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Searched defs:programID (Results 1 – 25 of 37) sorted by relevance

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/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp43 static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, in cleanup_program()
119 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides()
157 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache()
210 GrGLuint programID; in finalize() local
448 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
462 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID, in checkLinkStatus()
497 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) { in resolveProgramResourceLocations()
501 sk_sp<GrGLProgram> GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()
543 GrGLuint programID; in PrecompileProgram() local
/external/deqp/external/openglcts/modules/common/
DglcShaderStructTests.cpp119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms()
1008 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform()
1015 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform()
1022 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value,… in setUniform()
DglcShaderRenderCase.cpp490 deUint32 programID = m_program->getProgram(); in iterate() local
523 void ShaderRenderCase::setup(deUint32 programID) in setup()
528 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms()
534 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs()
658 void ShaderRenderCase::render(Surface& result, int programID, const QuadGrid& quadGrid) in render()
921 void setupDefaultUniforms(const glu::RenderContext& context, deUint32 programID) in setupDefaultUniforms()
DglcShaderLoopTests.cpp206 void ShaderLoopCase::setup(deUint32 programID) in setup()
211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms()
DglcShaderLibraryCase.cpp123 static void setUniformValue(const glw::Functions& gl, deUint32 programID, const std::string& name, in setUniformValue()
347 deUint32 programID = program.getProgram(); in execute() local
DglcShaderIndexingTests.cpp186 void ShaderIndexingCase::setup(deUint32 programID) in setup()
191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms()
/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms()
1314 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform()
1321 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform()
1328 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value… in setUniform()
Des3fShaderLoopTests.cpp231 void ShaderLoopCase::setup (int programID) in setup()
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
Des3fShaderDiscardTests.cpp111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
Des3fDepthTests.cpp85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor()
Des3fShaderIndexingTests.cpp164 void ShaderIndexingCase::setup (int programID) in setup()
169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms()
1310 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform()
1317 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform()
1324 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value… in setUniform()
Des2fShaderLoopTests.cpp263 void ShaderLoopCase::setup (int programID) in setup()
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
Des2fDepthTests.cpp82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor()
Des2fShaderDiscardTests.cpp131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
Des2fShaderIndexingTests.cpp198 void ShaderIndexingCase::setup (int programID) in setup()
203 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp113 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations()
129 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations()
DGrGLProgram.cpp30 GrGLuint programID, in Make()
62 GrGLuint programID, in GrGLProgram()
DGrGLProgram.h78 GrGLuint programID() const { return fProgramID; } in programID() function
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp238 …dator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const Var… in SingleVariableValidator()
297 …dator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const Var… in SingleBlockValidator()
365 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& … in TypeValidator()
442 ArraySizeValidator::ArraySizeValidator (Context& context, glw::GLuint programID, int unsizedArraySi… in ArraySizeValidator()
517 ArrayStrideValidator::ArrayStrideValidator (Context& context, glw::GLuint programID, const Variable… in ArrayStrideValidator()
571 BlockIndexValidator::BlockIndexValidator (Context& context, glw::GLuint programID, const VariableSe… in BlockIndexValidator()
644 IsRowMajorValidator::IsRowMajorValidator (Context& context, glw::GLuint programID, const VariableSe… in IsRowMajorValidator()
683 MatrixStrideValidator::MatrixStrideValidator (Context& context, glw::GLuint programID, const Variab… in MatrixStrideValidator()
736 …ndexVerifier::AtomicCounterBufferIndexVerifier (Context& context, glw::GLuint programID, const Var… in AtomicCounterBufferIndexVerifier()
791 LocationValidator::LocationValidator (Context& context, glw::GLuint programID, const VariableSearch… in LocationValidator()
[all …]
Des31fUniformLocationTests.cpp372 const deUint32 programID = program.getProgram(); in verifyLocations() local
529 const deUint32 programID = program.getProgram(); in render() local
Des31fDrawTests.cpp822 deUint32 programID = ctx.createProgram(&program); in renderTo() local
2319 deUint32 programID = program.getProgram(); in iterate() local
2495 const deUint32 programID = program.getProgram(); in iterate() local
2639 const deUint32 programID = program.getProgram(); in iterate() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp427 deUint32 programID = m_program->getProgram(); in iterate() local
464 void ShaderRenderCase::setup (int programID) in setup()
469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
475 void ShaderRenderCase::setupDefaultInputs (int programID) in setupDefaultInputs()
590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid) in render()
813 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID) in setupDefaultUniforms()
/external/angle/src/tests/gl_tests/
DGeometryShaderTest.cpp137 GLuint programID = glCreateProgram(); in TEST_P() local
175 GLuint programID = glCreateProgram(); in TEST_P() local
933 GLuint programID = glCreateProgram(); in TEST_P() local
/external/deqp/modules/gles31/stress/
Des31sDrawTests.cpp183 const deUint32 programID = program.getProgram(); in iterate() local

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