Searched defs:programState (Results 1 – 10 of 10) sorted by relevance
529 const ProgramState &programState = mState.mPrograms[gl::ShaderType::Vertex]->getState(); in link() local537 const ProgramState &programState = mState.mPrograms[shaderType]->getState(); in link() local545 const ProgramState &programState = mState.mPrograms[gl::ShaderType::Fragment]->getState(); in link() local688 const ProgramState &programState = mState.mPrograms[shaderType]->getState(); in onSubjectStateChange() local
161 const ProgramState &programState = programs[shaderType]->getState(); in AddUniforms() local808 void ProgramExecutable::updateActiveSamplers(const ProgramState &programState) in updateActiveSamplers()1682 void ProgramExecutable::copyInputsFromProgram(const ProgramState &programState) in copyInputsFromProgram()1687 void ProgramExecutable::copyShaderBuffersFromProgram(const ProgramState &programState, in copyShaderBuffersFromProgram()1700 void ProgramExecutable::copySamplerBindingsFromProgram(const ProgramState &programState) in copySamplerBindingsFromProgram()1706 void ProgramExecutable::copyImageBindingsFromProgram(const ProgramState &programState) in copyImageBindingsFromProgram()1712 void ProgramExecutable::copyOutputsFromProgram(const ProgramState &programState) in copyOutputsFromProgram()
208 const GLES1ProgramState &programState = UberShaderState.programState; in prepareForDraw() local836 GLES1ProgramState &programState = mUberShaderState[mShaderState].programState; in initializeRendererProgram() local
1560 void ProgramLinkedResourcesLinker::linkResources(const ProgramState &programState, in linkResources()1621 const ProgramState &programState, in getAtomicCounterBufferSizeMap()
17 Program11::Program11(const gl::ProgramState &programState, Renderer11 *renderer) in Program11()
1214 const gl::ProgramState &programState = mProgramD3D->getState(); in syncState() local
51 const gl::ProgramState &programState, in GetShaderCode()
763 GLint programState[4]; in iterate() local
1025 void SerializeProgramState(JsonSerializer *json, const gl::ProgramState &programState) in SerializeProgramState()
4912 const gl::ProgramState &programState, in GlslangGetShaderSpirvCode()