/external/angle/src/libANGLE/capture/ |
D | capture_gles_3_1_autogen.cpp | 26 ShaderProgramID programPacked) in CaptureActiveShaderProgram() 373 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv() 483 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex() 519 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation() 555 ShaderProgramID programPacked, in CaptureGetProgramResourceName() 606 ShaderProgramID programPacked, in CaptureGetProgramResourceiv() 781 ShaderProgramID programPacked, in CaptureProgramUniform1f() 796 ShaderProgramID programPacked, in CaptureProgramUniform1fv() 828 ShaderProgramID programPacked, in CaptureProgramUniform1i() 843 ShaderProgramID programPacked, in CaptureProgramUniform1iv() [all …]
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D | capture_gles_2_0_autogen.cpp | 34 ShaderProgramID programPacked, in CaptureAttachShader() 47 ShaderProgramID programPacked, in CaptureBindAttribLocation() 584 ShaderProgramID programPacked) in CaptureDeleteProgram() 695 ShaderProgramID programPacked, in CaptureDetachShader() 980 ShaderProgramID programPacked, in CaptureGetActiveAttrib() 1060 ShaderProgramID programPacked, in CaptureGetActiveUniform() 1140 ShaderProgramID programPacked, in CaptureGetAttachedShaders() 1188 ShaderProgramID programPacked, in CaptureGetAttribLocation() 1368 ShaderProgramID programPacked, in CaptureGetProgramInfoLog() 1415 ShaderProgramID programPacked, in CaptureGetProgramiv() [all …]
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D | capture_gles_ext_autogen.cpp | 1795 ShaderProgramID programPacked, in CaptureGetProgramivRobustANGLE() 2037 ShaderProgramID programPacked, in CaptureGetUniformfvRobustANGLE() 2086 ShaderProgramID programPacked, in CaptureGetUniformivRobustANGLE() 3152 ShaderProgramID programPacked, in CaptureGetUniformuivRobustANGLE() 3201 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockivRobustANGLE() 3613 ShaderProgramID programPacked, in CaptureGetProgramInterfaceivRobustANGLE() 4012 ShaderProgramID programPacked, in CaptureGetnUniformfvRobustANGLE() 4061 ShaderProgramID programPacked, in CaptureGetnUniformivRobustANGLE() 4109 ShaderProgramID programPacked, in CaptureGetnUniformuivRobustANGLE() 4884 ShaderProgramID programPacked, in CaptureBindUniformLocationCHROMIUM() [all …]
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D | capture_gles_3_0_autogen.cpp | 827 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockName() 879 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockiv() 911 ShaderProgramID programPacked, in CaptureGetActiveUniformsiv() 1021 ShaderProgramID programPacked, in CaptureGetFragDataLocation() 1171 ShaderProgramID programPacked, in CaptureGetProgramBinary() 1418 ShaderProgramID programPacked, in CaptureGetTransformFeedbackVarying() 1499 ShaderProgramID programPacked, in CaptureGetUniformBlockIndex() 1533 ShaderProgramID programPacked, in CaptureGetUniformIndices() 1581 ShaderProgramID programPacked, in CaptureGetUniformuiv() 1848 ShaderProgramID programPacked, in CaptureProgramBinary() [all …]
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D | capture_gles_ext_params.cpp | 3678 ShaderProgramID programPacked, in CaptureProgramUniform1fvEXT_value() 3689 ShaderProgramID programPacked, in CaptureProgramUniform1ivEXT_value() 3700 ShaderProgramID programPacked, in CaptureProgramUniform1uivEXT_value() 3711 ShaderProgramID programPacked, in CaptureProgramUniform2fvEXT_value() 3722 ShaderProgramID programPacked, in CaptureProgramUniform2ivEXT_value() 3733 ShaderProgramID programPacked, in CaptureProgramUniform2uivEXT_value() 3744 ShaderProgramID programPacked, in CaptureProgramUniform3fvEXT_value() 3755 ShaderProgramID programPacked, in CaptureProgramUniform3ivEXT_value() 3766 ShaderProgramID programPacked, in CaptureProgramUniform3uivEXT_value() 3777 ShaderProgramID programPacked, in CaptureProgramUniform4fvEXT_value() [all …]
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D | capture_gles_3_2_autogen.cpp | 793 ShaderProgramID programPacked, in CaptureGetnUniformfv() 825 ShaderProgramID programPacked, in CaptureGetnUniformiv() 856 ShaderProgramID programPacked, in CaptureGetnUniformuiv()
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.cpp | 34 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() local 454 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceiv() local 545 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceIndex() local 584 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceLocation() local 628 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceName() local 666 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceiv() local 836 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1f() local 866 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1fv() local 894 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1i() local 924 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1iv() local [all …]
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D | entry_points_gles_ext_autogen.cpp | 1593 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramivRobustANGLE() local 1760 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformfvRobustANGLE() local 1794 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformivRobustANGLE() local 2619 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformuivRobustANGLE() local 2656 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockivRobustANGLE() local 2959 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceivRobustANGLE() local 3207 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformfvRobustANGLE() local 3241 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformivRobustANGLE() local 3275 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformuivRobustANGLE() local 3981 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindUniformLocationCHROMIUM() local [all …]
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D | entry_points_gles_2_0_autogen.cpp | 57 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local 84 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local 862 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local 1030 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DetachShader() local 1472 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveAttrib() local 1508 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniform() local 1540 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetAttachedShaders() local 1569 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetAttribLocation() local 1768 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInfoLog() local 1796 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramiv() local [all …]
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D | entry_points_gles_3_0_autogen.cpp | 1049 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockName() local 1085 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockiv() local 1120 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformsiv() local 1205 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetFragDataLocation() local 1352 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramBinary() local 1553 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetTransformFeedbackVarying() local 1583 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformBlockIndex() local 1622 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformIndices() local 1650 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformuiv() local 2015 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramBinary() local [all …]
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D | entry_points_gles_3_2_autogen.cpp | 793 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformfv() local 821 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformiv() local 849 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformuiv() local
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/external/angle/src/libANGLE/ |
D | validationESEXT.cpp | 1835 ShaderProgramID programPacked) in ValidateActiveShaderProgramEXT() 1949 ShaderProgramID programPacked, in ValidateProgramParameteriEXT() 1964 ShaderProgramID programPacked, in ValidateProgramUniform1fEXT() 1979 ShaderProgramID programPacked, in ValidateProgramUniform1fvEXT() 1996 ShaderProgramID programPacked, in ValidateProgramUniform1iEXT() 2011 ShaderProgramID programPacked, in ValidateProgramUniform1ivEXT() 2028 ShaderProgramID programPacked, in ValidateProgramUniform1uiEXT() 2043 ShaderProgramID programPacked, in ValidateProgramUniform1uivEXT() 2060 ShaderProgramID programPacked, in ValidateProgramUniform2fEXT() 2076 ShaderProgramID programPacked, in ValidateProgramUniform2fvEXT() [all …]
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D | validationES31.cpp | 1990 ShaderProgramID programPacked) in ValidateActiveShaderProgram() 2104 ShaderProgramID programPacked, in ValidateProgramUniform1f() 2119 ShaderProgramID programPacked, in ValidateProgramUniform1fv() 2136 ShaderProgramID programPacked, in ValidateProgramUniform1i() 2151 ShaderProgramID programPacked, in ValidateProgramUniform1iv() 2168 ShaderProgramID programPacked, in ValidateProgramUniform1ui() 2183 ShaderProgramID programPacked, in ValidateProgramUniform1uiv() 2200 ShaderProgramID programPacked, in ValidateProgramUniform2f() 2216 ShaderProgramID programPacked, in ValidateProgramUniform2fv() 2233 ShaderProgramID programPacked, in ValidateProgramUniform2i() [all …]
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/external/angle/src/libGL/ |
D | entry_points_gl_4_autogen.cpp | 389 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineName() local 425 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineUniformName() local 460 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineUniformiv() local 492 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramStageiv() local 548 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetSubroutineIndex() local 585 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetSubroutineUniformLocation() local 647 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformdv() local 1329 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() local 1616 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramBinary() local 1798 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramBinary() local [all …]
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D | entry_points_gl_2_autogen.cpp | 41 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local 68 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local 204 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local 253 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DetachShader() local 358 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveAttrib() local 394 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniform() local 426 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetAttachedShaders() local 455 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetAttribLocation() local 492 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInfoLog() local 520 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramiv() local [all …]
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D | entry_points_gl_3_autogen.cpp | 149 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindFragDataLocation() local 973 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetFragDataLocation() local 1186 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetTransformFeedbackVarying() local 1215 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformuiv() local 1578 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_TransformFeedbackVaryings() local 2431 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockName() local 2467 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockiv() local 2501 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformName() local 2536 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformsiv() local 2566 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformBlockIndex() local [all …]
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