Searched defs:radians (Results 1 – 11 of 11) sorted by relevance
122 float MultiChannelResampler::sinc(float radians) { in sinc()149 float radians = tapPhase * M_PI; in generateCoefficients() local
103 public Point rotated(float radians) { in rotated()109 public Point rotatedAround(Point center, float radians) { in rotatedAround()
157 double radians = mRandom.nextDouble() * 2 * Math.PI; in step() local
146 double radians = degrees * Math.PI / 180d; in setRotate() local
135 public static float radians(float degrees) { in radians() method in MathUtils139 public static float degrees(float radians) { in degrees()
320 double radians = PI_OVER_2 * count / 100.0; in TestVolume() local
945 extern float2 __attribute__((overloadable)) degrees(float2 radians) { in degrees()948 extern float3 __attribute__((overloadable)) degrees(float3 radians) { in degrees()951 extern float4 __attribute__((overloadable)) degrees(float4 radians) { in degrees()977 extern float __attribute__((overloadable)) radians(float degrees) { in radians() function980 extern float2 __attribute__((overloadable)) radians(float2 degrees) { in radians() function983 extern float3 __attribute__((overloadable)) radians(float3 degrees) { in radians() function986 extern float4 __attribute__((overloadable)) radians(float4 degrees) { in radians() function
304 final float radians = (float) (mState.mRotateDegrees * Math.PI / 180); in draw() local
300 final float radians = (float) (mState.mRotateDegrees * Math.PI / 180); in draw() local
359 double radians = Math.toRadians(-rotation); in getRange() local
1341 final double radians = Math.toRadians(degrees); in getBoundsForVirtualView() local