/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | RawTexture.java | 29 public RawTexture(int width, int height, boolean opaque) { in RawTexture()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaPipeline.cpp | 84 LayerUpdateQueue* layerUpdateQueue, bool opaque, in renderLayers() 92 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { in renderLayersImpl() 442 const std::vector<sp<RenderNode>>& nodes, bool opaque, in renderFrame() 476 const std::vector<sp<RenderNode>>& nodes, bool opaque, in renderFrameImpl()
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D | SkiaVulkanPipeline.cpp | 74 const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, in draw()
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D | SkiaOpenGLPipeline.cpp | 78 const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, in draw()
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/frameworks/native/libs/adbd_auth/ |
D | adbd_auth.cpp | 542 bool (*callback)(void* opaque, const char* public_key, size_t len), in adbd_auth_get_public_keys() 556 void* opaque) { in adbd_auth_prompt_user() 561 void* opaque) { in adbd_auth_prompt_user_with_id()
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/frameworks/base/libs/hwui/tests/unit/ |
D | SkiaPipelineTests.cpp | 53 bool opaque = true; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 141 bool opaque = true; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 167 bool opaque = true; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 428 bool opaque = true; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
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/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/statusbar/ |
D | LightRevealScrimTest.kt | 41 scrim.isScrimOpaqueChangedListener = Consumer { opaque -> in <lambda>() method
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/frameworks/ex/framesequence/src/android/support/rastermill/ |
D | FrameSequence.java | 53 boolean opaque, int frameCount, int defaultLoopCount) { in FrameSequence()
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/frameworks/base/core/java/android/view/ |
D | ThreadedRenderer.java | 278 public boolean setSurfaceControlOpaque(boolean opaque) { in setSurfaceControlOpaque() 558 public boolean setSurfaceControlOpaque(boolean opaque) { in setSurfaceControlOpaque()
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D | TextureView.java | 267 public void setOpaque(boolean opaque) { in setOpaque()
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D | ViewStructure.java | 191 public abstract void setOpaque(boolean opaque); in setOpaque()
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D | WindowManagerGlobal.java | 706 public void changeCanvasOpacity(IBinder token, boolean opaque) { in changeCanvasOpacity()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
D | NotificationShadeWindowController.java | 183 default void setLightRevealScrimOpaque(boolean opaque) {} in setLightRevealScrimOpaque()
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D | NotificationShadeDepthController.kt | 235 val opaque = scrimsVisible && !blursDisabledForAppLaunch in <lambda>() constant
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/frameworks/base/libs/hwui/hwui/ |
D | ImageDecoder.cpp | 213 bool ImageDecoder::opaque() const { in opaque() function in ImageDecoder
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/frameworks/native/cmds/flatland/ |
D | Composers.cpp | 143 Composer* opaque() { in opaque() function
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/frameworks/base/libs/hwui/ |
D | RenderProperties.h | 84 bool setOpaque(bool opaque) { return RP_SET(mOpaque, opaque); } in setOpaque() 86 bool opaque() const { return mOpaque; } in opaque() function
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/frameworks/base/packages/SystemUI/src/com/android/systemui/shade/ |
D | NotificationShadeWindowControllerImpl.java | 724 public void setLightRevealScrimOpaque(boolean opaque) { in setLightRevealScrimOpaque()
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.cpp | 131 void RenderProxy::setOpaque(bool opaque) { in setOpaque()
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D | CanvasContext.cpp | 276 void CanvasContext::setOpaque(bool opaque) { in setOpaque()
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/frameworks/base/graphics/java/android/graphics/ |
D | HardwareRenderer.java | 596 public void setOpaque(boolean opaque) { in setOpaque() 1388 private static native void nSetOpaque(long nativeProxy, boolean opaque); in nSetOpaque()
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/frameworks/base/core/java/android/view/contentcapture/ |
D | ViewNode.java | 786 public void setOpaque(boolean opaque) { in setOpaque()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 1260 void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture, in setupLayerBlending()
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 1340 void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture, in setupLayerBlending()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | TaskFragment.java | 915 final ActivityRecord opaque = getActivity(p); in isTranslucent() local
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