/external/mesa3d/src/compiler/nir/ |
D | nir_lower_idiv.c | 46 nir_ssa_def *numer, *denom, *af, *bf, *a, *b, *q, *r, *rt; in convert_instr() local 139 emit_udiv(nir_builder *bld, nir_ssa_def *numer, nir_ssa_def *denom, bool modulo) in emit_udiv() 176 emit_idiv(nir_builder *bld, nir_ssa_def *numer, nir_ssa_def *denom, nir_op op) in emit_idiv() 223 nir_ssa_def *numer = nir_ssa_for_alu_src(bld, alu, 0); in convert_instr_precise() local
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/external/skia/src/pathops/ |
D | SkPathOpsLine.cpp | 40 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearPoint() local 70 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearRay() local
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D | SkPathOpsQuad.cpp | 355 static int valid_unit_divide(double numer, double denom, double* ratio) in valid_unit_divide()
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/external/libcups/cups/ |
D | pwg-media.c | 676 numer, /* Unit scaling factor */ in pwgMediaForPPD() local 849 int numer; /* Scale factor for units */ in pwgMediaForPWG() local 1140 int numer, /* I - Numerator from units */ in pwg_scan_measurement()
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/external/skia/src/core/ |
D | SkCubicSolver.h | 54 float numer = 2 * fp * f; in cubic_solver() local
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D | SkColor.cpp | 29 static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) { in ByteDivToScalar()
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D | SkDrawShadowInfo.h | 38 static inline float divide_and_pin(float numer, float denom, float min, float max) { in divide_and_pin()
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D | SkMathPriv.h | 33 inline void SkTDivMod(In numer, In denom, Out* div, Out* mod) { in SkTDivMod()
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D | SkGeometry.h | 439 Sk2s numer = fNumer.eval(tt); in eval() local
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D | SkGeometry.cpp | 39 static int valid_unit_divide(SkScalar numer, SkScalar denom, SkScalar* ratio) { in valid_unit_divide() 331 SkScalar numer = -(Ax * Bx + Ay * By); in SkFindQuadMaxCurvature() local
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/external/rust/crates/num-bigint/benches/ |
D | shootout-pidigits.rs | 49 numer: BigInt, field
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/external/skia/src/effects/ |
D | SkEmbossMask.cpp | 76 SkFixed numer = lx * nx + ly * ny + lz_dot_nz; in Emboss() local
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/external/skia/tests/ |
D | MathTest.cpp | 489 SkFixed numer = rand.nextS(); in DEF_TEST() local 560 T numer; in test_divmod() member 574 const T numer = kEdgeCases[i].numer; in test_divmod() local 584 const T numer = (T)rand.nextS(); in test_divmod() local
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D | WangsFormulaTest.cpp | 71 const float numer = 4 * min_w * eps; in wangs_formula_conic_reference_impl() local 434 Sk2d numer = eval(p2 - p1w * 2 + p0, (p1w - p0) * 2, p0, t); in DEF_TEST() local
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D | ReadWritePixelsGpuTest.cpp | 311 float numer = (lumConversion || csConversion) ? 3.f : 2.f; in gpu_read_pixels_test_driver() local
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/external/skia/include/private/ |
D | SkFloatingPoint.h | 250 static inline float sk_ieee_float_divide(float numer, float denom) { in sk_ieee_float_divide() 255 static inline double sk_ieee_double_divide(double numer, double denom) { in sk_ieee_double_divide()
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D | SkFixed.h | 93 #define SkFixedDiv(numer, denom) \ argument
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/external/libmpeg2/decoder/ |
D | impeg2d_pic_proc.c | 315 UWORD32 numer; in impeg2d_init_video_state() local
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/external/skia/src/gpu/tessellate/ |
D | WangsFormula.h | 246 const float numer = sqrtf(dot(dp, dp)) * precision + rp_minus_1 * dw; variable
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/external/python/cpython2/Mac/Modules/fm/ |
D | _Fmmodule.c | 176 Point numer; in Fm_IsOutline() local
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/external/perfetto/src/trace_processor/importers/proto/ |
D | gpu_event_parser.cc | 152 for (auto numer = spec.numerator_units(); numer; ++numer) { in ParseGpuCounterEvent() local
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/external/skia/bench/ |
D | nanobench.cpp | 396 const double numer = overhead / FLAGS_overheadGoal - overhead; in setup_cpu_bench() local
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/external/skia/src/shaders/gradients/ |
D | SkGradientShader.cpp | 608 static unsigned rounded_divide(unsigned numer, unsigned denom) { in rounded_divide()
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/external/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 483 SkScalar numer = (perlinNoiseShader.fType == kFractalNoise_Type) ? in calculateTurbulenceValueForPoint() local
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/external/python/httplib2/doc/html/ |
D | searchindex.js | 1 …{all:1,code:1,chain:1,proxy_type_xxx:1,follow:1,privat:1,readabl:1,those:1,sent:1,liter:1,everi:1,…
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