| /external/angle/src/libANGLE/ |
| D | GLES1Renderer.cpp | 211 Program *programObject = getProgram(programState.program); in prepareForDraw() local 586 Program *programObject = getProgram(program); in linkProgram() local 817 Program *programObject = getProgram(getUberShaderState().programState.program); in initializeRendererProgram() local 886 Program *programObject = getProgram(programState.program); in initializeRendererProgram() local 972 Program *programObject, in setUniform1i() 982 Program *programObject, in setUniform1iv() 992 void GLES1Renderer::setUniformMatrix4fv(Program *programObject, in setUniformMatrix4fv() 1003 void GLES1Renderer::setUniform4fv(Program *programObject, in setUniform4fv() 1013 void GLES1Renderer::setUniform3fv(Program *programObject, in setUniform3fv() 1023 void GLES1Renderer::setUniform2fv(Program *programObject, in setUniform2fv() [all …]
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| D | Context.cpp | 976 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local 2803 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local 2818 const Program *programObject = getProgramResolveLink(program); in getProgramResourceIndex() local 2829 const Program *programObject = getProgramResolveLink(program); in getProgramResourceName() local 2837 const Program *programObject = getProgramResolveLink(program); in getProgramResourceLocation() local 2850 const Program *programObject = getProgramResolveLink(program); in getProgramResourceiv() local 2860 const Program *programObject = getProgramResolveLink(program); in getProgramInterfaceiv() local 3314 gl::Program *programObject = getProgramResolveLink(program); in programParameteri() local 6278 Program *programObject = mState.mShaderProgramManager->getProgram(program); in attachShader() local 6307 Program *programObject = getProgramResolveLink(program); in bindAttribLocation() local [all …]
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| D | validationES31.cpp | 284 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex() 329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase() local 344 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformMatrixBase() local 748 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniform1ivBase() local 1155 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceIndex() local 1329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceName() local 1543 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocation() local 1580 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceiv() local 1635 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInterfaceiv() local 2971 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocationIndexEXT() local
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| D | validationES2.cpp | 3105 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindUniformLocationCHROMIUM() local 3719 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateAttachShader() local 4218 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateDetachShader() local 4307 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveAttrib() local 4339 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniform() local 4368 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttachedShaders() local 4407 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttribLocation() local 4472 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInfoLog() local 4582 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformLocation() local 5115 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateValidateProgram() local [all …]
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| D | validationES3.cpp | 4226 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateTransformFeedbackVaryings() local 4257 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetTransformFeedbackVarying() local 4463 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataLocation() local 4497 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformIndices() local 4526 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformsiv() local 4587 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBlockIndex() local 4621 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockName() local 4655 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateUniformBlockBinding() local 5115 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindFragDataLocationIndexedEXT() local 5148 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataIndexEXT() local
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| D | validationES.cpp | 2872 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local 2885 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local 2905 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local 4553 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBase() local 4597 Program *programObject = context->getProgramResolveLink(program); in ValidateSizedGetUniform() local 5046 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramBinaryBase() local 5078 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramBinaryBase() local 5895 Program *programObject = (pname == GL_COMPLETION_STATUS_KHR) in ValidateGetProgramivBase() local 7848 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockivBase() local
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | Context11.cpp | 542 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArrays() local 563 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstanced() local 593 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElements() local 615 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstanced() local 648 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstancedBaseInstance() local 684 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstancedBaseVertexBaseInstance() local
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| /external/angle/src/libANGLE/renderer/ |
| D | renderer_utils.cpp | 1154 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysGeneral() local 1202 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral() local 1224 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral() local 1275 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedGeneral() local 1298 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedBaseInstanceGeneral() local 1334 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local 1394 ResetBaseVertexBaseInstance::ResetBaseVertexBaseInstance(gl::Program *programObject, in ResetBaseVertexBaseInstance()
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| /external/deqp/modules/gles2/functional/ |
| D | es2fShaderApiTests.cpp | 506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
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| /external/deqp/modules/gles3/functional/ |
| D | es3fShaderApiTests.cpp | 560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
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