow/lite/delegates/gpu/cl/
Dcl_image_format.cc37 cl_channel_type DataTypeToChannelType(DataType type, bool normalized) { in DataTypeToChannelType()
/external/harfbuzz_ng/src/
Dhb-glib.cc138 gchar *normalized; in hb_glib_unicode_compose() local
175 gchar *normalized; in hb_glib_unicode_decompose() local
/external/deqp/framework/delibs/debase/
DdeInt32.c152 deUint32 normalized = (deUint32)a << shift; /* Highest bit is always 1. */ in deRcp32() local
/external/python/setuptools/pkg_resources/tests/
Dtest_pkg_resources.py373 def test_normalize_path_trailing_sep(self, unnormalized, normalized): argument
392 def test_normalize_path_normcase(self, unnormalized, normalized): argument
/external/tensorflow/tensorflow/lite/delegates/gpu/common/task/
Dtexture2d_desc.h29 bool normalized = false; // used with INT data types, if normalized, we read member
/external/mesa3d/src/compiler/nir/
Dnir_normalize_cubemap_coords.c64 nir_ssa_def *normalized = nir_fmul(b, orig_coord, nir_frcp(b, norm)); in normalize_cubemap_coords_block() local
/external/skia/tests/
DGrQuadCropTest.cpp210 SkMatrix normalized = SkMatrix::RectToRect(kDrawRect, SkRect::MakeWH(1.f, 1.f)); in test_axis_aligned() local
227 SkMatrix normalized = SkMatrix::RectToRect(kDrawRect, SkRect::MakeWH(1.f, 1.f)); in test_crop_fully_covered() local
/external/angle/src/libANGLE/
DvalidationGL3.cpp510 GLboolean normalized, in ValidateVertexAttribP1ui()
520 GLboolean normalized, in ValidateVertexAttribP1uiv()
530 GLboolean normalized, in ValidateVertexAttribP2ui()
540 GLboolean normalized, in ValidateVertexAttribP2uiv()
550 GLboolean normalized, in ValidateVertexAttribP3ui()
560 GLboolean normalized, in ValidateVertexAttribP3uiv()
570 GLboolean normalized, in ValidateVertexAttribP4ui()
580 GLboolean normalized, in ValidateVertexAttribP4uiv()
DVertexArray.cpp463 bool normalized, in setVertexAttribFormatImpl()
482 bool normalized, in setVertexAttribFormat()
547 bool normalized, in setVertexAttribPointerImpl()
606 bool normalized, in setVertexAttribPointer()
/external/ComputeLibrary/src/core/NEON/kernels/
DNENormalizationLayerKernel.cpp224 …const auto normalized = std::pow(accu * static_cast<T>(_norm_info.scale_coeff()) + static_ca… in normalize_float() local
267 … const auto normalized = wrapper::vpow(wrapper::vmla(kappa_vec, coeff_vec, accu), beta_vec); in normalize_float() local
/external/harfbuzz_ng/test/api/
Dtest-var-coords.c59 int normalized; in test_get_var_coords() local
/external/icu/libicu/cts_headers/
Duitercollationiterator.h156 UnicodeString normalized; variable
Dutf8collationiterator.h168 UnicodeString normalized; variable
Dutf16collationiterator.h178 UnicodeString normalized; variable
/external/icu/icu4c/source/i18n/
Duitercollationiterator.h156 UnicodeString normalized; variable
Dutf8collationiterator.h168 UnicodeString normalized; variable
Dutf16collationiterator.h178 UnicodeString normalized; variable
/external/libcups/locale/
Dpo2strings.c67 normalized[8192];/* Normalized msgid string */ in main() local
/external/icu/icu4c/source/test/intltest/
Dnumbertest_skeletons.cpp314 UnicodeString normalized = NumberFormatter::forSkeleton( in defaultTokens() local
365 UnicodeString normalized = NumberFormatter::forSkeleton(plus, status) in wildcardCharacters() local

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