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Searched defs:programPacked (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libANGLE/capture/
Dcapture_gles_3_1_autogen.cpp26 ShaderProgramID programPacked) in CaptureActiveShaderProgram()
373 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv()
483 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex()
519 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation()
555 ShaderProgramID programPacked, in CaptureGetProgramResourceName()
606 ShaderProgramID programPacked, in CaptureGetProgramResourceiv()
781 ShaderProgramID programPacked, in CaptureProgramUniform1f()
796 ShaderProgramID programPacked, in CaptureProgramUniform1fv()
828 ShaderProgramID programPacked, in CaptureProgramUniform1i()
843 ShaderProgramID programPacked, in CaptureProgramUniform1iv()
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Dcapture_gles_2_0_autogen.cpp34 ShaderProgramID programPacked, in CaptureAttachShader()
47 ShaderProgramID programPacked, in CaptureBindAttribLocation()
584 ShaderProgramID programPacked) in CaptureDeleteProgram()
695 ShaderProgramID programPacked, in CaptureDetachShader()
980 ShaderProgramID programPacked, in CaptureGetActiveAttrib()
1060 ShaderProgramID programPacked, in CaptureGetActiveUniform()
1140 ShaderProgramID programPacked, in CaptureGetAttachedShaders()
1188 ShaderProgramID programPacked, in CaptureGetAttribLocation()
1368 ShaderProgramID programPacked, in CaptureGetProgramInfoLog()
1415 ShaderProgramID programPacked, in CaptureGetProgramiv()
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Dcapture_gles_ext_autogen.cpp1795 ShaderProgramID programPacked, in CaptureGetProgramivRobustANGLE()
2037 ShaderProgramID programPacked, in CaptureGetUniformfvRobustANGLE()
2086 ShaderProgramID programPacked, in CaptureGetUniformivRobustANGLE()
3152 ShaderProgramID programPacked, in CaptureGetUniformuivRobustANGLE()
3201 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockivRobustANGLE()
3613 ShaderProgramID programPacked, in CaptureGetProgramInterfaceivRobustANGLE()
4012 ShaderProgramID programPacked, in CaptureGetnUniformfvRobustANGLE()
4061 ShaderProgramID programPacked, in CaptureGetnUniformivRobustANGLE()
4109 ShaderProgramID programPacked, in CaptureGetnUniformuivRobustANGLE()
4884 ShaderProgramID programPacked, in CaptureBindUniformLocationCHROMIUM()
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Dcapture_gles_3_0_autogen.cpp827 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockName()
879 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockiv()
911 ShaderProgramID programPacked, in CaptureGetActiveUniformsiv()
1021 ShaderProgramID programPacked, in CaptureGetFragDataLocation()
1171 ShaderProgramID programPacked, in CaptureGetProgramBinary()
1418 ShaderProgramID programPacked, in CaptureGetTransformFeedbackVarying()
1499 ShaderProgramID programPacked, in CaptureGetUniformBlockIndex()
1533 ShaderProgramID programPacked, in CaptureGetUniformIndices()
1581 ShaderProgramID programPacked, in CaptureGetUniformuiv()
1848 ShaderProgramID programPacked, in CaptureProgramBinary()
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Dcapture_gles_ext_params.cpp3678 ShaderProgramID programPacked, in CaptureProgramUniform1fvEXT_value()
3689 ShaderProgramID programPacked, in CaptureProgramUniform1ivEXT_value()
3700 ShaderProgramID programPacked, in CaptureProgramUniform1uivEXT_value()
3711 ShaderProgramID programPacked, in CaptureProgramUniform2fvEXT_value()
3722 ShaderProgramID programPacked, in CaptureProgramUniform2ivEXT_value()
3733 ShaderProgramID programPacked, in CaptureProgramUniform2uivEXT_value()
3744 ShaderProgramID programPacked, in CaptureProgramUniform3fvEXT_value()
3755 ShaderProgramID programPacked, in CaptureProgramUniform3ivEXT_value()
3766 ShaderProgramID programPacked, in CaptureProgramUniform3uivEXT_value()
3777 ShaderProgramID programPacked, in CaptureProgramUniform4fvEXT_value()
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Dcapture_gles_3_2_autogen.cpp793 ShaderProgramID programPacked, in CaptureGetnUniformfv()
825 ShaderProgramID programPacked, in CaptureGetnUniformiv()
856 ShaderProgramID programPacked, in CaptureGetnUniformuiv()
/external/angle/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp34 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() local
454 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceiv() local
545 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceIndex() local
584 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceLocation() local
628 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceName() local
666 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceiv() local
836 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1f() local
866 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1fv() local
894 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1i() local
924 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1iv() local
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Dentry_points_gles_ext_autogen.cpp1593 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramivRobustANGLE() local
1760 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformfvRobustANGLE() local
1794 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformivRobustANGLE() local
2619 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformuivRobustANGLE() local
2656 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockivRobustANGLE() local
2959 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceivRobustANGLE() local
3207 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformfvRobustANGLE() local
3241 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformivRobustANGLE() local
3275 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformuivRobustANGLE() local
3981 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindUniformLocationCHROMIUM() local
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Dentry_points_gles_2_0_autogen.cpp57 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local
84 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local
862 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local
1030 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DetachShader() local
1472 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveAttrib() local
1508 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniform() local
1540 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetAttachedShaders() local
1569 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetAttribLocation() local
1768 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInfoLog() local
1796 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramiv() local
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Dentry_points_gles_3_0_autogen.cpp1049 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockName() local
1085 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockiv() local
1120 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformsiv() local
1205 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetFragDataLocation() local
1352 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramBinary() local
1553 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetTransformFeedbackVarying() local
1583 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformBlockIndex() local
1622 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformIndices() local
1650 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformuiv() local
2015 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramBinary() local
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Dentry_points_gles_3_2_autogen.cpp793 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformfv() local
821 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformiv() local
849 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformuiv() local
/external/angle/src/libANGLE/
DvalidationESEXT.cpp1835 ShaderProgramID programPacked) in ValidateActiveShaderProgramEXT()
1949 ShaderProgramID programPacked, in ValidateProgramParameteriEXT()
1964 ShaderProgramID programPacked, in ValidateProgramUniform1fEXT()
1979 ShaderProgramID programPacked, in ValidateProgramUniform1fvEXT()
1996 ShaderProgramID programPacked, in ValidateProgramUniform1iEXT()
2011 ShaderProgramID programPacked, in ValidateProgramUniform1ivEXT()
2028 ShaderProgramID programPacked, in ValidateProgramUniform1uiEXT()
2043 ShaderProgramID programPacked, in ValidateProgramUniform1uivEXT()
2060 ShaderProgramID programPacked, in ValidateProgramUniform2fEXT()
2076 ShaderProgramID programPacked, in ValidateProgramUniform2fvEXT()
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DvalidationES31.cpp1990 ShaderProgramID programPacked) in ValidateActiveShaderProgram()
2104 ShaderProgramID programPacked, in ValidateProgramUniform1f()
2119 ShaderProgramID programPacked, in ValidateProgramUniform1fv()
2136 ShaderProgramID programPacked, in ValidateProgramUniform1i()
2151 ShaderProgramID programPacked, in ValidateProgramUniform1iv()
2168 ShaderProgramID programPacked, in ValidateProgramUniform1ui()
2183 ShaderProgramID programPacked, in ValidateProgramUniform1uiv()
2200 ShaderProgramID programPacked, in ValidateProgramUniform2f()
2216 ShaderProgramID programPacked, in ValidateProgramUniform2fv()
2233 ShaderProgramID programPacked, in ValidateProgramUniform2i()
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/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp389 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineName() local
425 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineUniformName() local
460 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineUniformiv() local
492 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramStageiv() local
548 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetSubroutineIndex() local
585 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetSubroutineUniformLocation() local
647 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformdv() local
1329 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() local
1616 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramBinary() local
1798 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramBinary() local
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Dentry_points_gl_2_autogen.cpp41 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local
68 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local
204 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local
253 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DetachShader() local
358 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveAttrib() local
394 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniform() local
426 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetAttachedShaders() local
455 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetAttribLocation() local
492 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInfoLog() local
520 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramiv() local
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Dentry_points_gl_3_autogen.cpp149 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindFragDataLocation() local
973 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetFragDataLocation() local
1186 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetTransformFeedbackVarying() local
1215 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformuiv() local
1578 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_TransformFeedbackVaryings() local
2431 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockName() local
2467 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockiv() local
2501 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformName() local
2536 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformsiv() local
2566 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformBlockIndex() local
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