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Searched defs:program_id (Results 1 – 25 of 30) sorted by relevance

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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_program.cc32 absl::Status CreateNewProgramId(GLuint* program_id) { in CreateNewProgramId()
40 absl::Status CheckProgramLinked(GLuint program_id) { in CheckProgramLinked()
118 const GLuint program_id; member
126 GLuint program_id; in CreateWithShader() local
144 GLuint program_id; in CreateWithBinaryShader() local
Dgl_program.h73 explicit GlProgram(GLuint program_id) : id_(program_id) {} in GlProgram()
Druntime.cc456 const size_t program_id; member
462 const Object& object, const size_t program_id) { in AddUsageRecord()
/external/tensorflow/tensorflow/core/profiler/utils/
Dop_utils.cc76 uint64 program_id, absl::string_view name, absl::string_view category, in EnterOp()
/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp660 void FunctionalTest::dispatch(GLuint program_id, bool is_stencil, GLuint dst_texture_id, GLuint src… in dispatch()
715 void FunctionalTest::draw(GLuint program_id, GLuint dst_texture_id, GLuint src_texture_id) in draw()
864 GLuint program_id = 0; in prepareProgram() local
Dgl4cVertexAttrib64BitTest.cpp94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* verte… in BuildProgram()
123 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar* vertex_shader_code, GLuint& out_vert… in BuildProgramVSOnly()
1656 GLuint program_id, bool use_arrays, bool use_vertex_array) const in configureAttribute()
2313 …mitTest::prepareVertexArray(_iteration iteration, _attributeType attribute_type, GLuint program_id, in prepareVertexArray()
2854 bool LimitTest::testProgram(_iteration iteration, GLuint program_id, bool use_arrays) const in testProgram()
2894 bool LimitTest::testProgramWithConstant(_iteration iteration, GLuint program_id, bool use_arrays) c… in testProgramWithConstant()
2924 bool LimitTest::testProgramWithDivisor(_iteration iteration, GLuint program_id, bool use_arrays) co… in testProgramWithDivisor()
Dgl4cShaderSubroutineTests.cpp3041 bool FunctionalTest3_4::checkProgramStageiv(glw::GLuint program_id, glw::GLenum pname, glw::GLint e… in checkProgramStageiv()
3075 bool FunctionalTest3_4::checkProgramResourceiv(GLuint program_id, GLenum program_interface, GLenum … in checkProgramResourceiv()
3117 bool FunctionalTest3_4::checkProgramInterfaceiv(GLuint program_id, GLenum program_interface, GLenum… in checkProgramInterfaceiv()
3152 bool FunctionalTest3_4::checkActiveSubroutineUniformiv(GLuint program_id, GLuint index, GLenum pnam… in checkActiveSubroutineUniformiv()
3186 GLuint FunctionalTest3_4::getProgramResourceIndex(GLuint program_id, GLenum program_interface, in getProgramResourceIndex()
3213 GLuint FunctionalTest3_4::getSubroutineIndex(GLuint program_id, const glw::GLchar* subroutine_name, in getSubroutineIndex()
3246 GLint FunctionalTest3_4::getSubroutineUniformLocation(GLuint program_id, const glw::GLchar* uniform… in getSubroutineUniformLocation()
3340 bool FunctionalTest3_4::inspectProgramResourceiv(GLuint program_id, const GLchar** subroutine_names, in inspectProgramResourceiv()
3438 bool FunctionalTest3_4::inspectActiveSubroutineUniformiv(GLuint program_id, const GLchar** uniform_… in inspectActiveSubroutineUniformiv()
3515 bool FunctionalTest3_4::inspectActiveSubroutineUniformName(GLuint program_id, const GLchar** unifor… in inspectActiveSubroutineUniformName()
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Dgl3cClipDistance.hpp78 glw::GLuint program_id; member
Dgl3cTransformFeedbackTests.cpp4399 void gl3cts::TransformFeedback::DrawXFB::bindBOForDraw(glw::GLuint program_id, glw::GLenum capture_… in bindBOForDraw()
4434 void gl3cts::TransformFeedback::DrawXFB::useProgram(glw::GLuint program_id) in useProgram()
4443 void gl3cts::TransformFeedback::DrawXFB::useColour(glw::GLuint program_id, glw::GLfloat r, glw::GLf… in useColour()
4456 void gl3cts::TransformFeedback::DrawXFB::useGeometrySet(glw::GLuint program_id, bool invert_sign) in useGeometrySet()
5489 void gl3cts::TransformFeedback::DrawXFBStream::useProgram(glw::GLuint program_id) in useProgram()
Dgl4cShaderImageLoadStoreTests.cpp7008 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* unifo… in BindTextureToImage()
7508 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, in BindTextureToImage()
8171 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, cons… in BindTextureToImage()
9553 GLuint program_id = 0; in testShaderStage() local
10317 …GLuint program_id = BuildProgram(vertex_shader_code, 0 /* src_tcs */, 0 /* src_tes */, geometry_sh… in prepareProgramDetails() local
11647 GLuint program_id = 0; in doesProgramLink() local
Dgl4cGPUShaderFP64Tests.cpp3577 void GPUShaderFP64Test2::inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms, in inspectProgram()
4132 const glw::GLuint program_id = program_info.m_program_object_id; in prepareUniforms() local
4317 void GPUShaderFP64Test2::testBegin(glw::GLuint program_id, shaderStage shader_stage) const in testBegin()
15159 void BuiltinFunctionTest::testBegin(const functionObject& function_object, glw::GLuint program_id, … in testBegin()
Dgl4cBufferStorageTests.cpp1045 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
Dgl4cMultiBindTests.cpp742 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRendering.cpp440 glw::GLuint program_id = 0; in iterate() local
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_screen.h94 unsigned program_id; member
/external/mesa3d/src/broadcom/compiler/
Dvir.c514 int program_id, int variant_id, in vir_compile_init()
1226 int program_id, int variant_id, in v3d_compile()
Dv3d_compiler.h704 uint32_t program_id; member
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp1764 glw::GLuint TextureCubeMapArraySamplingTest::checkUniformAndResourceApi(glw::GLuint program_id, in checkUniformAndResourceApi()
1862 void TextureCubeMapArraySamplingTest::dispatch(glw::GLuint program_id, glw::GLuint width, glw::GLui… in dispatch()
1879 void TextureCubeMapArraySamplingTest::draw(glw::GLuint program_id, glw::GLenum primitive_type, glw:… in draw()
3521 const bufferCollection& buffers, glw::GLuint program_id) in setupSharedStorageBuffer()
3569 const bufferCollection& buffers, glw::GLuint program_id) in setupSharedStorageBuffers()
4977 glw::GLuint program_id, bool is_shadow)
5045 glw::GLuint program_id)
5085 glw::GLuint program_id)
/external/mesa3d/src/gallium/drivers/iris/
Diris_screen.h169 unsigned program_id; member
Diris_context.h371 unsigned program_id; member
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_context.h118 uint32_t program_id; member
136 uint64_t program_id; member
Dvc4_qir.h501 uint32_t program_id; member
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c386 int program_id = shader_state->program_id; in v3d_get_compiled_shader() local
Dv3d_context.h198 uint32_t program_id; member
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp385 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()

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