Searched defs:numComponents (Results 1 – 8 of 8) sorted by relevance
67 int numComponents = gl::VariableComponentCount(type); in getBlockLayoutInfo() local99 const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix); in advanceOffset() local
131 const int numComponents = gl::VariableComponentCount(glType); in prePadding() local181 int numComponents = 0; in postPaddingString() local
157 size_t numComponents = static_cast<size_t>(gl::VariableColumnCount(flippedType)); in GetStd430BaseAlignment() local287 const size_t numComponents = static_cast<size_t>(gl::VariableComponentCount(type)); in getBlockLayoutInfo() local
66 constexpr size_t ComponentAlignment(size_t numComponents) in ComponentAlignment()
434 const uint32_t numComponents = 3; in TEST_P() local509 const uint32_t numComponents = 3; in TEST_P() local
4981 int numComponents; in testFloatTextureLinear() local
51 size_t numComponents = (lastNonAlphaOutputComponent - inputComponentCount); in CopyNativeVertexData() local
71 unsigned int numComponents) { in allocateEntry()