1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // Buffer11.cpp Defines the Buffer11 class.
8
9 #include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
10
11 #include <memory>
12
13 #include "common/MemoryBuffer.h"
14 #include "libANGLE/Context.h"
15 #include "libANGLE/renderer/d3d/IndexDataManager.h"
16 #include "libANGLE/renderer/d3d/VertexDataManager.h"
17 #include "libANGLE/renderer/d3d/d3d11/Context11.h"
18 #include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
19 #include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
20 #include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
21 #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
22 #include "libANGLE/renderer/renderer_utils.h"
23
24 namespace rx
25 {
26
27 namespace
28 {
29
30 template <typename T>
ReadIndexValueFromIndices(const uint8_t * data,size_t index)31 GLuint ReadIndexValueFromIndices(const uint8_t *data, size_t index)
32 {
33 return reinterpret_cast<const T *>(data)[index];
34 }
35 typedef GLuint (*ReadIndexValueFunction)(const uint8_t *data, size_t index);
36
37 enum class CopyResult
38 {
39 RECREATED,
40 NOT_RECREATED,
41 };
42
CalculateConstantBufferParams(GLintptr offset,GLsizeiptr size,UINT * outFirstConstant,UINT * outNumConstants)43 void CalculateConstantBufferParams(GLintptr offset,
44 GLsizeiptr size,
45 UINT *outFirstConstant,
46 UINT *outNumConstants)
47 {
48 // The offset must be aligned to 256 bytes (should have been enforced by glBindBufferRange).
49 ASSERT(offset % 256 == 0);
50
51 // firstConstant and numConstants are expressed in constants of 16-bytes. Furthermore they must
52 // be a multiple of 16 constants.
53 *outFirstConstant = static_cast<UINT>(offset / 16);
54
55 // The GL size is not required to be aligned to a 256 bytes boundary.
56 // Round the size up to a 256 bytes boundary then express the results in constants of 16-bytes.
57 *outNumConstants = static_cast<UINT>(rx::roundUpPow2(size, static_cast<GLsizeiptr>(256)) / 16);
58
59 // Since the size is rounded up, firstConstant + numConstants may be bigger than the actual size
60 // of the buffer. This behaviour is explictly allowed according to the documentation on
61 // ID3D11DeviceContext1::PSSetConstantBuffers1
62 // https://msdn.microsoft.com/en-us/library/windows/desktop/hh404649%28v=vs.85%29.aspx
63 }
64
65 } // anonymous namespace
66
67 namespace gl_d3d11
68 {
69
GetD3DMapTypeFromBits(BufferUsage usage,GLbitfield access)70 D3D11_MAP GetD3DMapTypeFromBits(BufferUsage usage, GLbitfield access)
71 {
72 bool readBit = ((access & GL_MAP_READ_BIT) != 0);
73 bool writeBit = ((access & GL_MAP_WRITE_BIT) != 0);
74
75 ASSERT(readBit || writeBit);
76
77 // Note : we ignore the discard bit, because in D3D11, staging buffers
78 // don't accept the map-discard flag (discard only works for DYNAMIC usage)
79
80 if (readBit && !writeBit)
81 {
82 return D3D11_MAP_READ;
83 }
84 else if (writeBit && !readBit)
85 {
86 // Special case for uniform storage - we only allow full buffer updates.
87 return usage == BUFFER_USAGE_UNIFORM || usage == BUFFER_USAGE_STRUCTURED
88 ? D3D11_MAP_WRITE_DISCARD
89 : D3D11_MAP_WRITE;
90 }
91 else if (writeBit && readBit)
92 {
93 return D3D11_MAP_READ_WRITE;
94 }
95 else
96 {
97 UNREACHABLE();
98 return D3D11_MAP_READ;
99 }
100 }
101 } // namespace gl_d3d11
102
103 // Each instance of Buffer11::BufferStorage is specialized for a class of D3D binding points
104 // - vertex/transform feedback buffers
105 // - index buffers
106 // - pixel unpack buffers
107 // - uniform buffers
108 class Buffer11::BufferStorage : angle::NonCopyable
109 {
110 public:
~BufferStorage()111 virtual ~BufferStorage() {}
112
getDataRevision() const113 DataRevision getDataRevision() const { return mRevision; }
getUsage() const114 BufferUsage getUsage() const { return mUsage; }
getSize() const115 size_t getSize() const { return mBufferSize; }
setDataRevision(DataRevision rev)116 void setDataRevision(DataRevision rev) { mRevision = rev; }
117
118 virtual bool isCPUAccessible(GLbitfield access) const = 0;
119
120 virtual bool isGPUAccessible() const = 0;
121
122 virtual angle::Result copyFromStorage(const gl::Context *context,
123 BufferStorage *source,
124 size_t sourceOffset,
125 size_t size,
126 size_t destOffset,
127 CopyResult *resultOut) = 0;
128 virtual angle::Result resize(const gl::Context *context, size_t size, bool preserveData) = 0;
129
130 virtual angle::Result map(const gl::Context *context,
131 size_t offset,
132 size_t length,
133 GLbitfield access,
134 uint8_t **mapPointerOut) = 0;
135 virtual void unmap() = 0;
136
137 angle::Result setData(const gl::Context *context,
138 const uint8_t *data,
139 size_t offset,
140 size_t size);
141
142 void setStructureByteStride(unsigned int structureByteStride);
143
144 protected:
145 BufferStorage(Renderer11 *renderer, BufferUsage usage);
146
147 Renderer11 *mRenderer;
148 DataRevision mRevision;
149 const BufferUsage mUsage;
150 size_t mBufferSize;
151 };
152
153 // A native buffer storage represents an underlying D3D11 buffer for a particular
154 // type of storage.
155 class Buffer11::NativeStorage : public Buffer11::BufferStorage
156 {
157 public:
158 NativeStorage(Renderer11 *renderer, BufferUsage usage, const angle::Subject *onStorageChanged);
159 ~NativeStorage() override;
160
161 bool isCPUAccessible(GLbitfield access) const override;
162
isGPUAccessible() const163 bool isGPUAccessible() const override { return true; }
164
getBuffer() const165 const d3d11::Buffer &getBuffer() const { return mBuffer; }
166 angle::Result copyFromStorage(const gl::Context *context,
167 BufferStorage *source,
168 size_t sourceOffset,
169 size_t size,
170 size_t destOffset,
171 CopyResult *resultOut) override;
172 angle::Result resize(const gl::Context *context, size_t size, bool preserveData) override;
173
174 angle::Result map(const gl::Context *context,
175 size_t offset,
176 size_t length,
177 GLbitfield access,
178 uint8_t **mapPointerOut) override;
179 void unmap() override;
180
181 angle::Result getSRVForFormat(const gl::Context *context,
182 DXGI_FORMAT srvFormat,
183 const d3d11::ShaderResourceView **srvOut);
184 angle::Result getRawUAV(const gl::Context *context,
185 unsigned int offset,
186 unsigned int size,
187 d3d11::UnorderedAccessView **uavOut);
188
189 protected:
190 d3d11::Buffer mBuffer;
191 const angle::Subject *mOnStorageChanged;
192
193 private:
194 static void FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
195 Renderer11 *renderer,
196 BufferUsage usage,
197 unsigned int bufferSize);
198 void clearSRVs();
199 void clearUAVs();
200
201 std::map<DXGI_FORMAT, d3d11::ShaderResourceView> mBufferResourceViews;
202 std::map<std::pair<unsigned int, unsigned int>, d3d11::UnorderedAccessView> mBufferRawUAVs;
203 };
204
205 class Buffer11::StructuredBufferStorage : public Buffer11::NativeStorage
206 {
207 public:
208 StructuredBufferStorage(Renderer11 *renderer,
209 BufferUsage usage,
210 const angle::Subject *onStorageChanged);
211 ~StructuredBufferStorage() override;
212 angle::Result resizeStructuredBuffer(const gl::Context *context,
213 unsigned int size,
214 unsigned int structureByteStride);
215 angle::Result getStructuredBufferRangeSRV(const gl::Context *context,
216 unsigned int offset,
217 unsigned int size,
218 unsigned int structureByteStride,
219 const d3d11::ShaderResourceView **bufferOut);
220
221 private:
222 d3d11::ShaderResourceView mStructuredBufferResourceView;
223 };
224
225 // A emulated indexed buffer storage represents an underlying D3D11 buffer for data
226 // that has been expanded to match the indices list used. This storage is only
227 // used for FL9_3 pointsprite rendering emulation.
228 class Buffer11::EmulatedIndexedStorage : public Buffer11::BufferStorage
229 {
230 public:
231 EmulatedIndexedStorage(Renderer11 *renderer);
232 ~EmulatedIndexedStorage() override;
233
isCPUAccessible(GLbitfield access) const234 bool isCPUAccessible(GLbitfield access) const override { return true; }
235
isGPUAccessible() const236 bool isGPUAccessible() const override { return false; }
237
238 angle::Result getBuffer(const gl::Context *context,
239 SourceIndexData *indexInfo,
240 const TranslatedAttribute &attribute,
241 GLint startVertex,
242 const d3d11::Buffer **bufferOut);
243
244 angle::Result copyFromStorage(const gl::Context *context,
245 BufferStorage *source,
246 size_t sourceOffset,
247 size_t size,
248 size_t destOffset,
249 CopyResult *resultOut) override;
250
251 angle::Result resize(const gl::Context *context, size_t size, bool preserveData) override;
252
253 angle::Result map(const gl::Context *context,
254 size_t offset,
255 size_t length,
256 GLbitfield access,
257 uint8_t **mapPointerOut) override;
258 void unmap() override;
259
260 private:
261 d3d11::Buffer mBuffer; // contains expanded data for use by D3D
262 angle::MemoryBuffer mMemoryBuffer; // original data (not expanded)
263 angle::MemoryBuffer mIndicesMemoryBuffer; // indices data
264 };
265
266 // Pack storage represents internal storage for pack buffers. We implement pack buffers
267 // as CPU memory, tied to a staging texture, for asynchronous texture readback.
268 class Buffer11::PackStorage : public Buffer11::BufferStorage
269 {
270 public:
271 explicit PackStorage(Renderer11 *renderer);
272 ~PackStorage() override;
273
isCPUAccessible(GLbitfield access) const274 bool isCPUAccessible(GLbitfield access) const override { return true; }
275
isGPUAccessible() const276 bool isGPUAccessible() const override { return false; }
277
278 angle::Result copyFromStorage(const gl::Context *context,
279 BufferStorage *source,
280 size_t sourceOffset,
281 size_t size,
282 size_t destOffset,
283 CopyResult *resultOut) override;
284 angle::Result resize(const gl::Context *context, size_t size, bool preserveData) override;
285
286 angle::Result map(const gl::Context *context,
287 size_t offset,
288 size_t length,
289 GLbitfield access,
290 uint8_t **mapPointerOut) override;
291 void unmap() override;
292
293 angle::Result packPixels(const gl::Context *context,
294 const gl::FramebufferAttachment &readAttachment,
295 const PackPixelsParams ¶ms);
296
297 private:
298 angle::Result flushQueuedPackCommand(const gl::Context *context);
299
300 TextureHelper11 mStagingTexture;
301 angle::MemoryBuffer mMemoryBuffer;
302 std::unique_ptr<PackPixelsParams> mQueuedPackCommand;
303 PackPixelsParams mPackParams;
304 bool mDataModified;
305 };
306
307 // System memory storage stores a CPU memory buffer with our buffer data.
308 // For dynamic data, it's much faster to update the CPU memory buffer than
309 // it is to update a D3D staging buffer and read it back later.
310 class Buffer11::SystemMemoryStorage : public Buffer11::BufferStorage
311 {
312 public:
313 explicit SystemMemoryStorage(Renderer11 *renderer);
~SystemMemoryStorage()314 ~SystemMemoryStorage() override {}
315
isCPUAccessible(GLbitfield access) const316 bool isCPUAccessible(GLbitfield access) const override { return true; }
317
isGPUAccessible() const318 bool isGPUAccessible() const override { return false; }
319
320 angle::Result copyFromStorage(const gl::Context *context,
321 BufferStorage *source,
322 size_t sourceOffset,
323 size_t size,
324 size_t destOffset,
325 CopyResult *resultOut) override;
326 angle::Result resize(const gl::Context *context, size_t size, bool preserveData) override;
327
328 angle::Result map(const gl::Context *context,
329 size_t offset,
330 size_t length,
331 GLbitfield access,
332 uint8_t **mapPointerOut) override;
333 void unmap() override;
334
getSystemCopy()335 angle::MemoryBuffer *getSystemCopy() { return &mSystemCopy; }
336
337 protected:
338 angle::MemoryBuffer mSystemCopy;
339 };
340
Buffer11(const gl::BufferState & state,Renderer11 * renderer)341 Buffer11::Buffer11(const gl::BufferState &state, Renderer11 *renderer)
342 : BufferD3D(state, renderer),
343 mRenderer(renderer),
344 mSize(0),
345 mMappedStorage(nullptr),
346 mBufferStorages({}),
347 mLatestBufferStorage(nullptr),
348 mDeallocThresholds({}),
349 mIdleness({}),
350 mConstantBufferStorageAdditionalSize(0),
351 mMaxConstantBufferLruCount(0),
352 mStructuredBufferStorageAdditionalSize(0),
353 mMaxStructuredBufferLruCount(0)
354 {}
355
~Buffer11()356 Buffer11::~Buffer11()
357 {
358 for (BufferStorage *&storage : mBufferStorages)
359 {
360 SafeDelete(storage);
361 }
362
363 for (auto &p : mConstantBufferRangeStoragesCache)
364 {
365 SafeDelete(p.second.storage);
366 }
367
368 for (auto &p : mStructuredBufferRangeStoragesCache)
369 {
370 SafeDelete(p.second.storage);
371 }
372
373 mRenderer->onBufferDelete(this);
374 }
375
setData(const gl::Context * context,gl::BufferBinding target,const void * data,size_t size,gl::BufferUsage usage)376 angle::Result Buffer11::setData(const gl::Context *context,
377 gl::BufferBinding target,
378 const void *data,
379 size_t size,
380 gl::BufferUsage usage)
381 {
382 updateD3DBufferUsage(context, usage);
383 return setSubData(context, target, data, size, 0);
384 }
385
getData(const gl::Context * context,const uint8_t ** outData)386 angle::Result Buffer11::getData(const gl::Context *context, const uint8_t **outData)
387 {
388 if (mSize == 0)
389 {
390 // TODO(http://anglebug.com/2840): This ensures that we don't crash or assert in robust
391 // buffer access behavior mode if there are buffers without any data. However, technically
392 // it should still be possible to draw, with fetches from this buffer returning zero.
393 return angle::Result::Stop;
394 }
395
396 SystemMemoryStorage *systemMemoryStorage = nullptr;
397 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY, &systemMemoryStorage));
398
399 ASSERT(systemMemoryStorage->getSize() >= mSize);
400
401 *outData = systemMemoryStorage->getSystemCopy()->data();
402 return angle::Result::Continue;
403 }
404
setSubData(const gl::Context * context,gl::BufferBinding target,const void * data,size_t size,size_t offset)405 angle::Result Buffer11::setSubData(const gl::Context *context,
406 gl::BufferBinding target,
407 const void *data,
408 size_t size,
409 size_t offset)
410 {
411 size_t requiredSize = size + offset;
412
413 if (data && size > 0)
414 {
415 // Use system memory storage for dynamic buffers.
416 // Try using a constant storage for constant buffers
417 BufferStorage *writeBuffer = nullptr;
418 if (target == gl::BufferBinding::Uniform)
419 {
420 // If we are a very large uniform buffer, keep system memory storage around so that we
421 // aren't forced to read back from a constant buffer. We also check the workaround for
422 // Intel - this requires us to use system memory so we don't end up having to copy from
423 // a constant buffer to a staging buffer.
424 // TODO(jmadill): Use Context caps.
425 if (offset == 0 && size >= mSize &&
426 size <= static_cast<UINT>(mRenderer->getNativeCaps().maxUniformBlockSize) &&
427 !mRenderer->getFeatures().useSystemMemoryForConstantBuffers.enabled)
428 {
429 BufferStorage *latestStorage = nullptr;
430 ANGLE_TRY(getLatestBufferStorage(context, &latestStorage));
431 if (latestStorage && (latestStorage->getUsage() == BUFFER_USAGE_STRUCTURED))
432 {
433 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_STRUCTURED, &writeBuffer));
434 }
435 else
436 {
437 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_UNIFORM, &writeBuffer));
438 }
439 }
440 else
441 {
442 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY, &writeBuffer));
443 }
444 }
445 else if (supportsDirectBinding())
446 {
447 ANGLE_TRY(getStagingStorage(context, &writeBuffer));
448 }
449 else
450 {
451 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY, &writeBuffer));
452 }
453
454 ASSERT(writeBuffer);
455
456 // Explicitly resize the staging buffer, preserving data if the new data will not
457 // completely fill the buffer
458 if (writeBuffer->getSize() < requiredSize)
459 {
460 bool preserveData = (offset > 0);
461 ANGLE_TRY(writeBuffer->resize(context, requiredSize, preserveData));
462 }
463
464 ANGLE_TRY(writeBuffer->setData(context, static_cast<const uint8_t *>(data), offset, size));
465 onStorageUpdate(writeBuffer);
466 }
467
468 mSize = std::max(mSize, requiredSize);
469 invalidateStaticData(context);
470
471 return angle::Result::Continue;
472 }
473
copySubData(const gl::Context * context,BufferImpl * source,GLintptr sourceOffset,GLintptr destOffset,GLsizeiptr size)474 angle::Result Buffer11::copySubData(const gl::Context *context,
475 BufferImpl *source,
476 GLintptr sourceOffset,
477 GLintptr destOffset,
478 GLsizeiptr size)
479 {
480 Buffer11 *sourceBuffer = GetAs<Buffer11>(source);
481 ASSERT(sourceBuffer != nullptr);
482
483 BufferStorage *copyDest = nullptr;
484 ANGLE_TRY(getLatestBufferStorage(context, ©Dest));
485
486 if (!copyDest)
487 {
488 ANGLE_TRY(getStagingStorage(context, ©Dest));
489 }
490
491 BufferStorage *copySource = nullptr;
492 ANGLE_TRY(sourceBuffer->getLatestBufferStorage(context, ©Source));
493
494 if (!copySource)
495 {
496 ANGLE_TRY(sourceBuffer->getStagingStorage(context, ©Source));
497 }
498
499 ASSERT(copySource && copyDest);
500
501 // A staging buffer is needed if there is no cpu-cpu or gpu-gpu copy path avaiable.
502 if (!copyDest->isGPUAccessible() && !copySource->isCPUAccessible(GL_MAP_READ_BIT))
503 {
504 ANGLE_TRY(sourceBuffer->getStagingStorage(context, ©Source));
505 }
506 else if (!copySource->isGPUAccessible() && !copyDest->isCPUAccessible(GL_MAP_WRITE_BIT))
507 {
508 ANGLE_TRY(getStagingStorage(context, ©Dest));
509 }
510
511 // D3D11 does not allow overlapped copies until 11.1, and only if the
512 // device supports D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap
513 // Get around this via a different source buffer
514 if (copySource == copyDest)
515 {
516 if (copySource->getUsage() == BUFFER_USAGE_STAGING)
517 {
518 ANGLE_TRY(
519 getBufferStorage(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK, ©Source));
520 }
521 else
522 {
523 ANGLE_TRY(getStagingStorage(context, ©Source));
524 }
525 }
526
527 CopyResult copyResult = CopyResult::NOT_RECREATED;
528 ANGLE_TRY(copyDest->copyFromStorage(context, copySource, sourceOffset, size, destOffset,
529 ©Result));
530 onStorageUpdate(copyDest);
531
532 mSize = std::max<size_t>(mSize, destOffset + size);
533 invalidateStaticData(context);
534
535 return angle::Result::Continue;
536 }
537
map(const gl::Context * context,GLenum access,void ** mapPtr)538 angle::Result Buffer11::map(const gl::Context *context, GLenum access, void **mapPtr)
539 {
540 // GL_OES_mapbuffer uses an enum instead of a bitfield for it's access, convert to a bitfield
541 // and call mapRange.
542 ASSERT(access == GL_WRITE_ONLY_OES);
543 return mapRange(context, 0, mSize, GL_MAP_WRITE_BIT, mapPtr);
544 }
545
mapRange(const gl::Context * context,size_t offset,size_t length,GLbitfield access,void ** mapPtr)546 angle::Result Buffer11::mapRange(const gl::Context *context,
547 size_t offset,
548 size_t length,
549 GLbitfield access,
550 void **mapPtr)
551 {
552 ASSERT(!mMappedStorage);
553
554 BufferStorage *latestStorage = nullptr;
555 ANGLE_TRY(getLatestBufferStorage(context, &latestStorage));
556
557 if (latestStorage && (latestStorage->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
558 latestStorage->getUsage() == BUFFER_USAGE_STAGING))
559 {
560 // Latest storage is mappable.
561 mMappedStorage = latestStorage;
562 }
563 else
564 {
565 // Fall back to using the staging buffer if the latest storage does not exist or is not
566 // CPU-accessible.
567 ANGLE_TRY(getStagingStorage(context, &mMappedStorage));
568 }
569
570 Context11 *context11 = GetImplAs<Context11>(context);
571 ANGLE_CHECK_GL_ALLOC(context11, mMappedStorage);
572
573 if ((access & GL_MAP_WRITE_BIT) > 0)
574 {
575 // Update the data revision immediately, since the data might be changed at any time
576 onStorageUpdate(mMappedStorage);
577 invalidateStaticData(context);
578 }
579
580 uint8_t *mappedBuffer = nullptr;
581 ANGLE_TRY(mMappedStorage->map(context, offset, length, access, &mappedBuffer));
582 ASSERT(mappedBuffer);
583
584 *mapPtr = static_cast<void *>(mappedBuffer);
585 return angle::Result::Continue;
586 }
587
unmap(const gl::Context * context,GLboolean * result)588 angle::Result Buffer11::unmap(const gl::Context *context, GLboolean *result)
589 {
590 ASSERT(mMappedStorage);
591 mMappedStorage->unmap();
592 mMappedStorage = nullptr;
593
594 // TODO: detect if we had corruption. if so, return false.
595 *result = GL_TRUE;
596
597 return angle::Result::Continue;
598 }
599
markTransformFeedbackUsage(const gl::Context * context)600 angle::Result Buffer11::markTransformFeedbackUsage(const gl::Context *context)
601 {
602 ANGLE_TRY(markBufferUsage(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK));
603 return angle::Result::Continue;
604 }
605
updateDeallocThreshold(BufferUsage usage)606 void Buffer11::updateDeallocThreshold(BufferUsage usage)
607 {
608 // The following strategy was tuned on the Oort online benchmark (http://oortonline.gl/)
609 // as well as a custom microbenchmark (IndexConversionPerfTest.Run/index_range_d3d11)
610
611 // First readback: 8 unmodified uses before we free buffer memory.
612 // After that, double the threshold each time until we reach the max.
613 if (mDeallocThresholds[usage] == 0)
614 {
615 mDeallocThresholds[usage] = 8;
616 }
617 else if (mDeallocThresholds[usage] < std::numeric_limits<unsigned int>::max() / 2u)
618 {
619 mDeallocThresholds[usage] *= 2u;
620 }
621 else
622 {
623 mDeallocThresholds[usage] = std::numeric_limits<unsigned int>::max();
624 }
625 }
626
627 // Free the storage if we decide it isn't being used very often.
checkForDeallocation(const gl::Context * context,BufferUsage usage)628 angle::Result Buffer11::checkForDeallocation(const gl::Context *context, BufferUsage usage)
629 {
630 mIdleness[usage]++;
631
632 BufferStorage *&storage = mBufferStorages[usage];
633 if (storage != nullptr && mIdleness[usage] > mDeallocThresholds[usage])
634 {
635 BufferStorage *latestStorage = nullptr;
636 ANGLE_TRY(getLatestBufferStorage(context, &latestStorage));
637 if (latestStorage != storage)
638 {
639 SafeDelete(storage);
640 }
641 }
642
643 return angle::Result::Continue;
644 }
645
646 // Keep system memory when we are using it for the canonical version of data.
canDeallocateSystemMemory() const647 bool Buffer11::canDeallocateSystemMemory() const
648 {
649 // Must keep system memory on Intel.
650 if (mRenderer->getFeatures().useSystemMemoryForConstantBuffers.enabled)
651 {
652 return false;
653 }
654
655 return (!mBufferStorages[BUFFER_USAGE_UNIFORM] ||
656 mSize <= static_cast<size_t>(mRenderer->getNativeCaps().maxUniformBlockSize));
657 }
658
markBufferUsage(BufferUsage usage)659 void Buffer11::markBufferUsage(BufferUsage usage)
660 {
661 mIdleness[usage] = 0;
662 }
663
markBufferUsage(const gl::Context * context,BufferUsage usage)664 angle::Result Buffer11::markBufferUsage(const gl::Context *context, BufferUsage usage)
665 {
666 BufferStorage *bufferStorage = nullptr;
667 ANGLE_TRY(getBufferStorage(context, usage, &bufferStorage));
668
669 if (bufferStorage)
670 {
671 onStorageUpdate(bufferStorage);
672 }
673
674 invalidateStaticData(context);
675 return angle::Result::Continue;
676 }
677
garbageCollection(const gl::Context * context,BufferUsage currentUsage)678 angle::Result Buffer11::garbageCollection(const gl::Context *context, BufferUsage currentUsage)
679 {
680 if (currentUsage != BUFFER_USAGE_SYSTEM_MEMORY && canDeallocateSystemMemory())
681 {
682 ANGLE_TRY(checkForDeallocation(context, BUFFER_USAGE_SYSTEM_MEMORY));
683 }
684
685 if (currentUsage != BUFFER_USAGE_STAGING)
686 {
687 ANGLE_TRY(checkForDeallocation(context, BUFFER_USAGE_STAGING));
688 }
689
690 return angle::Result::Continue;
691 }
692
getBuffer(const gl::Context * context,BufferUsage usage,ID3D11Buffer ** bufferOut)693 angle::Result Buffer11::getBuffer(const gl::Context *context,
694 BufferUsage usage,
695 ID3D11Buffer **bufferOut)
696 {
697 NativeStorage *storage = nullptr;
698 ANGLE_TRY(getBufferStorage(context, usage, &storage));
699 *bufferOut = storage->getBuffer().get();
700 return angle::Result::Continue;
701 }
702
getEmulatedIndexedBuffer(const gl::Context * context,SourceIndexData * indexInfo,const TranslatedAttribute & attribute,GLint startVertex,ID3D11Buffer ** bufferOut)703 angle::Result Buffer11::getEmulatedIndexedBuffer(const gl::Context *context,
704 SourceIndexData *indexInfo,
705 const TranslatedAttribute &attribute,
706 GLint startVertex,
707 ID3D11Buffer **bufferOut)
708 {
709 ASSERT(indexInfo);
710
711 EmulatedIndexedStorage *emulatedStorage = nullptr;
712 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_EMULATED_INDEXED_VERTEX, &emulatedStorage));
713
714 const d3d11::Buffer *nativeBuffer = nullptr;
715 ANGLE_TRY(
716 emulatedStorage->getBuffer(context, indexInfo, attribute, startVertex, &nativeBuffer));
717 *bufferOut = nativeBuffer->get();
718 return angle::Result::Continue;
719 }
720
getConstantBufferRange(const gl::Context * context,GLintptr offset,GLsizeiptr size,const d3d11::Buffer ** bufferOut,UINT * firstConstantOut,UINT * numConstantsOut)721 angle::Result Buffer11::getConstantBufferRange(const gl::Context *context,
722 GLintptr offset,
723 GLsizeiptr size,
724 const d3d11::Buffer **bufferOut,
725 UINT *firstConstantOut,
726 UINT *numConstantsOut)
727 {
728 NativeStorage *bufferStorage = nullptr;
729 if ((offset == 0 &&
730 size < static_cast<GLsizeiptr>(mRenderer->getNativeCaps().maxUniformBlockSize)) ||
731 mRenderer->getRenderer11DeviceCaps().supportsConstantBufferOffsets)
732 {
733 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_UNIFORM, &bufferStorage));
734 CalculateConstantBufferParams(offset, size, firstConstantOut, numConstantsOut);
735 }
736 else
737 {
738 ANGLE_TRY(getConstantBufferRangeStorage(context, offset, size, &bufferStorage));
739 *firstConstantOut = 0;
740 *numConstantsOut = 0;
741 }
742
743 *bufferOut = &bufferStorage->getBuffer();
744 return angle::Result::Continue;
745 }
746
markRawBufferUsage(const gl::Context * context)747 angle::Result Buffer11::markRawBufferUsage(const gl::Context *context)
748 {
749 ANGLE_TRY(markBufferUsage(context, BUFFER_USAGE_RAW_UAV));
750 return angle::Result::Continue;
751 }
752
getRawUAVRange(const gl::Context * context,GLintptr offset,GLsizeiptr size,d3d11::UnorderedAccessView ** uavOut)753 angle::Result Buffer11::getRawUAVRange(const gl::Context *context,
754 GLintptr offset,
755 GLsizeiptr size,
756 d3d11::UnorderedAccessView **uavOut)
757 {
758 NativeStorage *nativeStorage = nullptr;
759 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_RAW_UAV, &nativeStorage));
760
761 return nativeStorage->getRawUAV(context, static_cast<unsigned int>(offset),
762 static_cast<unsigned int>(size), uavOut);
763 }
764
getSRV(const gl::Context * context,DXGI_FORMAT srvFormat,const d3d11::ShaderResourceView ** srvOut)765 angle::Result Buffer11::getSRV(const gl::Context *context,
766 DXGI_FORMAT srvFormat,
767 const d3d11::ShaderResourceView **srvOut)
768 {
769 NativeStorage *nativeStorage = nullptr;
770 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_PIXEL_UNPACK, &nativeStorage));
771 return nativeStorage->getSRVForFormat(context, srvFormat, srvOut);
772 }
773
packPixels(const gl::Context * context,const gl::FramebufferAttachment & readAttachment,const PackPixelsParams & params)774 angle::Result Buffer11::packPixels(const gl::Context *context,
775 const gl::FramebufferAttachment &readAttachment,
776 const PackPixelsParams ¶ms)
777 {
778 PackStorage *packStorage = nullptr;
779 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_PIXEL_PACK, &packStorage));
780
781 ASSERT(packStorage);
782 ANGLE_TRY(packStorage->packPixels(context, readAttachment, params));
783 onStorageUpdate(packStorage);
784
785 return angle::Result::Continue;
786 }
787
getTotalCPUBufferMemoryBytes() const788 size_t Buffer11::getTotalCPUBufferMemoryBytes() const
789 {
790 size_t allocationSize = 0;
791
792 BufferStorage *staging = mBufferStorages[BUFFER_USAGE_STAGING];
793 allocationSize += staging ? staging->getSize() : 0;
794
795 BufferStorage *sysMem = mBufferStorages[BUFFER_USAGE_SYSTEM_MEMORY];
796 allocationSize += sysMem ? sysMem->getSize() : 0;
797
798 return allocationSize;
799 }
800
801 template <typename StorageOutT>
getBufferStorage(const gl::Context * context,BufferUsage usage,StorageOutT ** storageOut)802 angle::Result Buffer11::getBufferStorage(const gl::Context *context,
803 BufferUsage usage,
804 StorageOutT **storageOut)
805 {
806 ASSERT(0 <= usage && usage < BUFFER_USAGE_COUNT);
807 BufferStorage *&newStorage = mBufferStorages[usage];
808
809 if (!newStorage)
810 {
811 newStorage = allocateStorage(usage);
812 }
813
814 markBufferUsage(usage);
815
816 // resize buffer
817 if (newStorage->getSize() < mSize)
818 {
819 ANGLE_TRY(newStorage->resize(context, mSize, true));
820 }
821
822 ASSERT(newStorage);
823
824 ANGLE_TRY(updateBufferStorage(context, newStorage, 0, mSize));
825 ANGLE_TRY(garbageCollection(context, usage));
826
827 *storageOut = GetAs<StorageOutT>(newStorage);
828 return angle::Result::Continue;
829 }
830
allocateStorage(BufferUsage usage)831 Buffer11::BufferStorage *Buffer11::allocateStorage(BufferUsage usage)
832 {
833 updateDeallocThreshold(usage);
834 switch (usage)
835 {
836 case BUFFER_USAGE_PIXEL_PACK:
837 return new PackStorage(mRenderer);
838 case BUFFER_USAGE_SYSTEM_MEMORY:
839 return new SystemMemoryStorage(mRenderer);
840 case BUFFER_USAGE_EMULATED_INDEXED_VERTEX:
841 return new EmulatedIndexedStorage(mRenderer);
842 case BUFFER_USAGE_INDEX:
843 case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
844 return new NativeStorage(mRenderer, usage, this);
845 case BUFFER_USAGE_STRUCTURED:
846 return new StructuredBufferStorage(mRenderer, usage, nullptr);
847 default:
848 return new NativeStorage(mRenderer, usage, nullptr);
849 }
850 }
851
getConstantBufferRangeStorage(const gl::Context * context,GLintptr offset,GLsizeiptr size,Buffer11::NativeStorage ** storageOut)852 angle::Result Buffer11::getConstantBufferRangeStorage(const gl::Context *context,
853 GLintptr offset,
854 GLsizeiptr size,
855 Buffer11::NativeStorage **storageOut)
856 {
857 BufferStorage *newStorage;
858 {
859 // Keep the cacheEntry in a limited scope because it may be invalidated later in the code if
860 // we need to reclaim some space.
861 BufferCacheEntry *cacheEntry = &mConstantBufferRangeStoragesCache[offset];
862
863 if (!cacheEntry->storage)
864 {
865 cacheEntry->storage = allocateStorage(BUFFER_USAGE_UNIFORM);
866 cacheEntry->lruCount = ++mMaxConstantBufferLruCount;
867 }
868
869 cacheEntry->lruCount = ++mMaxConstantBufferLruCount;
870 newStorage = cacheEntry->storage;
871 }
872
873 markBufferUsage(BUFFER_USAGE_UNIFORM);
874
875 if (newStorage->getSize() < static_cast<size_t>(size))
876 {
877 size_t maximumAllowedAdditionalSize = 2 * getSize();
878
879 size_t sizeDelta = size - newStorage->getSize();
880
881 while (mConstantBufferStorageAdditionalSize + sizeDelta > maximumAllowedAdditionalSize)
882 {
883 auto iter = std::min_element(
884 std::begin(mConstantBufferRangeStoragesCache),
885 std::end(mConstantBufferRangeStoragesCache),
886 [](const BufferCache::value_type &a, const BufferCache::value_type &b) {
887 return a.second.lruCount < b.second.lruCount;
888 });
889
890 ASSERT(iter->second.storage != newStorage);
891 ASSERT(mConstantBufferStorageAdditionalSize >= iter->second.storage->getSize());
892
893 mConstantBufferStorageAdditionalSize -= iter->second.storage->getSize();
894 SafeDelete(iter->second.storage);
895 mConstantBufferRangeStoragesCache.erase(iter);
896 }
897
898 ANGLE_TRY(newStorage->resize(context, size, false));
899 mConstantBufferStorageAdditionalSize += sizeDelta;
900
901 // We don't copy the old data when resizing the constant buffer because the data may be
902 // out-of-date therefore we reset the data revision and let updateBufferStorage() handle the
903 // copy.
904 newStorage->setDataRevision(0);
905 }
906
907 ANGLE_TRY(updateBufferStorage(context, newStorage, offset, size));
908 ANGLE_TRY(garbageCollection(context, BUFFER_USAGE_UNIFORM));
909 *storageOut = GetAs<NativeStorage>(newStorage);
910 return angle::Result::Continue;
911 }
912
getStructuredBufferRangeSRV(const gl::Context * context,unsigned int offset,unsigned int size,unsigned int structureByteStride,const d3d11::ShaderResourceView ** srvOut)913 angle::Result Buffer11::getStructuredBufferRangeSRV(const gl::Context *context,
914 unsigned int offset,
915 unsigned int size,
916 unsigned int structureByteStride,
917 const d3d11::ShaderResourceView **srvOut)
918 {
919 BufferStorage *newStorage;
920
921 {
922 // Keep the cacheEntry in a limited scope because it may be invalidated later in the code if
923 // we need to reclaim some space.
924 StructuredBufferKey structuredBufferKey = StructuredBufferKey(offset, structureByteStride);
925 BufferCacheEntry *cacheEntry = &mStructuredBufferRangeStoragesCache[structuredBufferKey];
926
927 if (!cacheEntry->storage)
928 {
929 cacheEntry->storage = allocateStorage(BUFFER_USAGE_STRUCTURED);
930 cacheEntry->lruCount = ++mMaxStructuredBufferLruCount;
931 }
932
933 cacheEntry->lruCount = ++mMaxStructuredBufferLruCount;
934 newStorage = cacheEntry->storage;
935 }
936
937 StructuredBufferStorage *structuredBufferStorage = GetAs<StructuredBufferStorage>(newStorage);
938
939 markBufferUsage(BUFFER_USAGE_STRUCTURED);
940
941 if (newStorage->getSize() < static_cast<size_t>(size))
942 {
943 size_t maximumAllowedAdditionalSize = 2 * getSize();
944
945 size_t sizeDelta = static_cast<size_t>(size) - newStorage->getSize();
946
947 while (mStructuredBufferStorageAdditionalSize + sizeDelta > maximumAllowedAdditionalSize)
948 {
949 auto iter = std::min_element(std::begin(mStructuredBufferRangeStoragesCache),
950 std::end(mStructuredBufferRangeStoragesCache),
951 [](const StructuredBufferCache::value_type &a,
952 const StructuredBufferCache::value_type &b) {
953 return a.second.lruCount < b.second.lruCount;
954 });
955
956 ASSERT(iter->second.storage != newStorage);
957 ASSERT(mStructuredBufferStorageAdditionalSize >= iter->second.storage->getSize());
958
959 mStructuredBufferStorageAdditionalSize -= iter->second.storage->getSize();
960 SafeDelete(iter->second.storage);
961 mStructuredBufferRangeStoragesCache.erase(iter);
962 }
963
964 ANGLE_TRY(
965 structuredBufferStorage->resizeStructuredBuffer(context, size, structureByteStride));
966 mStructuredBufferStorageAdditionalSize += sizeDelta;
967
968 // We don't copy the old data when resizing the structured buffer because the data may be
969 // out-of-date therefore we reset the data revision and let updateBufferStorage() handle the
970 // copy.
971 newStorage->setDataRevision(0);
972 }
973
974 ANGLE_TRY(updateBufferStorage(context, newStorage, offset, static_cast<size_t>(size)));
975 ANGLE_TRY(garbageCollection(context, BUFFER_USAGE_STRUCTURED));
976 ANGLE_TRY(structuredBufferStorage->getStructuredBufferRangeSRV(context, offset, size,
977 structureByteStride, srvOut));
978 return angle::Result::Continue;
979 }
980
updateBufferStorage(const gl::Context * context,BufferStorage * storage,size_t sourceOffset,size_t storageSize)981 angle::Result Buffer11::updateBufferStorage(const gl::Context *context,
982 BufferStorage *storage,
983 size_t sourceOffset,
984 size_t storageSize)
985 {
986 BufferStorage *latestBuffer = nullptr;
987 ANGLE_TRY(getLatestBufferStorage(context, &latestBuffer));
988
989 ASSERT(storage);
990
991 if (!latestBuffer)
992 {
993 onStorageUpdate(storage);
994 return angle::Result::Continue;
995 }
996
997 if (latestBuffer->getDataRevision() <= storage->getDataRevision())
998 {
999 return angle::Result::Continue;
1000 }
1001
1002 if (latestBuffer->getSize() == 0 || storage->getSize() == 0)
1003 {
1004 return angle::Result::Continue;
1005 }
1006
1007 // Copy through a staging buffer if we're copying from or to a non-staging, mappable
1008 // buffer storage. This is because we can't map a GPU buffer, and copy CPU
1009 // data directly. If we're already using a staging buffer we're fine.
1010 if (latestBuffer->getUsage() != BUFFER_USAGE_STAGING &&
1011 storage->getUsage() != BUFFER_USAGE_STAGING &&
1012 (!latestBuffer->isCPUAccessible(GL_MAP_READ_BIT) ||
1013 !storage->isCPUAccessible(GL_MAP_WRITE_BIT)))
1014 {
1015 NativeStorage *stagingBuffer = nullptr;
1016 ANGLE_TRY(getStagingStorage(context, &stagingBuffer));
1017
1018 CopyResult copyResult = CopyResult::NOT_RECREATED;
1019 ANGLE_TRY(stagingBuffer->copyFromStorage(context, latestBuffer, 0, latestBuffer->getSize(),
1020 0, ©Result));
1021 onCopyStorage(stagingBuffer, latestBuffer);
1022
1023 latestBuffer = stagingBuffer;
1024 }
1025
1026 CopyResult copyResult = CopyResult::NOT_RECREATED;
1027 ANGLE_TRY(
1028 storage->copyFromStorage(context, latestBuffer, sourceOffset, storageSize, 0, ©Result));
1029 // If the D3D buffer has been recreated, we should update our serial.
1030 if (copyResult == CopyResult::RECREATED)
1031 {
1032 updateSerial();
1033 }
1034 onCopyStorage(storage, latestBuffer);
1035 return angle::Result::Continue;
1036 }
1037
getLatestBufferStorage(const gl::Context * context,Buffer11::BufferStorage ** storageOut) const1038 angle::Result Buffer11::getLatestBufferStorage(const gl::Context *context,
1039 Buffer11::BufferStorage **storageOut) const
1040 {
1041 // resize buffer
1042 if (mLatestBufferStorage && mLatestBufferStorage->getSize() < mSize)
1043 {
1044 ANGLE_TRY(mLatestBufferStorage->resize(context, mSize, true));
1045 }
1046
1047 *storageOut = mLatestBufferStorage;
1048 return angle::Result::Continue;
1049 }
1050
1051 template <typename StorageOutT>
getStagingStorage(const gl::Context * context,StorageOutT ** storageOut)1052 angle::Result Buffer11::getStagingStorage(const gl::Context *context, StorageOutT **storageOut)
1053 {
1054 return getBufferStorage(context, BUFFER_USAGE_STAGING, storageOut);
1055 }
1056
getSize() const1057 size_t Buffer11::getSize() const
1058 {
1059 return mSize;
1060 }
1061
supportsDirectBinding() const1062 bool Buffer11::supportsDirectBinding() const
1063 {
1064 // Do not support direct buffers for dynamic data. The streaming buffer
1065 // offers better performance for data which changes every frame.
1066 return (mUsage == D3DBufferUsage::STATIC);
1067 }
1068
initializeStaticData(const gl::Context * context)1069 void Buffer11::initializeStaticData(const gl::Context *context)
1070 {
1071 BufferD3D::initializeStaticData(context);
1072 onStateChange(angle::SubjectMessage::SubjectChanged);
1073 }
1074
invalidateStaticData(const gl::Context * context)1075 void Buffer11::invalidateStaticData(const gl::Context *context)
1076 {
1077 BufferD3D::invalidateStaticData(context);
1078 onStateChange(angle::SubjectMessage::SubjectChanged);
1079 }
1080
onCopyStorage(BufferStorage * dest,BufferStorage * source)1081 void Buffer11::onCopyStorage(BufferStorage *dest, BufferStorage *source)
1082 {
1083 ASSERT(source && mLatestBufferStorage);
1084 dest->setDataRevision(source->getDataRevision());
1085
1086 // Only update the latest buffer storage if our usage index is lower. See comment in header.
1087 if (dest->getUsage() < mLatestBufferStorage->getUsage())
1088 {
1089 mLatestBufferStorage = dest;
1090 }
1091 }
1092
onStorageUpdate(BufferStorage * updatedStorage)1093 void Buffer11::onStorageUpdate(BufferStorage *updatedStorage)
1094 {
1095 updatedStorage->setDataRevision(updatedStorage->getDataRevision() + 1);
1096 mLatestBufferStorage = updatedStorage;
1097 }
1098
1099 // Buffer11::BufferStorage implementation
1100
BufferStorage(Renderer11 * renderer,BufferUsage usage)1101 Buffer11::BufferStorage::BufferStorage(Renderer11 *renderer, BufferUsage usage)
1102 : mRenderer(renderer), mRevision(0), mUsage(usage), mBufferSize(0)
1103 {}
1104
setData(const gl::Context * context,const uint8_t * data,size_t offset,size_t size)1105 angle::Result Buffer11::BufferStorage::setData(const gl::Context *context,
1106 const uint8_t *data,
1107 size_t offset,
1108 size_t size)
1109 {
1110 ASSERT(isCPUAccessible(GL_MAP_WRITE_BIT));
1111
1112 // Uniform storage can have a different internal size than the buffer size. Ensure we don't
1113 // overflow.
1114 size_t mapSize = std::min(size, mBufferSize - offset);
1115
1116 uint8_t *writePointer = nullptr;
1117 ANGLE_TRY(map(context, offset, mapSize, GL_MAP_WRITE_BIT, &writePointer));
1118
1119 memcpy(writePointer, data, mapSize);
1120
1121 unmap();
1122
1123 return angle::Result::Continue;
1124 }
1125
1126 // Buffer11::NativeStorage implementation
1127
NativeStorage(Renderer11 * renderer,BufferUsage usage,const angle::Subject * onStorageChanged)1128 Buffer11::NativeStorage::NativeStorage(Renderer11 *renderer,
1129 BufferUsage usage,
1130 const angle::Subject *onStorageChanged)
1131 : BufferStorage(renderer, usage), mBuffer(), mOnStorageChanged(onStorageChanged)
1132 {}
1133
~NativeStorage()1134 Buffer11::NativeStorage::~NativeStorage()
1135 {
1136 clearSRVs();
1137 clearUAVs();
1138 }
1139
isCPUAccessible(GLbitfield access) const1140 bool Buffer11::NativeStorage::isCPUAccessible(GLbitfield access) const
1141 {
1142 if ((access & GL_MAP_READ_BIT) != 0)
1143 {
1144 // Read is more exclusive than write mappability.
1145 return (mUsage == BUFFER_USAGE_STAGING);
1146 }
1147 ASSERT((access & GL_MAP_WRITE_BIT) != 0);
1148 return (mUsage == BUFFER_USAGE_STAGING || mUsage == BUFFER_USAGE_UNIFORM ||
1149 mUsage == BUFFER_USAGE_STRUCTURED);
1150 }
1151
1152 // Returns true if it recreates the direct buffer
copyFromStorage(const gl::Context * context,BufferStorage * source,size_t sourceOffset,size_t size,size_t destOffset,CopyResult * resultOut)1153 angle::Result Buffer11::NativeStorage::copyFromStorage(const gl::Context *context,
1154 BufferStorage *source,
1155 size_t sourceOffset,
1156 size_t size,
1157 size_t destOffset,
1158 CopyResult *resultOut)
1159 {
1160 size_t requiredSize = destOffset + size;
1161
1162 // (Re)initialize D3D buffer if needed
1163 bool preserveData = (destOffset > 0);
1164 if (!mBuffer.valid() || mBufferSize < requiredSize)
1165 {
1166 ANGLE_TRY(resize(context, requiredSize, preserveData));
1167 *resultOut = CopyResult::RECREATED;
1168 }
1169 else
1170 {
1171 *resultOut = CopyResult::NOT_RECREATED;
1172 }
1173
1174 size_t clampedSize = size;
1175 if (mUsage == BUFFER_USAGE_UNIFORM)
1176 {
1177 clampedSize = std::min(clampedSize, mBufferSize - destOffset);
1178 }
1179
1180 if (clampedSize == 0)
1181 {
1182 return angle::Result::Continue;
1183 }
1184
1185 if (source->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
1186 source->getUsage() == BUFFER_USAGE_SYSTEM_MEMORY)
1187 {
1188 ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT) && isCPUAccessible(GL_MAP_WRITE_BIT));
1189
1190 // Uniform buffers must be mapped with write/discard.
1191 ASSERT(!(preserveData && mUsage == BUFFER_USAGE_UNIFORM));
1192
1193 uint8_t *sourcePointer = nullptr;
1194 ANGLE_TRY(source->map(context, sourceOffset, clampedSize, GL_MAP_READ_BIT, &sourcePointer));
1195
1196 auto err = setData(context, sourcePointer, destOffset, clampedSize);
1197 source->unmap();
1198 ANGLE_TRY(err);
1199 }
1200 else
1201 {
1202 D3D11_BOX srcBox;
1203 srcBox.left = static_cast<unsigned int>(sourceOffset);
1204 srcBox.right = static_cast<unsigned int>(sourceOffset + clampedSize);
1205 srcBox.top = 0;
1206 srcBox.bottom = 1;
1207 srcBox.front = 0;
1208 srcBox.back = 1;
1209
1210 const d3d11::Buffer *sourceBuffer = &GetAs<NativeStorage>(source)->getBuffer();
1211
1212 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
1213 deviceContext->CopySubresourceRegion(mBuffer.get(), 0,
1214 static_cast<unsigned int>(destOffset), 0, 0,
1215 sourceBuffer->get(), 0, &srcBox);
1216 }
1217
1218 return angle::Result::Continue;
1219 }
1220
resize(const gl::Context * context,size_t size,bool preserveData)1221 angle::Result Buffer11::NativeStorage::resize(const gl::Context *context,
1222 size_t size,
1223 bool preserveData)
1224 {
1225 if (size == 0)
1226 {
1227 mBuffer.reset();
1228 mBufferSize = 0;
1229 return angle::Result::Continue;
1230 }
1231
1232 D3D11_BUFFER_DESC bufferDesc;
1233 FillBufferDesc(&bufferDesc, mRenderer, mUsage, static_cast<unsigned int>(size));
1234
1235 d3d11::Buffer newBuffer;
1236 ANGLE_TRY(
1237 mRenderer->allocateResource(SafeGetImplAs<Context11>(context), bufferDesc, &newBuffer));
1238 newBuffer.setInternalName("Buffer11::NativeStorage");
1239
1240 if (mBuffer.valid() && preserveData)
1241 {
1242 // We don't call resize if the buffer is big enough already.
1243 ASSERT(mBufferSize <= size);
1244
1245 D3D11_BOX srcBox;
1246 srcBox.left = 0;
1247 srcBox.right = static_cast<unsigned int>(mBufferSize);
1248 srcBox.top = 0;
1249 srcBox.bottom = 1;
1250 srcBox.front = 0;
1251 srcBox.back = 1;
1252
1253 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
1254 deviceContext->CopySubresourceRegion(newBuffer.get(), 0, 0, 0, 0, mBuffer.get(), 0,
1255 &srcBox);
1256 }
1257
1258 // No longer need the old buffer
1259 mBuffer = std::move(newBuffer);
1260
1261 mBufferSize = bufferDesc.ByteWidth;
1262
1263 // Free the SRVs.
1264 clearSRVs();
1265
1266 // Free the UAVs.
1267 clearUAVs();
1268
1269 // Notify that the storage has changed.
1270 if (mOnStorageChanged)
1271 {
1272 mOnStorageChanged->onStateChange(angle::SubjectMessage::SubjectChanged);
1273 }
1274
1275 return angle::Result::Continue;
1276 }
1277
1278 // static
FillBufferDesc(D3D11_BUFFER_DESC * bufferDesc,Renderer11 * renderer,BufferUsage usage,unsigned int bufferSize)1279 void Buffer11::NativeStorage::FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
1280 Renderer11 *renderer,
1281 BufferUsage usage,
1282 unsigned int bufferSize)
1283 {
1284 bufferDesc->ByteWidth = bufferSize;
1285 bufferDesc->MiscFlags = 0;
1286 bufferDesc->StructureByteStride = 0;
1287
1288 switch (usage)
1289 {
1290 case BUFFER_USAGE_STAGING:
1291 bufferDesc->Usage = D3D11_USAGE_STAGING;
1292 bufferDesc->BindFlags = 0;
1293 bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
1294 break;
1295
1296 case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
1297 bufferDesc->Usage = D3D11_USAGE_DEFAULT;
1298 bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
1299
1300 if (renderer->isES3Capable())
1301 {
1302 bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT;
1303 }
1304
1305 bufferDesc->CPUAccessFlags = 0;
1306 break;
1307
1308 case BUFFER_USAGE_INDEX:
1309 bufferDesc->Usage = D3D11_USAGE_DEFAULT;
1310 bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER;
1311 bufferDesc->CPUAccessFlags = 0;
1312 break;
1313
1314 case BUFFER_USAGE_INDIRECT:
1315 bufferDesc->MiscFlags = D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS;
1316 bufferDesc->Usage = D3D11_USAGE_DEFAULT;
1317 bufferDesc->BindFlags = 0;
1318 bufferDesc->CPUAccessFlags = 0;
1319 break;
1320
1321 case BUFFER_USAGE_PIXEL_UNPACK:
1322 bufferDesc->Usage = D3D11_USAGE_DEFAULT;
1323 bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE;
1324 bufferDesc->CPUAccessFlags = 0;
1325 break;
1326
1327 case BUFFER_USAGE_UNIFORM:
1328 bufferDesc->Usage = D3D11_USAGE_DYNAMIC;
1329 bufferDesc->BindFlags = D3D11_BIND_CONSTANT_BUFFER;
1330 bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
1331
1332 // Constant buffers must be of a limited size, and aligned to 16 byte boundaries
1333 // For our purposes we ignore any buffer data past the maximum constant buffer size
1334 bufferDesc->ByteWidth = roundUpPow2(bufferDesc->ByteWidth, 16u);
1335
1336 // Note: it seems that D3D11 allows larger buffers on some platforms, but not all.
1337 // (Windows 10 seems to allow larger constant buffers, but not Windows 7)
1338 if (!renderer->getRenderer11DeviceCaps().supportsConstantBufferOffsets)
1339 {
1340 bufferDesc->ByteWidth = std::min<UINT>(
1341 bufferDesc->ByteWidth,
1342 static_cast<UINT>(renderer->getNativeCaps().maxUniformBlockSize));
1343 }
1344 break;
1345
1346 case BUFFER_USAGE_RAW_UAV:
1347 bufferDesc->MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
1348 bufferDesc->BindFlags = D3D11_BIND_UNORDERED_ACCESS;
1349 bufferDesc->Usage = D3D11_USAGE_DEFAULT;
1350 bufferDesc->CPUAccessFlags = 0;
1351 break;
1352
1353 default:
1354 UNREACHABLE();
1355 }
1356 }
1357
map(const gl::Context * context,size_t offset,size_t length,GLbitfield access,uint8_t ** mapPointerOut)1358 angle::Result Buffer11::NativeStorage::map(const gl::Context *context,
1359 size_t offset,
1360 size_t length,
1361 GLbitfield access,
1362 uint8_t **mapPointerOut)
1363 {
1364 ASSERT(isCPUAccessible(access));
1365
1366 D3D11_MAPPED_SUBRESOURCE mappedResource;
1367 D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(mUsage, access);
1368 UINT d3dMapFlag = ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0 ? D3D11_MAP_FLAG_DO_NOT_WAIT : 0);
1369
1370 ANGLE_TRY(
1371 mRenderer->mapResource(context, mBuffer.get(), 0, d3dMapType, d3dMapFlag, &mappedResource));
1372 ASSERT(mappedResource.pData);
1373 *mapPointerOut = static_cast<uint8_t *>(mappedResource.pData) + offset;
1374 return angle::Result::Continue;
1375 }
1376
unmap()1377 void Buffer11::NativeStorage::unmap()
1378 {
1379 ASSERT(isCPUAccessible(GL_MAP_WRITE_BIT) || isCPUAccessible(GL_MAP_READ_BIT));
1380 ID3D11DeviceContext *context = mRenderer->getDeviceContext();
1381 context->Unmap(mBuffer.get(), 0);
1382 }
1383
getSRVForFormat(const gl::Context * context,DXGI_FORMAT srvFormat,const d3d11::ShaderResourceView ** srvOut)1384 angle::Result Buffer11::NativeStorage::getSRVForFormat(const gl::Context *context,
1385 DXGI_FORMAT srvFormat,
1386 const d3d11::ShaderResourceView **srvOut)
1387 {
1388 auto bufferSRVIt = mBufferResourceViews.find(srvFormat);
1389
1390 if (bufferSRVIt != mBufferResourceViews.end())
1391 {
1392 *srvOut = &bufferSRVIt->second;
1393 return angle::Result::Continue;
1394 }
1395
1396 const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(srvFormat);
1397
1398 D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc;
1399 bufferSRVDesc.Buffer.ElementOffset = 0;
1400 bufferSRVDesc.Buffer.ElementWidth = static_cast<UINT>(mBufferSize) / dxgiFormatInfo.pixelBytes;
1401 bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
1402 bufferSRVDesc.Format = srvFormat;
1403
1404 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferSRVDesc,
1405 mBuffer.get(), &mBufferResourceViews[srvFormat]));
1406
1407 *srvOut = &mBufferResourceViews[srvFormat];
1408 return angle::Result::Continue;
1409 }
1410
getRawUAV(const gl::Context * context,unsigned int offset,unsigned int size,d3d11::UnorderedAccessView ** uavOut)1411 angle::Result Buffer11::NativeStorage::getRawUAV(const gl::Context *context,
1412 unsigned int offset,
1413 unsigned int size,
1414 d3d11::UnorderedAccessView **uavOut)
1415 {
1416 ASSERT(offset + size <= mBufferSize);
1417
1418 auto bufferRawUAV = mBufferRawUAVs.find({offset, size});
1419 if (bufferRawUAV != mBufferRawUAVs.end())
1420 {
1421 *uavOut = &bufferRawUAV->second;
1422 return angle::Result::Continue;
1423 }
1424
1425 D3D11_UNORDERED_ACCESS_VIEW_DESC bufferUAVDesc;
1426
1427 // DXGI_FORMAT_R32_TYPELESS uses 4 bytes per element
1428 constexpr int kBytesToElement = 4;
1429 bufferUAVDesc.Buffer.FirstElement = offset / kBytesToElement;
1430 bufferUAVDesc.Buffer.NumElements = size / kBytesToElement;
1431 bufferUAVDesc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
1432 bufferUAVDesc.Format = DXGI_FORMAT_R32_TYPELESS; // Format must be DXGI_FORMAT_R32_TYPELESS,
1433 // when creating Raw Unordered Access View
1434 bufferUAVDesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
1435
1436 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferUAVDesc,
1437 mBuffer.get(), &mBufferRawUAVs[{offset, size}]));
1438 *uavOut = &mBufferRawUAVs[{offset, size}];
1439 return angle::Result::Continue;
1440 }
1441
clearSRVs()1442 void Buffer11::NativeStorage::clearSRVs()
1443 {
1444 mBufferResourceViews.clear();
1445 }
1446
clearUAVs()1447 void Buffer11::NativeStorage::clearUAVs()
1448 {
1449 mBufferRawUAVs.clear();
1450 }
1451
StructuredBufferStorage(Renderer11 * renderer,BufferUsage usage,const angle::Subject * onStorageChanged)1452 Buffer11::StructuredBufferStorage::StructuredBufferStorage(Renderer11 *renderer,
1453 BufferUsage usage,
1454 const angle::Subject *onStorageChanged)
1455 : NativeStorage(renderer, usage, onStorageChanged), mStructuredBufferResourceView()
1456 {}
1457
~StructuredBufferStorage()1458 Buffer11::StructuredBufferStorage::~StructuredBufferStorage()
1459 {
1460 mStructuredBufferResourceView.reset();
1461 }
1462
resizeStructuredBuffer(const gl::Context * context,unsigned int size,unsigned int structureByteStride)1463 angle::Result Buffer11::StructuredBufferStorage::resizeStructuredBuffer(
1464 const gl::Context *context,
1465 unsigned int size,
1466 unsigned int structureByteStride)
1467 {
1468 if (size == 0)
1469 {
1470 mBuffer.reset();
1471 mBufferSize = 0;
1472 return angle::Result::Continue;
1473 }
1474
1475 D3D11_BUFFER_DESC bufferDesc;
1476 bufferDesc.ByteWidth = size;
1477 bufferDesc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
1478 bufferDesc.StructureByteStride = structureByteStride;
1479 bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
1480 bufferDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
1481 bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
1482
1483 d3d11::Buffer newBuffer;
1484 ANGLE_TRY(
1485 mRenderer->allocateResource(SafeGetImplAs<Context11>(context), bufferDesc, &newBuffer));
1486 newBuffer.setInternalName("Buffer11::StructuredBufferStorage");
1487
1488 // No longer need the old buffer
1489 mBuffer = std::move(newBuffer);
1490
1491 mBufferSize = static_cast<size_t>(bufferDesc.ByteWidth);
1492
1493 mStructuredBufferResourceView.reset();
1494
1495 // Notify that the storage has changed.
1496 if (mOnStorageChanged)
1497 {
1498 mOnStorageChanged->onStateChange(angle::SubjectMessage::SubjectChanged);
1499 }
1500
1501 return angle::Result::Continue;
1502 }
1503
getStructuredBufferRangeSRV(const gl::Context * context,unsigned int offset,unsigned int size,unsigned int structureByteStride,const d3d11::ShaderResourceView ** srvOut)1504 angle::Result Buffer11::StructuredBufferStorage::getStructuredBufferRangeSRV(
1505 const gl::Context *context,
1506 unsigned int offset,
1507 unsigned int size,
1508 unsigned int structureByteStride,
1509 const d3d11::ShaderResourceView **srvOut)
1510 {
1511 if (mStructuredBufferResourceView.valid())
1512 {
1513 *srvOut = &mStructuredBufferResourceView;
1514 return angle::Result::Continue;
1515 }
1516
1517 D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc = {};
1518 bufferSRVDesc.BufferEx.NumElements = structureByteStride == 0u ? 1 : size / structureByteStride;
1519 bufferSRVDesc.BufferEx.FirstElement = 0;
1520 bufferSRVDesc.BufferEx.Flags = 0;
1521 bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
1522 bufferSRVDesc.Format = DXGI_FORMAT_UNKNOWN;
1523
1524 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferSRVDesc,
1525 mBuffer.get(), &mStructuredBufferResourceView));
1526
1527 *srvOut = &mStructuredBufferResourceView;
1528 return angle::Result::Continue;
1529 }
1530
1531 // Buffer11::EmulatedIndexStorage implementation
EmulatedIndexedStorage(Renderer11 * renderer)1532 Buffer11::EmulatedIndexedStorage::EmulatedIndexedStorage(Renderer11 *renderer)
1533 : BufferStorage(renderer, BUFFER_USAGE_EMULATED_INDEXED_VERTEX), mBuffer()
1534 {}
1535
~EmulatedIndexedStorage()1536 Buffer11::EmulatedIndexedStorage::~EmulatedIndexedStorage() {}
1537
getBuffer(const gl::Context * context,SourceIndexData * indexInfo,const TranslatedAttribute & attribute,GLint startVertex,const d3d11::Buffer ** bufferOut)1538 angle::Result Buffer11::EmulatedIndexedStorage::getBuffer(const gl::Context *context,
1539 SourceIndexData *indexInfo,
1540 const TranslatedAttribute &attribute,
1541 GLint startVertex,
1542 const d3d11::Buffer **bufferOut)
1543 {
1544 Context11 *context11 = GetImplAs<Context11>(context);
1545
1546 // If a change in the indices applied from the last draw call is detected, then the emulated
1547 // indexed buffer needs to be invalidated. After invalidation, the change detected flag should
1548 // be cleared to avoid unnecessary recreation of the buffer.
1549 if (!mBuffer.valid() || indexInfo->srcIndicesChanged)
1550 {
1551 mBuffer.reset();
1552
1553 // Copy the source index data. This ensures that the lifetime of the indices pointer
1554 // stays with this storage until the next time we invalidate.
1555 size_t indicesDataSize = 0;
1556 switch (indexInfo->srcIndexType)
1557 {
1558 case gl::DrawElementsType::UnsignedInt:
1559 indicesDataSize = sizeof(GLuint) * indexInfo->srcCount;
1560 break;
1561 case gl::DrawElementsType::UnsignedShort:
1562 indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
1563 break;
1564 case gl::DrawElementsType::UnsignedByte:
1565 indicesDataSize = sizeof(GLubyte) * indexInfo->srcCount;
1566 break;
1567 default:
1568 indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
1569 break;
1570 }
1571
1572 ANGLE_CHECK_GL_ALLOC(context11, mIndicesMemoryBuffer.resize(indicesDataSize));
1573
1574 memcpy(mIndicesMemoryBuffer.data(), indexInfo->srcIndices, indicesDataSize);
1575
1576 indexInfo->srcIndicesChanged = false;
1577 }
1578
1579 if (!mBuffer.valid())
1580 {
1581 unsigned int offset = 0;
1582 ANGLE_TRY(attribute.computeOffset(context, startVertex, &offset));
1583
1584 // Expand the memory storage upon request and cache the results.
1585 unsigned int expandedDataSize =
1586 static_cast<unsigned int>((indexInfo->srcCount * attribute.stride) + offset);
1587 angle::MemoryBuffer expandedData;
1588 ANGLE_CHECK_GL_ALLOC(context11, expandedData.resize(expandedDataSize));
1589
1590 // Clear the contents of the allocated buffer
1591 ZeroMemory(expandedData.data(), expandedDataSize);
1592
1593 uint8_t *curr = expandedData.data();
1594 const uint8_t *ptr = static_cast<const uint8_t *>(indexInfo->srcIndices);
1595
1596 // Ensure that we start in the correct place for the emulated data copy operation to
1597 // maintain offset behaviors.
1598 curr += offset;
1599
1600 ReadIndexValueFunction readIndexValue = ReadIndexValueFromIndices<GLushort>;
1601
1602 switch (indexInfo->srcIndexType)
1603 {
1604 case gl::DrawElementsType::UnsignedInt:
1605 readIndexValue = ReadIndexValueFromIndices<GLuint>;
1606 break;
1607 case gl::DrawElementsType::UnsignedShort:
1608 readIndexValue = ReadIndexValueFromIndices<GLushort>;
1609 break;
1610 case gl::DrawElementsType::UnsignedByte:
1611 readIndexValue = ReadIndexValueFromIndices<GLubyte>;
1612 break;
1613 default:
1614 UNREACHABLE();
1615 return angle::Result::Stop;
1616 }
1617
1618 // Iterate over the cached index data and copy entries indicated into the emulated buffer.
1619 for (GLuint i = 0; i < indexInfo->srcCount; i++)
1620 {
1621 GLuint idx = readIndexValue(ptr, i);
1622 memcpy(curr, mMemoryBuffer.data() + (attribute.stride * idx), attribute.stride);
1623 curr += attribute.stride;
1624 }
1625
1626 // Finally, initialize the emulated indexed native storage object with the newly copied data
1627 // and free the temporary buffers used.
1628 D3D11_BUFFER_DESC bufferDesc;
1629 bufferDesc.ByteWidth = expandedDataSize;
1630 bufferDesc.MiscFlags = 0;
1631 bufferDesc.StructureByteStride = 0;
1632 bufferDesc.Usage = D3D11_USAGE_DEFAULT;
1633 bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
1634 bufferDesc.CPUAccessFlags = 0;
1635
1636 D3D11_SUBRESOURCE_DATA subResourceData = {expandedData.data(), 0, 0};
1637
1638 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc,
1639 &subResourceData, &mBuffer));
1640 mBuffer.setInternalName("Buffer11::EmulatedIndexedStorage");
1641 }
1642
1643 *bufferOut = &mBuffer;
1644 return angle::Result::Continue;
1645 }
1646
copyFromStorage(const gl::Context * context,BufferStorage * source,size_t sourceOffset,size_t size,size_t destOffset,CopyResult * resultOut)1647 angle::Result Buffer11::EmulatedIndexedStorage::copyFromStorage(const gl::Context *context,
1648 BufferStorage *source,
1649 size_t sourceOffset,
1650 size_t size,
1651 size_t destOffset,
1652 CopyResult *resultOut)
1653 {
1654 ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
1655 uint8_t *sourceData = nullptr;
1656 ANGLE_TRY(source->map(context, sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
1657 ASSERT(destOffset + size <= mMemoryBuffer.size());
1658 memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
1659 source->unmap();
1660 *resultOut = CopyResult::RECREATED;
1661 return angle::Result::Continue;
1662 }
1663
resize(const gl::Context * context,size_t size,bool preserveData)1664 angle::Result Buffer11::EmulatedIndexedStorage::resize(const gl::Context *context,
1665 size_t size,
1666 bool preserveData)
1667 {
1668 if (mMemoryBuffer.size() < size)
1669 {
1670 Context11 *context11 = GetImplAs<Context11>(context);
1671 ANGLE_CHECK_GL_ALLOC(context11, mMemoryBuffer.resize(size));
1672 mBufferSize = size;
1673 }
1674
1675 return angle::Result::Continue;
1676 }
1677
map(const gl::Context * context,size_t offset,size_t length,GLbitfield access,uint8_t ** mapPointerOut)1678 angle::Result Buffer11::EmulatedIndexedStorage::map(const gl::Context *context,
1679 size_t offset,
1680 size_t length,
1681 GLbitfield access,
1682 uint8_t **mapPointerOut)
1683 {
1684 ASSERT(!mMemoryBuffer.empty() && offset + length <= mMemoryBuffer.size());
1685 *mapPointerOut = mMemoryBuffer.data() + offset;
1686 return angle::Result::Continue;
1687 }
1688
unmap()1689 void Buffer11::EmulatedIndexedStorage::unmap()
1690 {
1691 // No-op
1692 }
1693
1694 // Buffer11::PackStorage implementation
1695
PackStorage(Renderer11 * renderer)1696 Buffer11::PackStorage::PackStorage(Renderer11 *renderer)
1697 : BufferStorage(renderer, BUFFER_USAGE_PIXEL_PACK), mStagingTexture(), mDataModified(false)
1698 {}
1699
~PackStorage()1700 Buffer11::PackStorage::~PackStorage() {}
1701
copyFromStorage(const gl::Context * context,BufferStorage * source,size_t sourceOffset,size_t size,size_t destOffset,CopyResult * resultOut)1702 angle::Result Buffer11::PackStorage::copyFromStorage(const gl::Context *context,
1703 BufferStorage *source,
1704 size_t sourceOffset,
1705 size_t size,
1706 size_t destOffset,
1707 CopyResult *resultOut)
1708 {
1709 ANGLE_TRY(flushQueuedPackCommand(context));
1710
1711 // For all use cases of pack buffers, we must copy through a readable buffer.
1712 ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
1713 uint8_t *sourceData = nullptr;
1714 ANGLE_TRY(source->map(context, sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
1715 ASSERT(destOffset + size <= mMemoryBuffer.size());
1716 memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
1717 source->unmap();
1718 *resultOut = CopyResult::NOT_RECREATED;
1719 return angle::Result::Continue;
1720 }
1721
resize(const gl::Context * context,size_t size,bool preserveData)1722 angle::Result Buffer11::PackStorage::resize(const gl::Context *context,
1723 size_t size,
1724 bool preserveData)
1725 {
1726 if (size != mBufferSize)
1727 {
1728 Context11 *context11 = GetImplAs<Context11>(context);
1729 ANGLE_CHECK_GL_ALLOC(context11, mMemoryBuffer.resize(size));
1730 mBufferSize = size;
1731 }
1732
1733 return angle::Result::Continue;
1734 }
1735
map(const gl::Context * context,size_t offset,size_t length,GLbitfield access,uint8_t ** mapPointerOut)1736 angle::Result Buffer11::PackStorage::map(const gl::Context *context,
1737 size_t offset,
1738 size_t length,
1739 GLbitfield access,
1740 uint8_t **mapPointerOut)
1741 {
1742 ASSERT(offset + length <= getSize());
1743 // TODO: fast path
1744 // We might be able to optimize out one or more memcpy calls by detecting when
1745 // and if D3D packs the staging texture memory identically to how we would fill
1746 // the pack buffer according to the current pack state.
1747
1748 ANGLE_TRY(flushQueuedPackCommand(context));
1749
1750 mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0);
1751
1752 *mapPointerOut = mMemoryBuffer.data() + offset;
1753 return angle::Result::Continue;
1754 }
1755
unmap()1756 void Buffer11::PackStorage::unmap()
1757 {
1758 // No-op
1759 }
1760
packPixels(const gl::Context * context,const gl::FramebufferAttachment & readAttachment,const PackPixelsParams & params)1761 angle::Result Buffer11::PackStorage::packPixels(const gl::Context *context,
1762 const gl::FramebufferAttachment &readAttachment,
1763 const PackPixelsParams ¶ms)
1764 {
1765 ANGLE_TRY(flushQueuedPackCommand(context));
1766
1767 RenderTarget11 *renderTarget = nullptr;
1768 ANGLE_TRY(readAttachment.getRenderTarget(context, 0, &renderTarget));
1769
1770 const TextureHelper11 &srcTexture = renderTarget->getTexture();
1771 ASSERT(srcTexture.valid());
1772 unsigned int srcSubresource = renderTarget->getSubresourceIndex();
1773
1774 mQueuedPackCommand.reset(new PackPixelsParams(params));
1775
1776 gl::Extents srcTextureSize(params.area.width, params.area.height, 1);
1777 if (!mStagingTexture.get() || mStagingTexture.getFormat() != srcTexture.getFormat() ||
1778 mStagingTexture.getExtents() != srcTextureSize)
1779 {
1780 ANGLE_TRY(mRenderer->createStagingTexture(context, srcTexture.getTextureType(),
1781 srcTexture.getFormatSet(), srcTextureSize,
1782 StagingAccess::READ, &mStagingTexture));
1783 }
1784
1785 // ReadPixels from multisampled FBOs isn't supported in current GL
1786 ASSERT(srcTexture.getSampleCount() <= 1);
1787
1788 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
1789 D3D11_BOX srcBox;
1790 srcBox.left = params.area.x;
1791 srcBox.right = params.area.x + params.area.width;
1792 srcBox.top = params.area.y;
1793 srcBox.bottom = params.area.y + params.area.height;
1794
1795 // Select the correct layer from a 3D attachment
1796 srcBox.front = 0;
1797 if (mStagingTexture.is3D())
1798 {
1799 srcBox.front = static_cast<UINT>(readAttachment.layer());
1800 }
1801 srcBox.back = srcBox.front + 1;
1802
1803 // Asynchronous copy
1804 immediateContext->CopySubresourceRegion(mStagingTexture.get(), 0, 0, 0, 0, srcTexture.get(),
1805 srcSubresource, &srcBox);
1806
1807 return angle::Result::Continue;
1808 }
1809
flushQueuedPackCommand(const gl::Context * context)1810 angle::Result Buffer11::PackStorage::flushQueuedPackCommand(const gl::Context *context)
1811 {
1812 ASSERT(mMemoryBuffer.size() > 0);
1813
1814 if (mQueuedPackCommand)
1815 {
1816 ANGLE_TRY(mRenderer->packPixels(context, mStagingTexture, *mQueuedPackCommand,
1817 mMemoryBuffer.data()));
1818 mQueuedPackCommand.reset(nullptr);
1819 }
1820
1821 return angle::Result::Continue;
1822 }
1823
1824 // Buffer11::SystemMemoryStorage implementation
1825
SystemMemoryStorage(Renderer11 * renderer)1826 Buffer11::SystemMemoryStorage::SystemMemoryStorage(Renderer11 *renderer)
1827 : Buffer11::BufferStorage(renderer, BUFFER_USAGE_SYSTEM_MEMORY)
1828 {}
1829
copyFromStorage(const gl::Context * context,BufferStorage * source,size_t sourceOffset,size_t size,size_t destOffset,CopyResult * resultOut)1830 angle::Result Buffer11::SystemMemoryStorage::copyFromStorage(const gl::Context *context,
1831 BufferStorage *source,
1832 size_t sourceOffset,
1833 size_t size,
1834 size_t destOffset,
1835 CopyResult *resultOut)
1836 {
1837 ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
1838 uint8_t *sourceData = nullptr;
1839 ANGLE_TRY(source->map(context, sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
1840 ASSERT(destOffset + size <= mSystemCopy.size());
1841 memcpy(mSystemCopy.data() + destOffset, sourceData, size);
1842 source->unmap();
1843 *resultOut = CopyResult::RECREATED;
1844 return angle::Result::Continue;
1845 }
1846
resize(const gl::Context * context,size_t size,bool preserveData)1847 angle::Result Buffer11::SystemMemoryStorage::resize(const gl::Context *context,
1848 size_t size,
1849 bool preserveData)
1850 {
1851 if (mSystemCopy.size() < size)
1852 {
1853 Context11 *context11 = GetImplAs<Context11>(context);
1854 ANGLE_CHECK_GL_ALLOC(context11, mSystemCopy.resize(size));
1855 mBufferSize = size;
1856 }
1857
1858 return angle::Result::Continue;
1859 }
1860
map(const gl::Context * context,size_t offset,size_t length,GLbitfield access,uint8_t ** mapPointerOut)1861 angle::Result Buffer11::SystemMemoryStorage::map(const gl::Context *context,
1862 size_t offset,
1863 size_t length,
1864 GLbitfield access,
1865 uint8_t **mapPointerOut)
1866 {
1867 ASSERT(!mSystemCopy.empty() && offset + length <= mSystemCopy.size());
1868 *mapPointerOut = mSystemCopy.data() + offset;
1869 return angle::Result::Continue;
1870 }
1871
unmap()1872 void Buffer11::SystemMemoryStorage::unmap()
1873 {
1874 // No-op
1875 }
1876 } // namespace rx
1877